Talk:Campfire

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It's not like it's just air (weather?) or the ground (terrain type) or wildlife (non-unit animals) or anything. This is something that gets made by units, presumably. It has existed in cities and in the field. Characters have made note of its absence. It cooks food - when most food comes pre-prepared. Can anyone make a fire? What benefits does it offer? What cost? Do you not heal fully in the field without one? If in the mountains without one, do you lose hits to the cold? We know a city just poofs 5 levels for Shmuckers, but we don't know how fires work. Why not have this page? [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]]
It's not like it's just air (weather?) or the ground (terrain type) or wildlife (non-unit animals) or anything. This is something that gets made by units, presumably. It has existed in cities and in the field. Characters have made note of its absence. It cooks food - when most food comes pre-prepared. Can anyone make a fire? What benefits does it offer? What cost? Do you not heal fully in the field without one? If in the mountains without one, do you lose hits to the cold? We know a city just poofs 5 levels for Shmuckers, but we don't know how fires work. Why not have this page? [[User:Commander I. Heartly Noah|Commander I. Heartly Noah]]
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:The following is a recent edit that I culled as being too 1st-person and questioning. It's really discussion material.
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::"...It also implies some way to start a fire, either magic or flint that can be struck to create sparks and catch kindling on fire.  One clear difficulty with a fire is that most of Erfworld is very digital. Things are on or off, existing or not existing. Fire in the [[Real World]] is a continuous process, converting wood to heat and ashes. Especially if only magic of some sort starts a fire, it can probably be in only certain sizes. Since I seem to recall pictures of buildings on fire, one of those sizes should be a large as a house.  I wonder if [[dwagons]] start the same kind of fire as is used to start a campfire?"

Latest revision as of 06:55, 29 March 2011

Uhm... why does this page exist? Are we writing a dictionary? It's just a campfire. It provides heat. It cooks food. It needs wood for fuel. So why does this page exist? --Kreistor 00:36, 11 July 2009 (UTC)

It's not like it's just air (weather?) or the ground (terrain type) or wildlife (non-unit animals) or anything. This is something that gets made by units, presumably. It has existed in cities and in the field. Characters have made note of its absence. It cooks food - when most food comes pre-prepared. Can anyone make a fire? What benefits does it offer? What cost? Do you not heal fully in the field without one? If in the mountains without one, do you lose hits to the cold? We know a city just poofs 5 levels for Shmuckers, but we don't know how fires work. Why not have this page? Commander I. Heartly Noah

The following is a recent edit that I culled as being too 1st-person and questioning. It's really discussion material.
"...It also implies some way to start a fire, either magic or flint that can be struck to create sparks and catch kindling on fire. One clear difficulty with a fire is that most of Erfworld is very digital. Things are on or off, existing or not existing. Fire in the Real World is a continuous process, converting wood to heat and ashes. Especially if only magic of some sort starts a fire, it can probably be in only certain sizes. Since I seem to recall pictures of buildings on fire, one of those sizes should be a large as a house. I wonder if dwagons start the same kind of fire as is used to start a campfire?"
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