<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://erfworld.com/wiki/skins/common/feed.css?270"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://erfworld.com/wiki/index.php?title=Special:Contributions/Jszellmer&amp;feed=atom&amp;limit=50&amp;target=Jszellmer&amp;year=&amp;month=</id>
		<title>ErfWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://erfworld.com/wiki/index.php?title=Special:Contributions/Jszellmer&amp;feed=atom&amp;limit=50&amp;target=Jszellmer&amp;year=&amp;month="/>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Special:Contributions/Jszellmer"/>
		<updated>2013-05-23T03:14:44Z</updated>
		<subtitle>From ErfWiki</subtitle>
		<generator>MediaWiki 1.16.5</generator>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Westeregg</id>
		<title>Westeregg</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Westeregg"/>
				<updated>2013-05-19T03:02:18Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Westeregg was an [[Erfworld]] [[Side]] led by [[Blair]], who owned the [[Arkendish]]. It was part of a [[Tribe]] of green skinned [[men]]. It was allied with [[Easteros]], another Side of the same Tribe, that was led by the [[Ruler]]'s sister. This alliance fought against [[el-Efbaum]] and [[Haffaton]]. The Side was destroyed following a casting of the [[Perfect Warlord]] Spell.&lt;br /&gt;
&lt;br /&gt;
==Former Inhabitants==&lt;br /&gt;
&lt;br /&gt;
*[[Blair]], Caster, Ruler, deceased&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
By switching the first two letters in Easteros and Westeregg, the names become Westeros (the main continent of The Song of Ice and Fire series of books) and Easter Egg (a hidden feature in a video or program).  Whether or not this will be plot relevent is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Easteros</id>
		<title>Easteros</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Easteros"/>
				<updated>2013-05-19T03:01:44Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Easteros was an [[Erfworld]] [[Side]] led by [[Bell]], who owned the [[Arkenshoes]]. It was part of a [[Tribe]] of green skinned [[men]]. It was allied with [[Westeregg]], another Side of the same Tribe, that was led by the [[Ruler]]'s sister. This alliance fought against [[el-Efbaum]] and [[Haffaton]]. The Side was destroyed following a casting of the [[Perfect Warlord]] Spell.&lt;br /&gt;
&lt;br /&gt;
==Former Inhabitants==&lt;br /&gt;
&lt;br /&gt;
*[[Bell]], [[Caster]], Ruler, deceased&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
By switching the first two letters in Easteros and Westeregg, the names become Westeros (the main continent of The Song of Ice and Fire series of books) and Easter Egg (a hidden feature in a video or program).  Whether or not this will be plot relevent is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Healomancy</id>
		<title>Healomancy</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Healomancy"/>
				<updated>2013-05-15T23:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|290|{{crop|600|950|880|1240|LIAB_50.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Clevermancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
Healomancy is one of the three disciplines of the [[Magic]] class [[Clevermancy]]; it is aligned with the axis of [[Fate]] and is composed of none of the three [[Magic_Elements|element]]s of [[Life]], [[Motion]] and [[Matter]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*[[Healing]] spells.&lt;br /&gt;
&lt;br /&gt;
==Known Healomancers==&lt;br /&gt;
* [[Pierce]], [[Chief Caster|Chief]] Healomancer in the service of [[Jetstone]].&lt;br /&gt;
* Sister [[Betsy Murgatroyd]], formerly of [[FAQ]], before its fall.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
==Natural Healomancy==&lt;br /&gt;
&lt;br /&gt;
The healing of a unit's wounds at the beginning of their turn likely represents some form of Natural Healomancy.&lt;br /&gt;
&lt;br /&gt;
It seems that [[Lofty Elves|Lofty]] and [[Altruist Elves|Altruist]] [[Elves]] have some form of natural [[healing]] abilities.{{erf|1|022|1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Jetpack</id>
		<title>Jetpack</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Jetpack"/>
				<updated>2013-05-07T01:19:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
A Jetpack is a type of [[magic item]] created by [[Dollamancy]] that makes its users more nimble and even enables them to [[fly]].  It can be upgraded with an ability known as an 'autopilot,' which allows it to function without input from the unit using it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic Items]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/War_beast</id>
		<title>War beast</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/War_beast"/>
				<updated>2013-05-07T01:16:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon&lt;br /&gt;
|creator= [[User:Jszellmer|Jszellmer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Fanon=&lt;br /&gt;
&lt;br /&gt;
War Beasts are a class of unit.  Some are humanoid in form, but none are sapient.  There are two types of War Beasts: Greater War Beasts and Lesser War Beasts.  Most sides that can pop War Beasts are limited to popping either Greater War Beasts or Lesser War Beasts; almost none can pop both.  As a result, all War Beasts tend to be referred to as &amp;quot;War Beasts,&amp;quot; unless examples of both types are present.  &lt;br /&gt;
&lt;br /&gt;
Greater War Beasts are powerful and dangerous units and tend to be heavies.  In addition, many of them also have to be physically restrained when not in battle, which may be indicitive of a low [[obedience]]; which in turn may cause them to either attack without orders or pose a physical danger to their own side.  They radiate malice and hostility and it is extremely difficult to get them to stop fighting once they have engaged in combat.  Greater War Beasts are frequently used as shock troops due to their ferocious combat capabilities.  Due to their long production time, high upkeep and the inherent difficulty in controlling them, even sides that can pop them tend to do so in relatively small numbers.&lt;br /&gt;
&lt;br /&gt;
Lesser War Beasts are usually not heavies.  While no less vicious, these Lesser War Beasts tend to rely on large numbers to compensate them for their relatively weak abilities.  They also require fewer turns to pop and less upkeep, allowing a side to afford several Lesser War Beasts for the cost of one Greater War Beast.  They tend not to need restraining between battles, but have similar control problems when battle is joined.&lt;br /&gt;
&lt;br /&gt;
War Beasts can be kept under control when stacked with a Warlord who posesses the [[Beastmaster]] special rule, substituting the Beastmaster's obedience over their own.  This is accomplished through a form of Natural [[Thinkamancy]], which also allows the Warlord to see through the eyes of War Beasts within a specific range of the Beastmaster's position.&lt;br /&gt;
&lt;br /&gt;
Non-humanoid Greater War Beasts may be used as mounts by warlords with the Beastmaster special.  Lesser War Beasts and humanoid Greater War beasts may not be used as mounts by any unit.&lt;br /&gt;
&lt;br /&gt;
==Known War Beasts==&lt;br /&gt;
&lt;br /&gt;
Greater War Beasts:&lt;br /&gt;
*[[Pedobear]]s&lt;br /&gt;
*[[Fruit brute]]s&lt;br /&gt;
*[[Pokedaemon]]s&lt;br /&gt;
&lt;br /&gt;
Lesser War Beasts:&lt;br /&gt;
*[[Copycat]]s&lt;br /&gt;
*[[Roastbeast]]s&lt;br /&gt;
&lt;br /&gt;
==Known Users==&lt;br /&gt;
&lt;br /&gt;
[[Haffaton]]&lt;br /&gt;
&lt;br /&gt;
[[Goodminton]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Beastmaster</id>
		<title>Beastmaster</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Beastmaster"/>
				<updated>2013-05-07T01:10:58Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon&lt;br /&gt;
|creator= [[User:Jszellmer|Jszellmer]]}}&lt;br /&gt;
&lt;br /&gt;
=Fanon=&lt;br /&gt;
&lt;br /&gt;
Beastmaster is a type of Special posessed by some Warlords.  A form of Natural [[Thinkamancy]] allows the relevant Warlord to control [[War beast]]s, dangerous units with low [[obedience]], with whom the Warlord is stacked.  Without a Beastmaster to control them, many War Beasts would require physical restriants when not in combat, and during combat, would aggressively seek out and destroy other units in ways that may run counter to their side's strategy.  This Special also allows the Warlord to see through the eyes of War Beasts within a limited range of their position, in a fashion similar to a [[Transylvito]] Warlord seeing through the eyes of a [[Doombat]].  Beastmasters can use non-humanoid Greater War Beasts as mounts.  &lt;br /&gt;
&lt;br /&gt;
Warlords with the Beastmaster Special are rare, typically popped only by sides that can also pop War beasts.  However, a few sides will pop a Beastmaster if they have or will acquire War beasts from another side.  In addition, their presence at the forefront of many assaults causes them to have an unusually high casualty rate.  Enemy units who understand the capabilities of this kind of unit frequently seek to identify and target Beastmasters, hoping to disrupt War Beast discipline.  As a result, while many [[Sides]] that can pop War Beasts feel that having a few Beastmasters is virtually mandatory, they also tend to view popping more than one or two Beastmasters at a time to be an inefficient use of resources for a unit with such a specialized ability.  In an attempt to preserve Beastmasters for where they will be most useful, Sides with Beastmasters are sometimes unwilling to commit Beastmasters to relatively minor conflicts.&lt;br /&gt;
&lt;br /&gt;
Personality-wise, Beastmasters tend to have aggressive fighting styles and tend to be cunning, rather than intelligent.  A desire to get 'stuck in' should not be mistaken for low obedience or a lack of tactical acumen, however.  They merely have a preference for simple and direct battle plans that allow for maximum devistation amongst enemy forces.  Though they generally disdain complex battle plans, they can and do appreciate them when their role and goals are clearly laid out.&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Carnymancy</id>
		<title>Carnymancy</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Carnymancy"/>
				<updated>2013-05-07T00:55:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|290|{{crop|310|40|590|330|LIAB_66.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Stagemancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
==Information==&lt;br /&gt;
Carnymancy is one of the three disciplines of the [[Magic]] class [[Stagemancy]]; it is aligned with the axis of [[Fate]] and composed of all three [[Magic_Elements|element]]s of [[Life]], [[Motion]] and [[Matter]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Carnymancy is described as a magic to fight Fate and [succeed], or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;br /&gt;
*Can rig rules in a unit's favor.  It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.  It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.  It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates.  &lt;br /&gt;
&lt;br /&gt;
What is clear is that the effects of Carnymancy must somehow be distinct from the effects of Luckamancy, as they each occupy a separate magical axis, and Luckamancy so far seems less permanent than Carnymancy (one 'borrows' to produce its effects, the other makes a 'deal'; one operates within the 'rules', the other changes them).  However, they both may involve some form of cosmic 'debt' that will be paid back in some fashion.  Luckamancy pays back good luck (numbers) with an opposing force of bad luck for the unit's side or good luck for the enemy.  Carnymancy pays back good Karma (fate) by rigging the rules in one unit's favor while rigging the rules to another unit's detriment (possibly trading one units fate for that of another).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As indicated by the [[Predictamancer]] [[Marie Lavraie]], like a carnival carny it may be that carnymancers take non-carnies as stooges or suckers to be played. It is possible that carnymancers lie to these suckers as required to manipulate or alter Fate.  After all, who but a master cheat would claim to be able to cheat Fate itself?&lt;br /&gt;
*Similarly, Carnymancers may also be related to modern day con artists for their tendency to trick 'marks' into participating in their scams.&lt;br /&gt;
*Alternatively, Carnymancers may adhere to a 'trickster' archetype, where their actions are not exclusively meant to harm or inconvenience an individual, but may also help or instruct.  At times, however, the two might be difficult to tell apart.&lt;br /&gt;
*Both above considerations would fit in with the 'rule-altering' nature of Carnymancy, as it could serve to alter the 'rules' (or morals) which a unit 'plays' by. To keep this distinct from Hippiemancy (which alters a target's ''perception'' and might 'suggest' a course of action a unit would already be open to under a given circumstance), Carnymancy might instead ''influence'' that unit, to change what they consider to be an acceptable course of action in a given situation. As it is a form of Stagemancy, along this line of thinking it would also not be unreasonable for Carnymancy to be used to 'teach' a unit a new 'trick' (e.g., 'teach' them a new Special such as Archery).&lt;br /&gt;
&lt;br /&gt;
==Known Carnymancers==&lt;br /&gt;
[[Charlie]], the [[ruler]] of [[Charlescomm]]&lt;br /&gt;
&lt;br /&gt;
[[Jeftichew]], aka Jojo, formerly in service to [[Unaroyal]], now residing in the [[Magic Kingdom]]. {{ref|1 [[First Intermission 43]]}}&lt;br /&gt;
&lt;br /&gt;
[[Sean]], a Carnymancer that is part of the group of Carnymancers that oppose [[Parson|Parson's]] passage through the [[Spacerock]] portal. Apparently resides in the [[Magic Kingdom]].&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
*Possibly the [[Fate]] magic behind the [[Arkenhammer]]. &lt;br /&gt;
*May reduce enemy abilities, similar to how carnival games are 'fixed' to be disproportionately difficult.&lt;br /&gt;
*May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.&lt;br /&gt;
*May involve taming of wild units, which would correspond to the [[Arkenhammer]], like in a circus carnival.&lt;br /&gt;
*May involve mesmerizing the enemy with flashy production values, if Carnymancy was the extra element in the [[Vanna]] &amp;quot;Wheel of Fortune&amp;quot; linked [[Turnamancy]] spell. Since carnivals involve fooling the &amp;quot;townies&amp;quot;, are there links to [[Foolamancy]]?&lt;br /&gt;
*Being in the [[Fate]] axis, could involve the alteration of cause and effect, totally redefining the show.&lt;br /&gt;
*As it is said to alter rules, Carnymancy might be capable of such feats as modifying archery attacks so that they could hit targets across hexes off-turn instead of hanging in midair, or preventing a specific unit from being injured or incapacitated by falls, and so on.&lt;br /&gt;
*It may provide a means to dispel or cancel other magic, as Jojo claims that he has a spell that can send [[Parson]] (who was summoned by magic) back to [[Stupidworld]].&lt;br /&gt;
*Alternately, its effects might operate further outside the rules, as [[Sylvia]] suspects that, when they both served Unaroyal, Jojo might have made a deal that would prevent her from ever being permanently croaked.&lt;br /&gt;
&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic]][[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Stanley_the_Tool</id>
		<title>Stanley the Tool</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Stanley_the_Tool"/>
				<updated>2013-05-02T02:55:53Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Charlie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
[[File:Stanley.png|center]]&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Stanley the Tool&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Gobwin Knob]]&lt;br /&gt;
 |tribe= [[Plaid Tribe|The (nearly-lost) Plaid Tribe]]&lt;br /&gt;
 |class= [[Ruler]] ([[Overlord]])&lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Leadership]], [[Arkenhammer]],[[Dance-Fighting]]&lt;br /&gt;
 |eyebook= OverLord1&lt;br /&gt;
 |booksound= Quack&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Canon=&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Yeah, I hear you. We've had some setbacks. But the thing about a quest for the ultimate power in the world is that it's bound to turn out well.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Giving Orders, Taming Dwagons, Knowing What He Wants&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Strategy, Critical Thinking, Human Resource Management&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 2]] (Eyebook), [[TBFGK 4]] (in person)&lt;br /&gt;
&lt;br /&gt;
Stanley the Tool (formerly &amp;quot;Stanley the Plaid&amp;quot;) is the [[Ruler]] of the [[Gobwin Knob|Plaid tribe]]. Also referred to by his enemies as Stanley the Worm. He is the founder of the ideology of [[Toolism]].&lt;br /&gt;
&lt;br /&gt;
[[Toolism]] is the belief that [[Royal|Royals]] are clinging to a dead mandate and the true plan of the Titans is for the possessors of the [[Arkentools]]. Specifically, Stanley argues that the Titans have a plan for ''him'', and maybe for the rest of the world too, who cares. His worldview is rather shaken when he discovers himself to be in command of a second Arkentool holder, [[Wanda]].&lt;br /&gt;
&lt;br /&gt;
==Pop and early turns==&lt;br /&gt;
Stanley is a nearly perfect example of the [http://en.wikipedia.org/wiki/Peter_Principle Peter Principle]. Before the story started, Stanley started out as a [[Piker|piker-class]] [[infantry]] under the command of [[King Saline IV]] of the Plaid. He was probably a truly great [[Piker]], because Saline promoted him to the rank of [[Warlord]]. He was probably an adequate Warlord, until he found the [[Arkenhammer]], tamed [[Dwagons]], and became an exceptional Warlord. He would probably have failed as a [[Chief Warlord]], without the advice and support he received from [[Wanda]], but with her aid he eventually became [[Heir Designate]] to Saline.{{erf|1|079}} &lt;br /&gt;
&lt;br /&gt;
[[Wanda]] contacted Stanley after hearing he found the [[Arkenhammer]]. Together they planned to attack Wanda's [[kingdom of Faq]]. Wanda had intended for Stanley to lose the battle so she could claim the Arkenhammer herself, but Stanley ultimately won and sacked the kingdom. &lt;br /&gt;
Wanda and Faq's [[Foolamancer]], [[Jack Snipe]] joined Stanley's side.{{erf|1|147}}&lt;br /&gt;
&lt;br /&gt;
At one point, Stanley took a number of the Plaid's casters, [[Sizemore Rockwell]] among them, on a special mission of undisclosed purpose; when Stanley's group returned to [[Gobwin Knob]], they found that it had fallen to an attack from the [[Gobwins]] breaking their alliance. &lt;br /&gt;
With the dwagons, casters, and the bonus from the Arkenhammer, Stanley easily retook the city and became the [[Ruler]] of [[Gobwin Knob]].{{erf|1|079}} [[Ansom]] believed that [[Stanley]] orchestrated this rebellion to come to power.{{erf|1|034}} &lt;br /&gt;
&lt;br /&gt;
Despite having the [[Arkenhammer]] and the assistance of [[Wanda]], Stanley failed utterly as an [[Overlord]], until [[Wanda]] eventually managed to [[Summon Perfect Warlord Spell|summon]] [[Parson]].&lt;br /&gt;
&lt;br /&gt;
===Recent turns===&lt;br /&gt;
With Wanda's encouragement, Stanley decided to start a quest for the other [[Arkentools]].{{erf|1|147}} The exact intention and course of this campaign is unknown, although it is mentioned that he attacked [[Transylvito]] faction, [[Elves]] and wiped out the [[Milquetoast|Milquetoast Clan]].{{erf|1|034}} He had at least one skirmish with [[Jetstone]]. &lt;br /&gt;
As a result of the campaign Stanley lost 10 of his 11 cities and all of his [[leadership]] corps.{{erf|1|005}}&amp;lt;br&amp;gt;&lt;br /&gt;
During the quest, an alliance formed with the aim to defeat Stanley, known as the [[Royal Crown Coalition]].&lt;br /&gt;
&lt;br /&gt;
===Story: Chapter 1===&lt;br /&gt;
Due to the [[croak]]ing of [[Manpower the Temporary]], Stanley needed to choose a new [[chief warlord]]. His adviser, [[Wanda Firebaugh]] convinced him to [[Summon Perfect Warlord Spell‎|summon the perfect warlord]]{{erf|1|005}}, who turned out to be [[Parson Gotti]]{{erf|1|017}}.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&lt;br /&gt;
*Stanley managed to make his way from common infantry to [[Overlord]], a very rare career advancement&lt;br /&gt;
*He found one of the [[Arkentools]], the [[Arkenhammer]], and was attuned to it&lt;br /&gt;
*He used the Arkenhammer to tame [[dwagon|dwagons]] (and crack nuts, which sometimes turned into pigeons)&lt;br /&gt;
*Since the events in Book One Chapter 1, he has begun to rebuild his [[Dwagon]] army.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Sizemore Rockwell]]===&lt;br /&gt;
&lt;br /&gt;
{{:StanleySizemore}}&lt;br /&gt;
&lt;br /&gt;
===[[Wanda Firebaugh]]===&lt;br /&gt;
&lt;br /&gt;
{{:StanleyWanda}}&lt;br /&gt;
&lt;br /&gt;
===[[Parson Gotti]]===&lt;br /&gt;
&lt;br /&gt;
{{:ParsonStanley}}&lt;br /&gt;
&lt;br /&gt;
===[[Jack Snipe]]===&lt;br /&gt;
&lt;br /&gt;
{{:StanleyJack}}&lt;br /&gt;
&lt;br /&gt;
===[[The warlord formerly known as Prince]]===&lt;br /&gt;
&lt;br /&gt;
{{:StanleyAnsom}}&lt;br /&gt;
&lt;br /&gt;
===Charlie===&lt;br /&gt;
&lt;br /&gt;
Stanley has a grudge against Charlie and refuses to hire him.  The reasons for this have not been revealed beyond that they are &amp;quot;personal.&amp;quot;  Charlie does tell Jillian that Croaking Stanley would be a step in the right direction towards a good relationship between their respective sides, which appears to indicate that the hostility is reciporcated.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
The name of the Plaid tribe seems to be purposefully homophonic to &amp;quot;played&amp;quot;, which would make Stanley's (and his tribe's) original name an indicator of how much of a ''tool'' he really is.&lt;br /&gt;
&lt;br /&gt;
The background behind Stanley's rise to power is unclear.  At some point, he was appointed heir designate by [[King Saline IV]].  Some time after that Stanley left on a special mission taking some casters with him and [[King Saline IV]] was croaked by a [[Gobwin]] rebellion.  The question is why did the [[Gobwins]] rebel?  Either Stanley orchestrated the rebellion himself or it was planned by someone else.  Stanley's lack of strategic thinking make it less likely he worked alone.  It is possible that [[Wanda]] desired a more easily manipulated ruler and placed Stanley on the throne, perhaps acting in concert with [[Jack]].  It may be that Stanley is actually innocent and had nothing to do with [[King Saline IV]]'s death.  This is admittedly just speculation and we will have to wait for more details to emerge.&lt;br /&gt;
&lt;br /&gt;
==Battle style==&lt;br /&gt;
&lt;br /&gt;
Stanley's preferred style is [[Rock|Rocking Out]]. He has for this purpose an order of knights who also can dance fight, the [[Knights in Stanley's Service]], who wear makeup and armor reminiscent of real life band [http://en.wikipedia.org/wiki/Kiss_%28band%29 KISS], and so far the only song they have been seen rocking out to is indeed a KISS song. This is a well known fact even in the alliance, and the forces of [[Transylvito]] prepared themselves for this tactic when they planned the trap in the choke point to FAQ, donning costumes reminiscent of the musical West Side Story and dance fighting to a modified version of the Jet theme song and the song &amp;quot;Cool&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Stanley's attunement to the [[Arkenhammer]] is what allows him to [[Rock|Rock Out]], a style considered [[Titan|Titanic]] and superior to mere [[Dance-Fighting]].  Before he became Overlord, Stanley won many battles for King Saline IV and is likely a powerful warlord.  He defeated Caesar and his stack with a single swing of the Arkenhammer.&lt;br /&gt;
&lt;br /&gt;
== Possible Character Development ==&lt;br /&gt;
&lt;br /&gt;
Stanley has shown some instances of character growth through the story.  He may have been humbled somewhat by the events of [[Book One]].  His series of defeats and nearly being killed himself seem to have shaken him.  Upon his return to [[Gobwin Knob]], Stanley mentioned that he was trying to get better with names.  He even acknowledged [[Sizemore]] which he had never done before apparently.  Stanley surprised Parson when he uncharacteristically apologized and admitted that he had been wrong to flee with the [[dwagons]].&lt;br /&gt;
&lt;br /&gt;
Stanley became very insecure after the [[Battle for Gobwin Knob]].  He seemed suspicious and jealous of [[Wanda]] and her new [[decrypted]] army.  He seemed to miss the days when he could lead armies, fight battles and tame [[dwagons]] but now he was stuck in the [[capital]] while he watched the action from the sidelines. Parson using his bracer works out the odds of Dwagons popping in the minty mountains and sets it up so that Stanley can once again feel useful by taming more Dwagons, possibly two or three a turn.&lt;br /&gt;
&lt;br /&gt;
When [[Wanda]] suggested [[croaking]] and [[decrypt]]ing [[Jack]] in order to conserve the remaining [[healomancy]] [[scroll]]s, Stanley decided to turn her down.  He has begun to feel that [[Wanda]] is a little bit out of control and perhaps killing his own troops and decrypting them is a bit heartless.  Also he actually admitted to liking [[Jack]], probably for his saving Stanley's life.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
[http://www.stanleytools.com Stanley Hand Tools] are a fairly widely known company of toolmakers ... albeit better known for knives than hammers...&lt;br /&gt;
In many countries, incl. Austria, Denmark, England &amp;amp; Australia, a &amp;quot;Stanley Knife&amp;quot; is synonymous with a [http://en.wikipedia.org/wiki/Utility_knife utility knife].&lt;br /&gt;
&lt;br /&gt;
A tie-in is made with Paul Stanley, singer/guitarist of KISS, whose make-up he wears for rocking-out with the Arkenhammer.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Dead Poets' Society&amp;quot;, Keating mentions &amp;quot;Stanley 'The Tool' Wilson&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Stanley's Eyebook sound is 'Quack.'  'Quack' is a slang term for an individual who is incompetant or unqualified for his profession (particularly physicians).  This may be a reference to Stanley's general incompetance as an Overlord.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Ruler]] of [[Gobwin Knob]]&lt;br /&gt;
| Previous=[[King Saline IV]]&lt;br /&gt;
| Next=''None, incumbent''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Chief Warlord]] of [[Gobwin Knob]]&lt;br /&gt;
| Next=''presumedly''&amp;lt;br&amp;gt;[[Ensign Toast]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Carnymancy</id>
		<title>Carnymancy</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Carnymancy"/>
				<updated>2013-04-29T03:19:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|290|{{crop|310|40|590|330|LIAB_66.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Stagemancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
==Information==&lt;br /&gt;
Carnymancy is one of the three disciplines of the [[Magic]] class [[Stagemancy]]; it is aligned with the axis of [[Fate]] and composed of all three [[Magic_Elements|element]]s of [[Life]], [[Motion]] and [[Matter]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Carnymancy is described as a magic to fight Fate and [succeed], or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;br /&gt;
*Can rig rules in a unit's favor.  It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.  It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.  It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates.  &lt;br /&gt;
&lt;br /&gt;
What is clear is that the effects of Carnymancy must somehow be distinct from the effects of Luckamancy, as they each occupy a separate magical axis, and Luckamancy so far seems less permanent than Carnymancy (one 'borrows' to produce its effects, the other makes a 'deal'; one operates within the 'rules', the other changes them).  However, they both may involve some form of cosmic 'debt' that will be paid back in some fashion.  Luckamancy pays back good luck (numbers) with an opposing force of bad luck for the unit's side or good luck for the enemy.  Carnymancy pays back good Karma (fate) by rigging the rules in one unit's favor while rigging the rules to another unit's detriment (possibly trading one units fate for that of another).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As indicated by the [[Predictamancer]] [[Marie Lavraie]], like a carnival carny it may be that carnymancers take non-carnies as stooges or suckers to be played. It is possible that carnymancers lie to these suckers as required to manipulate or alter Fate.  After all, who but a master cheat would claim to be able to cheat Fate itself?&lt;br /&gt;
*Similarly, Carnymancers may also be related to modern day con artists for their tendency to trick 'marks' into participating in their scams.&lt;br /&gt;
*Alternatively, Carnymancers may adhere to a 'trickster' archetype, where their actions are not explicitly meant to harm or inconvenience an individual, but may also help or instruct.&lt;br /&gt;
*Both above considerations would fit in with the 'rule-altering' nature of Carnymancy, as it could serve to alter the 'rules' (or morals) which a unit 'plays' by. To keep this distinct from Hippiemancy (which alters a target's ''perception'' and might 'suggest' a course of action a unit would already be open to under a given circumstance), Carnymancy might instead ''influence'' that unit, to change what they consider to be an acceptable course of action in a given situation. As it is a form of Stagemancy, along this line of thinking it would also not be unreasonable for Carnymancy to be used to 'teach' a unit a new 'trick' (e.g., 'teach' them a new Special such as Archery).&lt;br /&gt;
&lt;br /&gt;
==Known Carnymancers==&lt;br /&gt;
[[Charlie]], the [[ruler]] of [[Charlescomm]]&lt;br /&gt;
&lt;br /&gt;
[[Jeftichew]], aka Jojo, formerly in service to [[Unaroyal]], now residing in the [[Magic Kingdom]]. {{ref|1 [[First Intermission 43]]}}&lt;br /&gt;
&lt;br /&gt;
[[Sean]], a Carnymancer that is part of the group of Carnymancers that oppose [[Parson|Parson's]] passage through the [[Spacerock]] portal. Apparently resides in the [[Magic Kingdom]].&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
*Possibly the [[Fate]] magic behind the [[Arkenhammer]]. &lt;br /&gt;
*May reduce enemy abilities, similar to how carnival games are 'fixed' to be disproportionately difficult.&lt;br /&gt;
*May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.&lt;br /&gt;
*May involve taming of wild units, which would correspond to the [[Arkenhammer]], like in a circus carnival.&lt;br /&gt;
*May involve mesmerizing the enemy with flashy production values, if Carnymancy was the extra element in the [[Vanna]] &amp;quot;Wheel of Fortune&amp;quot; linked [[Turnamancy]] spell. Since carnivals involve fooling the &amp;quot;townies&amp;quot;, are there links to [[Foolamancy]]?&lt;br /&gt;
*Being in the [[Fate]] axis, could involve the alteration of cause and effect, totally redefining the show.&lt;br /&gt;
*As it is said to alter rules, Carnymancy might be capable of such feats as modifying archery attacks so that they could hit targets across hexes off-turn instead of hanging in midair, or preventing a specific unit from being injured or incapacitated by falls, and so on.&lt;br /&gt;
*It may provide a means to dispel or cancel other magic, as Jojo claims that he has a spell that can send [[Parson]] (who was summoned by magic) back to [[Stupidworld]].&lt;br /&gt;
*Alternately, its effects might operate further outside the rules, as [[Sylvia]] suspects that, when they both served Unaroyal, Jojo might have made a deal that would prevent her from ever being permanently croaked.&lt;br /&gt;
&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic]][[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Charlie</id>
		<title>Charlie</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Charlie"/>
				<updated>2013-04-26T02:02:32Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Charlie's Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Charlie&lt;br /&gt;
 |race=&lt;br /&gt;
 |faction= [[Charlescomm]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Ruler]] ([[Overlord]]), [[Caster]] ([[Carnymancer]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Arkendish]], [[Carnymancy]]&lt;br /&gt;
 |eyebook= CharlsNChrg&lt;br /&gt;
 |booksound= Ta-da!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
''&amp;quot;May I call you...'' &amp;quot;mind slave?&amp;quot;''&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Getting Paid, Shrewd Dealing, Knowing Things, Pulling [[G Strings]]&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Bad Reputation, Underestimating Opponents, Acting Like A Bastard, Opposed by all [[Thinkamancers]]&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 42]] (voiceover dialog only); [[LIAB 39]] (presence represented by various avatars)&lt;br /&gt;
&lt;br /&gt;
Charlie is the [[Ruler]] of [[Charlescomm]], a [[Side]] in [[Erfworld]]. Charlie is not [[Royal]], so he is an [[Overlord]].  The following is known from the decrypted [[Archons]]: Charlescomm is the only city possessed by Charlie's side and is level 5; Charlie pops only Archons, of which he had just over 600 at the time of TBfGK; the only other units who are permanently on his side are golems, of which there were about 700 at the time of TBfGK; Charlie often hires casters from the Magic Kingdom for specific jobs, though he does not pop them.&lt;br /&gt;
 &lt;br /&gt;
Charlie is a [[Carnymancer]].  In addition, he is attuned to a powerful [[artifact]] - the [[Arkendish]], one of four known [[Arkentools]].&lt;br /&gt;
&lt;br /&gt;
He was once known as the wizard and ruler of [[Efbaum]], the strongest [[side]] of its time. However, his own daughter, [[Olive Branch]], betrayed and attempted to murder him. He was ultimately overthrown by [[Haffaton]]. While [[Judy Gale]] was supposed to croak him, she let him go because she appreciated his charm and he went on to found [[Charlescomm]].&lt;br /&gt;
&lt;br /&gt;
Other than these facts, nothing else is known about Charlie. He apparently never leaves the main tower of Charlescomm, where he lives with a personal guard of Archons who are rarely seen by any of Charlescomm's normal soldiers. All communication with Archons or clients is done through the Arkendish, where Charlie only manifests as a &amp;quot;calm male voice&amp;quot; sometimes accompanied with &amp;quot;a slowly changing pattern of soothing colors.&amp;quot; {{blog|2009|10|summer-updates-041}} All existing Charlescomm units have popped during Charlie's rule, and none of them know where Charlie came from beforehand or where he acquired the Arkendish from. Charlie does not permit questions about himself, from either his units or clients. {{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
Charlie has made a magical deal with [[Parson]] and has the ability to force Parson to make twelve [[mathamancy]] calculations on Parson's [[Mathamancy Bracer]].  So far, Charlie has spent four of these on:&lt;br /&gt;
&lt;br /&gt;
*Two calculations on the strength of Gobwin Knob vs. hypothetical Archon attacks.  These calculations were requested immediately after the deal was made.{{erf|1|103}}&lt;br /&gt;
*One calculation on the odds of Gobwin Knob still standing after at the end of the current [[turn]].{{erf|1|105}}&lt;br /&gt;
*One calculation on the odds that forfeiting the eight remaining calculations would be a fair exchange for learning [[decrypted|why the Archon units lost at Gobwin Knob now fight for Stanley]]. The calculation (a 4.14% chance of the exchange being worth it) led Charlie to refuse the deal. This calculation backfired: it taught Parson how to use his bracer to perform sophisticated calculations (and meta-calculations) on abstract future events.{{blog|2009|10|summer-updates-039}}&lt;br /&gt;
&lt;br /&gt;
===Charlie's Rules===&lt;br /&gt;
The [[Archon]]s in Charlie's employ have to follow a set of rules.   They are somewhat reminiscent of the [http://memory-alpha.org/en/wiki/Rules_of_Acquisition Ferengi Rules of Acquisition] though, given Rule #3, not ''quite'' as extreme.  The comparison is loose, at best, and there has been no in comic comparison by Parson yet.  It is possible that there is a combination of the Rules of Acquisition and the natural tendancy of Carnymancy to 'rig the game' to rig the 'game' of war in Erfworld to sow additional conflict which Charlie can be hired to solve.  The following rules are known:&lt;br /&gt;
* Charlie's Rule #3: We are in the business of solving problems for our clients. Corollary: Creating problems for our clients creates business.&lt;br /&gt;
* Charlie's Rule #9: If they swing, make 'em miss. If they flee, make 'em run somewhere worse. But if they just stand there, pull the rug out from under 'em.&lt;br /&gt;
* Charlie's Rule #15: Some things are more important than money. Corollary: Most things are not more important than money.&lt;br /&gt;
* Charlie's Rule #17: Don't bet on the lame runner, unless you know you can shoot the healthy one. Corollary: Betting on the healthy runner and shooting the lame one is the better bet.&lt;br /&gt;
* Charlie's Rule #19: Charlie's rules need to be bent sometimes. (Presumed Corollary: Most of the time Charlie's rules do not need to be bent. Alternate corollary: Other rules need to be bent most of the time.)&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
====The [[Magic Kingdom]]====&lt;br /&gt;
Charlie maintains an excellent reputation as an employer with most of the inhabitants of The [[Magic Kingdom]].{{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
====[[Temple of the Thinkamancers]]====&lt;br /&gt;
&lt;br /&gt;
However, the Thinkamancers of the Magic Kingdom , led by The [[Great Minds that Think Alike]], oppose Charlie because he knows too many of their secrets about [[Thinkamancy]]. The Thinkamancers may have helped create the [[Summon Perfect Warlord Spell]] as part of their plan to eliminate Charlie.&lt;br /&gt;
&lt;br /&gt;
====[[Wanda]]====&lt;br /&gt;
[[Wanda]]'s attunement to the [[Arkenpliers]] poses a very serious threat to Charlie's existence.  As long as [[combat|War]] is simply a matter of different [[sides]] competing for economic resources, then most [[Royal]]s will not hesitate to hire a non-[[royal]] [[Mercenary]] like Charlie, if it seems profitable to do so. But by allowing [[Ansom]] to spread the idea that there is an inherent ideological conflict between [[Royal]]s and [[Units]] [[attuned]] to the [[Arkentool]]s, [[Wanda]] damaged [[Charlie]]'s ability to persuade [[Royal]]s to hire him.&lt;br /&gt;
&lt;br /&gt;
Charlie's primary objective at the [[Assault on Jetstone]] was to have [[Wanda]] [[croak]]ed, in order to discredit [[Toolism]]. But [[Jillian]]'s revelation that Wanda does not hate Charlie and would probably even be willing to work for him could dramatically change Charlie's relationship with Wanda.&lt;br /&gt;
&lt;br /&gt;
====[[Parson Gotti]]====&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Jillian Zamussels|Queen Jillian]]====&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Prince Tramennis]]====&lt;br /&gt;
&lt;br /&gt;
Charlie sees Tramennis as someone he could potentially work with. He's given Tramennis most of the information he has on [[Parson]] for free, and offered a sufficiently large reward for [[croaking]] or capturing the [[Archon]]s who were [[decrypted]] to allow Tramennis to become [[Jetstone]]'s [[heir]]. If he could establish a strong enough working relationship with Tramennis, he might decide to end his secret alliance with [[Jillian]], who has shown herself to be dangerously unpredictable. Unfortunately for Charlie, though, Tramennis is proving to be as willful about following his own agenda as Jillian. He has decided to ignore Charlie's strong recommendation that he not [[parley]] with [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
The [[Arkendish]] gives him unmatched abilities in [[Thinkamancy]]{{erf|1|088}}, but the extent of these abilities is not described. It may explain his ability to hack into the supposedly secure [[Eyebook|Eyebooks]].{{erf|1|100}} It may also explain his understanding of Parson's [[Real World]] leetspeak chat lingo in [[Eyebook]] messages, if its power extends to reading surface thoughts at long range, or through the Eyebook which already provides that function, though his largely unknown background from before his possession of the Arkendish might hold that explanation. If the [[Arkendish]] can intercept messages sent by other [[Thinkamancer]]s, it would explain how he learned that Queen [[Jillian]] had rebuilt [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
[[Maggie]] and some other people in Erfworld consider Charlie enigmatic and bizarre.{{erf|1|088}} [[Stanley the Plaid]] has, in [[Wanda]]'s words, a &amp;quot;strong personal dislike for Charlie.&amp;quot;{{erf|1|043}}&lt;br /&gt;
&lt;br /&gt;
It is possible that Charlie is actually from [[Parson's World]]. This would also explain his understanding of Parson's references. It would also explain his &amp;quot;playing style&amp;quot;: a power-player with cheat codes (the Arkendish) creating an unbalanced side ([[Charlescomm]], with no farms or mines or regular troops) and a highly-specialized unbalanced unit-class (the Archons).&lt;br /&gt;
&lt;br /&gt;
Charlie is not a loyal person as the term is normally used, and is content to play just about all [[Side]]s so that he ends up maximizing his [[Side]]'s gain during a negotiation; however, to protect Charlescomm's reputation, he does not break alliances outright, nor will he abandon an [[Alliance]] that has ended a contract. He has been known to make his services prohibitively expensive, in order to avoid the appearance that he is contracting with the [[Side]] opposing a previous employer in a conflict. This is inconsistent with normal mercenary behavior, and may help explain the confusion other Erfworlders have concerning his reliability.&lt;br /&gt;
&lt;br /&gt;
Charlie provides his employees with significant freedom in providing their services to clients. Employees are permitted to provide freebies or not, at their own discretion.&lt;br /&gt;
&lt;br /&gt;
Charlie seems to be pretty good at remembering his underlings' names, as opposed to [[Stanley]], at least when remembering his archons' names.&lt;br /&gt;
&lt;br /&gt;
After the Battle of [[Gobwin Knob]], most of the members of the [[Royal Crown Coalition]] believe he is working with [[Stanley]] and refuse to deal with him. However, he has managed to form a tentative alliance with Queen [[Jillian]].&lt;br /&gt;
&lt;br /&gt;
[[Parson]] suspects that Charlie is directly behind the [[gobwin]]s being missing from [[Gobwin Knob]]. This might be a form of psychological subterfuge to undermine Parson's role in GK's affairs, as Charlie and Parson are intellectual adversaries, while [[Ansom]], the current chief warlord is more of a nuisance. Given [[Stanley the Tool]]'s responses, this seems the most likely explanation.&lt;br /&gt;
&lt;br /&gt;
If there are any male [[Archon]]s in Charlie's service, then one of them may be named Bosley.&lt;br /&gt;
&lt;br /&gt;
Though Charlie is universally referred to by male pronouns, it may be that &amp;quot;he&amp;quot; is in fact female. In {{blog|2010|03|book-2-–-text-updates-018|Book 2 Text Update 18|inline=yes}}, the video [[Thinkagram]] shown to [[Prince]] [[Sammy]] flickers to a &amp;quot;ghostly female face&amp;quot; before settling on the city of Haggar. Since Charlie communicates directly via the Arkendish and not through a [[Thinkamancer]] unit, there should be no one else in the Thinkagram circuit, so it is plausible that this female face belonged to Charlie. (Hiding even gender, as a detail of personal identity, would be very much in character for Charlie.) Alternatively, it could have just been the Archon spying on [[Haggar]]'s capital &amp;amp;mdash; Charlie called the Archon (causing her face to appear briefly for the outgoing [[thinkagram]]) and asked her to open a thinkagram to him so that he could relay what she was seeing to [[Prince Sammy]] &amp;quot;live&amp;quot;. [This doesn't rule out Charlie being female of course but this particular piece of evidence is not very strong.]&lt;br /&gt;
&lt;br /&gt;
Charlie may have spies in the [[Magic Kingdom]]. The dossier on Parson that Charlie gave to [[Prince Tramennis]] spoke of Parson entering the Magic Kingdom. The only way he could have acquired this information is if someone in the Magic Kingdom told him. (That same briefing spoke of Parson as ''being'' a [[Mathamancer]], making no mention of [[Parson's Bracer]]. It's possible that Charlie still has plans to steal the Bracer for himself, or simply doesn't want [[Tramennis]] or his side knowing about the bracer.)&lt;br /&gt;
&lt;br /&gt;
Charlie was once known as the Wizard of Efbaum, known as the most powerful side of it's time, before it was conquered by Haffaton. Judy, the Overlady of Haffaton, indicates she is originally from our Earth (specifically Kansas). The numerous parallels to the story of the Wizard of Oz support the theory that Charlie also originates our world, much like the wizard in the story.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Charlie and Charlie's [[Archon]]s are references to a television series [http://en.wikipedia.org/wiki/Charlie%27s_Angels Charlie's Angels] featuring 3 young women working as private investigators for their boss, Charlie, whose face is never seen on screen. If this homage continues, we will never see Charlie's face, though we may catch sight of extremities or a silhouette.&lt;br /&gt;
&lt;br /&gt;
His [[eyebook]] name is based on the title of the show [http://en.wikipedia.org/wiki/Charles_in_Charge Charles in Charge].&lt;br /&gt;
&lt;br /&gt;
The Archon Rules of Behaviour established by Charlie are reminiscent of the Ferengi Rules of Acquisition. &lt;br /&gt;
&lt;br /&gt;
When Parson first contacts Charlie via Thinkamancy{{erf|1|088}}, the mental picture in Parson's head (red jumpsuit, black background) is a duplicate of the &amp;quot;telepathy&amp;quot; used in the television series [http://en.wikipedia.org/wiki/Mork_%26_Mindy Mork &amp;amp;amp; Mindy], when Mork is conversing with his superior, Orson.&lt;br /&gt;
&lt;br /&gt;
His original title, the Wizard of Efbaum, is a reference to The Wonderful Wizard of Oz.&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Ruler]] of [[el-Efbaum]]&lt;br /&gt;
| Previous=''Unknown''&lt;br /&gt;
| Next=''None, [[Side]] destroyed''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Ruler]] of [[Charlescomm]]&lt;br /&gt;
| Previous=''Unknown, may have founded the Side''&lt;br /&gt;
| Next=''None, incumbent''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Caster_link</id>
		<title>Caster link</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Caster_link"/>
				<updated>2013-04-26T01:52:50Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Thinkamancer/Carnymancer/Turnamancer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|300|{{crop|13|800|223|970|TBFGK_72.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
{{Magic101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A Caster link is made when two or three [[Casters]] are joined physically (via holding hands or by a chain, for instance) and mentally through a [[Thinkamancer]] in order to create a whole greater than the sum of its parts. The linked [[Casters]] can perform [[Spell]]s far more powerful and complex than any single Caster could consider possible.  Casters united in this way are said to be linked.&lt;br /&gt;
&lt;br /&gt;
A [[Thinkamancer]] joins with one or two other [[Casters]] to create a combined consciousness.  The process of creating the link can be aided by each Caster recalling how it felt when it first cast a [[Spell]] of its Discipline, which is described as warm, comforting, and familiar.{{Erf|1|135}} The casters then lose their individuality and revert to representing only their Discipline. It is still possible for a Caster to remember its former existence{{Erf|1|046}}, but using this knowledge strains and might break the link.{{Erf|1|054}}  The link is fragile, and can be broken by merely calling one of the Casters by its name, so the linked Casters are referred to by their [[Magic|Discipline]]s instead (ie. [[Thinkamancer]], [[Dirtamancer]], [[Lookamancer]], etc.).&lt;br /&gt;
&lt;br /&gt;
Breaking the link can result in damage to the minds of the [[Casters]], but this is similar to the backlash of other [[Thinkamancy]] [[Spell]]s, so a good Thinkamancer can protect herself (or himself) from the damage by forcing the other Casters to bear the brunt.{{Erf|1|084}}.  Such backlash can lead to severe trauma, including temporary catatonia, insanity, or death. {{Erf|1|077}}&lt;br /&gt;
&lt;br /&gt;
A two Caster link may be dissolved by the Thinkamancer that began the link without harming either Caster. A three Caster link cannot be safely broken without the help of other Thinkamancers. &lt;br /&gt;
&lt;br /&gt;
Such powerful spells as ending another side's turn requires a link-up.&lt;br /&gt;
&lt;br /&gt;
==Known Links==&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Foolamancer]]/[[Lookamancer]]===&lt;br /&gt;
'''[[Gobwin Knob]] [[Caster]]s involved'''&lt;br /&gt;
* [[Maggie]]&lt;br /&gt;
* [[Jack Snipe]]&lt;br /&gt;
* [[Misty]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Creation of [[Eyebook]]s{{Erf|1|047}}&lt;br /&gt;
* Creation and operation of the [[Eyemancer Table]]{{Erf|1|045}}&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of First Dissolution'''&lt;br /&gt;
* Accidentally broken by [[Parson]] when he addressed Misty by name.{{Erf|1|046}}&lt;br /&gt;
* Partial or averted dissolution? [[Sizemore]] strongly assumes that the link was broken by [[Parson]]'s actions.{{Erf|1|054}}&lt;br /&gt;
* No harmful effects.&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Second Dissolution''' {{Erf|1|072}}&lt;br /&gt;
* Broken by Maggie upon order of [[Stanley the Tool]].&lt;br /&gt;
* Maggie protected herself from the backlash.&lt;br /&gt;
* Jack Snipe was driven insane until his name was spoken.&lt;br /&gt;
* Misty [[croaked]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Croakamancer]]/[[Dirtamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maggie]]&lt;br /&gt;
* [[Wanda]]&lt;br /&gt;
* [[Sizemore]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* [[Volcano Uncroaking|Uncroak volcanoes]]{{Erf|1|135}} and control the direction of the blast{{Erf|1|142}}&lt;br /&gt;
* Enhanced perception of terrain (leading to gem finding){{Erf|1|142}}&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
* Unraveled by five Thinkamancers, at least one [[master-class]].&lt;br /&gt;
* No negative effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Dirtamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maggie]]&lt;br /&gt;
* [[Sizemore]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
*Upgrading a City with better results than by a Dirtamancer alone.{{ref|summer-updates-–-026}}&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
* Presumably dissolved by Maggie with no danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Foolamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maggie]]&lt;br /&gt;
* [[Jack Snipe]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
*Investigated the [[Eyebook]]s for security holes, made security improvements, and upgraded them to become able to project 3D Foolamancy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Carnymancer]]/[[Turnamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Charlie]]&lt;br /&gt;
* [[Vanna]]&lt;br /&gt;
* It is not certain that [[Carnymancy]] was actually used in this particular link, but since Charlie is a [[Carnymancer]], and this particular spell impacted the rules (as Carnymancy is 'the art of rigging the game'), it is very likely that he provided his own discipline in addition to the [[Thinkamancy]] granted by the [[Arkendish]]. The powers of Carnymancy are unknown, but the &amp;quot;production values&amp;quot; of the spell were pretty high, and Carnymancy is likely the most presentational [[magic]] around.&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Appears to be the first ranged link-up &amp;amp;mdash; i.e. it doesn't require physical contact between casters &amp;amp;mdash; most likely due to the power of the [[Arkendish]].  Charlie was unable to broadcast to other Archons during the link, although he did manage to send a terse thinkagram to [[King Slately]] when the latter risked breaking the link.&lt;br /&gt;
* Forcing a side to end their turn early.  This was a surprise to both Jetstone and Gobwin Knob, so it's unlikely regular Turnamancy can do this, even with a master-class caster.&lt;br /&gt;
* Vanna states that the spell cost two turns' worth of juice; unless casters can &amp;quot;hold over&amp;quot; juice from preceding turns, this implies that Charlie shared some of the juice cost.  This may or may not be a normal function of a caster link.&lt;br /&gt;
&lt;br /&gt;
'''Circumstances of Dissolution'''&lt;br /&gt;
* Broken by [[Charlie]] at the beginning of the [[Jetstone]]/[[Kingdom of Faq|Faq]]/[[Haggar]]?/[[Transylvito]]? [[alliance]]'s [[turn]], with no negative effects to [[Vanna]].&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Date-a-mancer]]/[[Hat Magician]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* unknown&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Created the [[Laurel of Napster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Thinkamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Great Minds that Think Alike]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* A pair of linked Thinkamancers standing in different nodes of amplification can send and detect G-string vibrations far better than a single caster. Notably, it is easily possible for a single caster to achieve the same effect just by oscillating between the different nodes themself, since the trick works in the first place by giving the Thinkamancer more perspective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Flower Power]]/[[Turnamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maxwell]]&lt;br /&gt;
* [[Olive Branch]]&lt;br /&gt;
* [[Tina]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Creation of the initial [[Heroine bud]]s. Though it would seem that more can be produced without a linkup afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Croakamancer]]/[[Turnamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maxwell]]&lt;br /&gt;
* [[Wanda]]&lt;br /&gt;
* [[Tina]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Ability to create a box of tricks, a [[Magic Item]] that can be used for all sorts of creative torture on a captive in order to interrogate or [[turn]] them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Croakamancer]]/[[Dirtamancer]]===&lt;br /&gt;
'''Casters involved'''&lt;br /&gt;
* [[Maxwell]]&lt;br /&gt;
* [[Wanda]]&lt;br /&gt;
* [[Komatsu]]&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Inspired the creation of memorial stones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
To discuss the power of speculative link-ups, please visit [[Speculative Link-ups]].&lt;br /&gt;
&lt;br /&gt;
===[[Thinkamancer]]/[[Luckamancer]]/[[Mathamancer]]===&lt;br /&gt;
Some sides combine [[Mathamancy]] and [[Luckamancy]]{{erf|1|054}}.  Sizemore explicitly compares the power of the combination to that of the [[Eyemancer]] link-up, which inspires some people to believe this a link-up with a [[Thinkamancer]].&lt;br /&gt;
&lt;br /&gt;
Sizemore specifically states &amp;quot;You pair your Mathamancers with some Luckamancers.&amp;quot;  Both the term pair and the plurals of Mathamancers and Luckamancers (since a 4 caster link is impossible) suggest against a trimancer link.&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
* Targeted Luck: The Mathamancer determines the most important battles and the Luckamancer tilts them in his side's favour.&lt;br /&gt;
&lt;br /&gt;
===([[Thinkamancer]]/[[Thinkamancer]])/Multiple others===&lt;br /&gt;
In theory a two [[Thinkamancer]] link up could function as a single, much more powerful, [[Thinkamancer]] for the creation of a second link up. This may allow a link up of 'Four' casters, and there by link up featuring a whole school of casting besides Eyemancy, or a 'three' caster link up that could be safely disolved without assistance.&lt;br /&gt;
&lt;br /&gt;
It is also with in the realm of reason that if a linked pair of [[Thinkamancers]] can function as a single for such a link, there is no reason multiple of these groups couldn't link together... Maybe this is what the greath minds are thinking alike about.&lt;br /&gt;
&lt;br /&gt;
Since the [[Arkendish]] can provide [[Thinkamancy]] to a caster of a different discipline, effectively making 1 caster count as 2, it might be possible to use the Arkendish for a 4 discipline linkup.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Erfworld_Mechanics]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Efbaum</id>
		<title>Efbaum</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Efbaum"/>
				<updated>2013-04-25T02:30:49Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
'''First Appearance:''' [[IPTSF Text 50]]&lt;br /&gt;
&lt;br /&gt;
Efbaum is a [[Level]] 5 [[Haffaton]] [[City]]. It lies at the end of a yellow road and is Emerald in hue. It was once the [[Capital]] of [[el-Efbaum]], the most powerful Side in [[Erfworld]] and run by [[Charlie]]. It is the location of the [[Olive Garden]] where [[Judy Gale]], the [[Overlord]] of Haffaton, is kept imprisoned.&lt;br /&gt;
&lt;br /&gt;
=Real-World References=&lt;br /&gt;
The City is, of course, related to the Emerald City from the Wizard of Oz and presumably named for the author of that story L. Frank Baum.&lt;br /&gt;
&lt;br /&gt;
Its name may sound like 'F-Bomb' when spoken aloud.&lt;br /&gt;
&lt;br /&gt;
Judy refers to the city as 'old el-Efbaum.'  Since 'el' means 'the' in Spanish, this effectively makes the city's name 'the Efbaum,' simultaneously incorporating L. F. Baum's name and 'the F-Bomb.'&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities of Erfworld]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Doll</id>
		<title>Doll</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Doll"/>
				<updated>2013-04-22T23:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|160|&lt;br /&gt;
{{crop|180|1030|290|1240|LIAB_54.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[First Intermission 17]]&lt;br /&gt;
&lt;br /&gt;
Dolls are animated, non-living units. Some have the appearance of mannequins, but other variants are known, as well. They are created by [[Dollamancy]].&lt;br /&gt;
&lt;br /&gt;
They can have a limited vocabulary.  In addition to performing menial tasks such as serving food, they can also be used to fight.&lt;br /&gt;
&lt;br /&gt;
===Known Users===&lt;br /&gt;
&lt;br /&gt;
*[[Transylvito]]&lt;br /&gt;
*[[Jetstone]]&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The doll kept by King Slately as a momento of Holly Shortcake is based on the Raggedy Ann doll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Non-living]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Judy_Gale</id>
		<title>Judy Gale</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Judy_Gale"/>
				<updated>2013-04-21T23:52:39Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|225|&lt;br /&gt;
{{crop|345|45|550|495|IPTSF_Text_51.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Judy Gale&lt;br /&gt;
 |race= Unknown, probably [[Parson's World|Earth human]]&lt;br /&gt;
 |faction= [[Haffaton]]&lt;br /&gt;
 |class= [[Ruler]] ([[Overlord]])&lt;br /&gt;
 |special= [[Arkenshoes]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
'''First Appearance''': [[IPTSF Text 50]]&lt;br /&gt;
&lt;br /&gt;
Judy Gale was [[Overlord]] of [[Haffaton]] and the [[attuned]] wielder of the [[Arkenshoes]]. She was kept in a drugged stupor at the end of a yellow brick road and close to an emerald [[City]].&lt;br /&gt;
&lt;br /&gt;
She is described as a ghostly looking woman wearing a blue gingham dress and a long silk scarf, with her short white hair streaked with black and adorned with a dirt-covered diamond tiara. Her [[signamancy]] indicated personal decay; she is thin, skeletal to the point of weighing nothing at all; her teeth are rotten or missing; she seems to be missing her eyebrows, but marks had been drawn on her skin above her deep brown eyes which sort of resembled them.&lt;br /&gt;
&lt;br /&gt;
She uses walking stick that appears to be broom with the straw burnt mostly off; it is implied to be magical, and capable of [[Flight]]. Around one ankle she wears some kind of [[Magic Item]] in the shape of an ankle bracelet.&lt;br /&gt;
&lt;br /&gt;
Judy is confirmed to come from another [[Judy Gale's World|world]], possibly even [[Stupidworld]]. In [[IPTSF Text 51]], Judy Gale uses the word 'kill' instead of '[[croak]]'. In [[IPTSF Text 62]], she uses the word '[[year]]' to refer to a time period of 365 turns.  In addition, she claims to be from a place called 'Kansas'.&lt;br /&gt;
&lt;br /&gt;
Judy was summoned by [[Charlie]] for many of the same reasons that Parson Gotti was.  Her summoning was directly responsible for the croaking of [[Bell]], ruler of [[Easteros]].  After attuning to the [[Arkenshoes]], which she had taken from Bell's body, she infiltrated [[Westeregg]], destroyed [[Blair]], siezed the [[Arkendish]] and took it to [[Charlie]].&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
She is named for the actress (''Judy'' Garland) and main character (Dorothy ''Gale'') from the Wizard of Oz.&lt;br /&gt;
&lt;br /&gt;
Her gingham blue dress is a reference to the blue gingham dress worn by Judy Garland when portraying Dorothy Gale in the Wizard of Oz movie.&lt;br /&gt;
&lt;br /&gt;
Her drug addiction is reminiscent of Judy Garland's struggle with alcohol and drugs, which damaged Garland's career and eventually killed her at age 47.&lt;br /&gt;
&lt;br /&gt;
The magic ankle bracelet may be a shackle, but from it artwork it appears far more to resemble an electronic curfew tag.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
It is known for a fact that Judy comes from another world. She could be a native of Earth, and was brought to [[Erfworld]] for many of the same reasons [[Parson]] has been.  This would be in keeping with the Wizard of Oz references that this character seems to be heavily involved in. However, she is unusually short for a [[Stupidworlder]] and her name is the sort of reference Parson would be capable of recognizing as one of Erworld's jokes, which implies that she might come from a different version of earth than the one Parson comes from. Or she may have been summoned in part because of her familiarity with L. Frank Baum's fictional world of Oz, in the same way Parson Gotti was summoned because of his fondness for breakfasting on marbits. Judy Gale may not be her birth name--she may have acquired a second, Erfworldian name, similar to how Parson acquired the title Lord Hamster.&lt;br /&gt;
&lt;br /&gt;
==Special Note==&lt;br /&gt;
Judy is one of the few characters to have been a subject of [[Retconjuration]]; originally named Dorothy, Rob decided she was a more complex character, and Retconned her name to reflect that. {{WoT|11/15/2012}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Ruler]] of [[Haffaton]]&lt;br /&gt;
| Previous=''Unknown, possibly [[Lex Doothis]]''&lt;br /&gt;
| Next=''[[Olive Branch]]''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Doll</id>
		<title>Doll</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Doll"/>
				<updated>2013-04-21T03:55:01Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|160|&lt;br /&gt;
{{crop|180|1030|290|1240|LIAB_54.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[First Intermission 17]]&lt;br /&gt;
&lt;br /&gt;
Dolls are animated, non-living units. Some have the appearance of mannequins, but other variants are known, as well. They are created by [[Dollamancy]].&lt;br /&gt;
&lt;br /&gt;
They can have a limited vocabulary.  They can perform menial tasks such as serving food and can also be used to fight.&lt;br /&gt;
&lt;br /&gt;
===Known Users===&lt;br /&gt;
&lt;br /&gt;
*[[Transylvito]]&lt;br /&gt;
*[[Jetstone]]&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The doll kept by King Slately as a momento of Holly Shortcake is based on the Raggedy Ann doll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Non-living]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Doll</id>
		<title>Doll</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Doll"/>
				<updated>2013-04-21T03:16:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|160|&lt;br /&gt;
{{crop|180|1030|290|1240|LIAB_54.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[First Intermission 17]]&lt;br /&gt;
&lt;br /&gt;
Dolls are animated, non-living units. Their appearance is that of a mannequin. They are created by [[Dollamancy]].&lt;br /&gt;
&lt;br /&gt;
They can have a limited vocabulary and can perform menial tasks such as serving food.&lt;br /&gt;
&lt;br /&gt;
===Known Users===&lt;br /&gt;
&lt;br /&gt;
*[[Transylvito]]&lt;br /&gt;
*[[Jetstone]]&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
The doll kept by King Slately as a momento of Holly Shortcake is based on the Raggedy Ann doll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Non-living]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Judy_Gale</id>
		<title>Judy Gale</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Judy_Gale"/>
				<updated>2013-04-18T22:58:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|225|&lt;br /&gt;
{{crop|345|45|550|495|IPTSF_Text_51.jpg}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Judy Gale&lt;br /&gt;
 |race= Unknown, probably [[Parson's World|Earth human]]&lt;br /&gt;
 |faction= [[Haffaton]]&lt;br /&gt;
 |class= [[Ruler]] ([[Overlord]])&lt;br /&gt;
 |special= [[Arkenshoes]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
'''First Appearance''': [[IPTSF Text 50]]&lt;br /&gt;
&lt;br /&gt;
Judy Gale was [[Overlord]] of [[Haffaton]] and the [[attuned]] wielder of the [[Arkenshoes]]. She was kept in a drugged stupor at the end of a yellow brick road and close to an emerald [[City]].&lt;br /&gt;
&lt;br /&gt;
She is described as a ghostly looking woman wearing a blue gingham dress and a long silk scarf, with her short white hair streaked with black and adorned with a dirt-covered diamond tiara. Her [[signamancy]] indicated personal decay; she is thin, skeletal to the point of weighing nothing at all; her teeth are rotten or missing; she seems to be missing her eyebrows, but marks had been drawn on her skin above her deep brown eyes which sort of resembled them.&lt;br /&gt;
&lt;br /&gt;
She uses walking stick that appears to be broom with the straw burnt mostly off; it is implied to be magical, and capable of [[Flight]]. Around one ankle she wears some kind of [[Magic Item]] in the shape of an ankle bracelet.&lt;br /&gt;
&lt;br /&gt;
Judy is confirmed to come from another [[Judy Gale's World|world]], possibly even [[Stupidworld]]. In [[IPTSF Text 51]], Judy Gale uses the word 'kill' instead of '[[croak]]'. In [[IPTSF Text 62]], she uses the word '[[year]]' to refer to a time period of 365 turns.  In addition, she claims to be from a place called 'Kansas'.&lt;br /&gt;
&lt;br /&gt;
Judy was summoned by [[Charlie]] for many of the same reasons that Parson Gotti was.  Her summoning was directly responsible for the croaking of [[Bell]], ruler of [[Easteros]].  After attuning to the [[Arkenshoes]], which she had taken from Bell's body, she infiltrated [[Westeregg]], destroyed [[Blair]], siezed the [[Arkendish]] and took it to [[Charlie]].&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
She is named for the actress (''Judy'' Garland) and main character (Dorothy ''Gale'') from the Wizard of Oz.&lt;br /&gt;
&lt;br /&gt;
Her gingham blue dress is a reference to the blue gingham dress worn by Judy Garland when portraying Dorothy Gale in the Wizard of Oz movie.&lt;br /&gt;
&lt;br /&gt;
The magic ankle bracelet may be a shackle, but from it artwork it appears far more to resemble an electronic curfew tag.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
It is known for a fact that Judy comes from another world. She could be a native of Earth, and brought to [[Erfworld]] for some currently unknown purpose, much like [[Parson]] has been.  This would be in keeping with the Wizard of Oz references that this character seems to be heavily involved in. However, she is unusually short for a [[Stupidworlder]] and her name is the sort of reference Parson would be capable of recognizing as one of Erworld's jokes, which implies that she might come from a different version of earth than the one Parson comes from. Judy Gale may not be her birth name--she may have acquired a second, Erfworldian name, similar to how Parson acquired the title Lord Hamster.&lt;br /&gt;
&lt;br /&gt;
==Special Note==&lt;br /&gt;
Judy is one of the few characters to have been a subject of [[Retconjuration]]; originally named Dorothy, Rob decided she was a more complex character, and Retconned her name to reflect that. {{WoT|11/15/2012}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Ruler]] of [[Haffaton]]&lt;br /&gt;
| Previous=''Unknown, possibly [[Lex Doothis]]''&lt;br /&gt;
| Next=''[[Olive Branch]]''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Charlie</id>
		<title>Charlie</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Charlie"/>
				<updated>2013-04-18T22:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|240|&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Charlie&lt;br /&gt;
 |race=&lt;br /&gt;
 |faction= [[Charlescomm]]&lt;br /&gt;
 |tribe= &lt;br /&gt;
 |class= [[Ruler]] ([[Overlord]]), [[Caster]] ([[Carnymancer]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special= [[Arkendish]], [[Carnymancy]]&lt;br /&gt;
 |eyebook= CharlsNChrg&lt;br /&gt;
 |booksound= Ta-da!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Proposed Canon==&lt;br /&gt;
''&amp;quot;May I call you...'' &amp;quot;mind slave?&amp;quot;''&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Getting Paid, Shrewd Dealing, Knowing Things, Pulling [[G Strings]]&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Bad Reputation, Underestimating Opponents, Acting Like A Bastard, Opposed by all [[Thinkamancers]]&lt;br /&gt;
&lt;br /&gt;
'''First Appearance:''' [[TBFGK 42]] (voiceover dialog only); [[LIAB 39]] (presence represented by various avatars)&lt;br /&gt;
&lt;br /&gt;
Charlie is the [[Ruler]] of [[Charlescomm]], a [[Side]] in [[Erfworld]]. Charlie is not [[Royal]], so he is an [[Overlord]].  The following is known from the decrypted [[Archons]]: Charlescomm is the only city possessed by Charlie's side and is level 5; Charlie pops only Archons, of which he had just over 600 at the time of TBfGK; the only other units who are permanently on his side are golems, of which there were about 700 at the time of TBfGK; Charlie often hires casters from the Magic Kingdom for specific jobs, though he does not pop them.&lt;br /&gt;
 &lt;br /&gt;
Charlie is a [[Carnymancer]].  In addition, he is attuned to a powerful [[artifact]] - the [[Arkendish]], one of four known [[Arkentools]].&lt;br /&gt;
&lt;br /&gt;
He was once known as the wizard and ruler of [[Efbaum]], the strongest [[side]] of its time. However, his own daughter, [[Olive Branch]], betrayed and attempted to murder him. He was ultimately overthrown by [[Haffaton]]. While [[Judy Gale]] was supposed to croak him, she let him go because she appreciated his charm and he went on to found [[Charlescomm]].&lt;br /&gt;
&lt;br /&gt;
Other than these facts, nothing else is known about Charlie. He apparently never leaves the main tower of Charlescomm, where he lives with a personal guard of Archons who are rarely seen by any of Charlescomm's normal soldiers. All communication with Archons or clients is done through the Arkendish, where Charlie only manifests as a &amp;quot;calm male voice&amp;quot; sometimes accompanied with &amp;quot;a slowly changing pattern of soothing colors.&amp;quot; {{blog|2009|10|summer-updates-041}} All existing Charlescomm units have popped during Charlie's rule, and none of them know where Charlie came from beforehand or where he acquired the Arkendish from. Charlie does not permit questions about himself, from either his units or clients. {{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
Charlie has made a magical deal with [[Parson]] and has the ability to force Parson to make twelve [[mathamancy]] calculations on Parson's [[Mathamancy Bracer]].  So far, Charlie has spent four of these on:&lt;br /&gt;
&lt;br /&gt;
*Two calculations on the strength of Gobwin Knob vs. hypothetical Archon attacks.  These calculations were requested immediately after the deal was made.{{erf|1|103}}&lt;br /&gt;
*One calculation on the odds of Gobwin Knob still standing after at the end of the current [[turn]].{{erf|1|105}}&lt;br /&gt;
*One calculation on the odds that forfeiting the eight remaining calculations would be a fair exchange for learning [[decrypted|why the Archon units lost at Gobwin Knob now fight for Stanley]]. The calculation (a 4.14% chance of the exchange being worth it) led Charlie to refuse the deal. This calculation backfired: it taught Parson how to use his bracer to perform sophisticated calculations (and meta-calculations) on abstract future events.{{blog|2009|10|summer-updates-039}}&lt;br /&gt;
&lt;br /&gt;
===Charlie's Rules===&lt;br /&gt;
The [[Archon]]s in Charlie's employ have to follow a set of rules.   They are somewhat reminiscent of the [http://memory-alpha.org/en/wiki/Rules_of_Acquisition Ferengi Rules of Acquisition] though, given Rule #3, not ''quite'' as extreme.  The comparison is loose, at best, and there has been no in comic comparison by Parson yet.  The following rules are known:&lt;br /&gt;
* Charlie's Rule #3: We are in the business of solving problems for our clients. Corollary: Creating problems for our clients creates business.&lt;br /&gt;
* Charlie's Rule #9: If they swing, make 'em miss. If they flee, make 'em run somewhere worse. But if they just stand there, pull the rug out from under 'em.&lt;br /&gt;
* Charlie's Rule #15: Some things are more important than money. Corollary: Most things are not more important than money.&lt;br /&gt;
* Charlie's Rule #17: Don't bet on the lame runner, unless you know you can shoot the healthy one. Corollary: Betting on the healthy runner and shooting the lame one is the better bet.&lt;br /&gt;
* Charlie's Rule #19: Charlie's rules need to be bent sometimes. (Presumed Corollary: Most of the time Charlie's rules do not need to be bent. Alternate corollary: Other rules need to be bent most of the time.)&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
====The [[Magic Kingdom]]====&lt;br /&gt;
Charlie maintains an excellent reputation as an employer with most of the inhabitants of The [[Magic Kingdom]].{{blog|2009|10|summer-updates-–-046}}&lt;br /&gt;
&lt;br /&gt;
====[[Temple of the Thinkamancers]]====&lt;br /&gt;
&lt;br /&gt;
However, the Thinkamancers of the Magic Kingdom , led by The [[Great Minds that Think Alike]], oppose Charlie because he knows too many of their secrets about [[Thinkamancy]]. The Thinkamancers may have helped create the [[Summon Perfect Warlord Spell]] as part of their plan to eliminate Charlie.&lt;br /&gt;
&lt;br /&gt;
====[[Wanda]]====&lt;br /&gt;
[[Wanda]]'s attunement to the [[Arkenpliers]] poses a very serious threat to Charlie's existence.  As long as [[combat|War]] is simply a matter of different [[sides]] competing for economic resources, then most [[Royal]]s will not hesitate to hire a non-[[royal]] [[Mercenary]] like Charlie, if it seems profitable to do so. But by allowing [[Ansom]] to spread the idea that there is an inherent ideological conflict between [[Royal]]s and [[Units]] [[attuned]] to the [[Arkentool]]s, [[Wanda]] damaged [[Charlie]]'s ability to persuade [[Royal]]s to hire him.&lt;br /&gt;
&lt;br /&gt;
Charlie's primary objective at the [[Assault on Jetstone]] was to have [[Wanda]] [[croak]]ed, in order to discredit [[Toolism]]. But [[Jillian]]'s revelation that Wanda does not hate Charlie and would probably even be willing to work for him could dramatically change Charlie's relationship with Wanda.&lt;br /&gt;
&lt;br /&gt;
====[[Parson Gotti]]====&lt;br /&gt;
&lt;br /&gt;
{{:Parson-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Jillian Zamussels|Queen Jillian]]====&lt;br /&gt;
&lt;br /&gt;
{{:Jillian-Charlie Relationship}}&lt;br /&gt;
&lt;br /&gt;
====[[Prince Tramennis]]====&lt;br /&gt;
&lt;br /&gt;
Charlie sees Tramennis as someone he could potentially work with. He's given Tramennis most of the information he has on [[Parson]] for free, and offered a sufficiently large reward for [[croaking]] or capturing the [[Archon]]s who were [[decrypted]] to allow Tramennis to become [[Jetstone]]'s [[heir]]. If he could establish a strong enough working relationship with Tramennis, he might decide to end his secret alliance with [[Jillian]], who has shown herself to be dangerously unpredictable. Unfortunately for Charlie, though, Tramennis is proving to be as willful about following his own agenda as Jillian. He has decided to ignore Charlie's strong recommendation that he not [[parley]] with [[Gobwin Knob]].&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
The [[Arkendish]] gives him unmatched abilities in [[Thinkamancy]]{{erf|1|088}}, but the extent of these abilities is not described. It may explain his ability to hack into the supposedly secure [[Eyebook|Eyebooks]].{{erf|1|100}} It may also explain his understanding of Parson's [[Real World]] leetspeak chat lingo in [[Eyebook]] messages, if its power extends to reading surface thoughts at long range, or through the Eyebook which already provides that function, though his largely unknown background from before his possession of the Arkendish might hold that explanation. If the [[Arkendish]] can intercept messages sent by other [[Thinkamancer]]s, it would explain how he learned that Queen [[Jillian]] had rebuilt [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
[[Maggie]] and some other people in Erfworld consider Charlie enigmatic and bizarre.{{erf|1|088}} [[Stanley the Plaid]] has, in [[Wanda]]'s words, a &amp;quot;strong personal dislike for Charlie.&amp;quot;{{erf|1|043}}&lt;br /&gt;
&lt;br /&gt;
It is possible that Charlie is actually from [[Parson's World]]. This would also explain his understanding of Parson's references. It would also explain his &amp;quot;playing style&amp;quot;: a power-player with cheat codes (the Arkendish) creating an unbalanced side ([[Charlescomm]], with no farms or mines or regular troops) and a highly-specialized unbalanced unit-class (the Archons).&lt;br /&gt;
&lt;br /&gt;
Charlie is not a loyal person as the term is normally used, and is content to play just about all [[Side]]s so that he ends up maximizing his [[Side]]'s gain during a negotiation; however, to protect Charlescomm's reputation, he does not break alliances outright, nor will he abandon an [[Alliance]] that has ended a contract. He has been known to make his services prohibitively expensive, in order to avoid the appearance that he is contracting with the [[Side]] opposing a previous employer in a conflict. This is inconsistent with normal mercenary behavior, and may help explain the confusion other Erfworlders have concerning his reliability.&lt;br /&gt;
&lt;br /&gt;
Charlie provides his employees with significant freedom in providing their services to clients. Employees are permitted to provide freebies or not, at their own discretion.&lt;br /&gt;
&lt;br /&gt;
Charlie seems to be pretty good at remembering his underlings' names, as opposed to [[Stanley]], at least when remembering his archons' names.&lt;br /&gt;
&lt;br /&gt;
After the Battle of [[Gobwin Knob]], most of the members of the [[Royal Crown Coalition]] believe he is working with [[Stanley]] and refuse to deal with him. However, he has managed to form a tentative alliance with Queen [[Jillian]].&lt;br /&gt;
&lt;br /&gt;
[[Parson]] suspects that Charlie is directly behind the [[gobwin]]s being missing from [[Gobwin Knob]]. This might be a form of psychological subterfuge to undermine Parson's role in GK's affairs, as Charlie and Parson are intellectual adversaries, while [[Ansom]], the current chief warlord is more of a nuisance. Given [[Stanley the Tool]]'s responses, this seems the most likely explanation.&lt;br /&gt;
&lt;br /&gt;
If there are any male [[Archon]]s in Charlie's service, then one of them may be named Bosley.&lt;br /&gt;
&lt;br /&gt;
Though Charlie is universally referred to by male pronouns, it may be that &amp;quot;he&amp;quot; is in fact female. In {{blog|2010|03|book-2-–-text-updates-018|Book 2 Text Update 18|inline=yes}}, the video [[Thinkagram]] shown to [[Prince]] [[Sammy]] flickers to a &amp;quot;ghostly female face&amp;quot; before settling on the city of Haggar. Since Charlie communicates directly via the Arkendish and not through a [[Thinkamancer]] unit, there should be no one else in the Thinkagram circuit, so it is plausible that this female face belonged to Charlie. (Hiding even gender, as a detail of personal identity, would be very much in character for Charlie.) Alternatively, it could have just been the Archon spying on [[Haggar]]'s capital &amp;amp;mdash; Charlie called the Archon (causing her face to appear briefly for the outgoing [[thinkagram]]) and asked her to open a thinkagram to him so that he could relay what she was seeing to [[Prince Sammy]] &amp;quot;live&amp;quot;. [This doesn't rule out Charlie being female of course but this particular piece of evidence is not very strong.]&lt;br /&gt;
&lt;br /&gt;
Charlie may have spies in the [[Magic Kingdom]]. The dossier on Parson that Charlie gave to [[Prince Tramennis]] spoke of Parson entering the Magic Kingdom. The only way he could have acquired this information is if someone in the Magic Kingdom told him. (That same briefing spoke of Parson as ''being'' a [[Mathamancer]], making no mention of [[Parson's Bracer]]. It's possible that Charlie still has plans to steal the Bracer for himself, or simply doesn't want [[Tramennis]] or his side knowing about the bracer.)&lt;br /&gt;
&lt;br /&gt;
Charlie was once known as the Wizard of Efbaum, known as the most powerful side of it's time, before it was conquered by Haffaton. Judy, the Overlady of Haffaton, indicates she is originally from our Earth (specifically Kansas). The numerous parallels to the story of the Wizard of Oz support the theory that Charlie also originates our world, much like the wizard in the story.&lt;br /&gt;
&lt;br /&gt;
==Real World References==&lt;br /&gt;
Charlie and Charlie's [[Archon]]s are references to a television series [http://en.wikipedia.org/wiki/Charlie%27s_Angels Charlie's Angels] featuring 3 young women working as private investigators for their boss, Charlie, whose face is never seen on screen. If this homage continues, we will never see Charlie's face, though we may catch sight of extremities or a silhouette.&lt;br /&gt;
&lt;br /&gt;
His [[eyebook]] name is based on the title of the show [http://en.wikipedia.org/wiki/Charles_in_Charge Charles in Charge].&lt;br /&gt;
&lt;br /&gt;
The Archon Rules of Behaviour established by Charlie are reminiscent of the Ferengi Rules of Acquisition. &lt;br /&gt;
&lt;br /&gt;
When Parson first contacts Charlie via Thinkamancy{{erf|1|088}}, the mental picture in Parson's head (red jumpsuit, black background) is a duplicate of the &amp;quot;telepathy&amp;quot; used in the television series [http://en.wikipedia.org/wiki/Mork_%26_Mindy Mork &amp;amp;amp; Mindy], when Mork is conversing with his superior, Orson.&lt;br /&gt;
&lt;br /&gt;
His original title, the Wizard of Efbaum, is a reference to The Wonderful Wizard of Oz.&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Ruler]] of [[el-Efbaum]]&lt;br /&gt;
| Previous=''Unknown''&lt;br /&gt;
| Next=''None, [[Side]] destroyed''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Office Holder&lt;br /&gt;
| Office=[[Ruler]] of [[Charlescomm]]&lt;br /&gt;
| Previous=''Unknown, may have founded the Side''&lt;br /&gt;
| Next=''None, incumbent''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Efbaum</id>
		<title>Efbaum</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Efbaum"/>
				<updated>2013-03-31T00:45:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
'''First Appearance:''' [[IPTSF Text 50]]&lt;br /&gt;
&lt;br /&gt;
Efbaum is a [[Level]] 5 [[Haffaton]] [[City]]. It lies at the end of a yellow road and is Emerald in hue. It was once the [[Capital]] of the most powerful Side in [[Erfworld]] and run by [[Charlie]]. It is the location of the [[Olive Garden]] where [[Judy Gale]], the [[Overlord]] of Haffaton, is kept imprisoned.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
Judy Gale refers to it as 'old el-Efbaum,' which may suggest that the city has, for some reason, been renamed.&lt;br /&gt;
&lt;br /&gt;
=Real-World References=&lt;br /&gt;
The City is, of course, related to the Emerald City from the Wizard of Oz and presumably named for the author of that story L. Frank Baum.&lt;br /&gt;
&lt;br /&gt;
Its name may sound like 'F-Bomb' when spoken aloud.&lt;br /&gt;
&lt;br /&gt;
Judy refers to the city as 'old el-Efbaum.'  Since 'el' means 'the' in Spanish, this effectively makes the city's name 'the Efbaum,' simultaneously incorporating L. F. Baum's name and 'the F-Bomb.'&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities of Erfworld]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Talk:Rosie</id>
		<title>Talk:Rosie</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Talk:Rosie"/>
				<updated>2013-03-30T05:07:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As I am establishing credit for creating this material, I would like to thank Muzzafar for putting me on the right track towards properly citing this material as Fanon.  I probably wouldn't have figured it out if it weren't for him. [[User:Jszellmer|Jszellmer]] 20:35, 29 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Talk:McGruff</id>
		<title>Talk:McGruff</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Talk:McGruff"/>
				<updated>2013-03-30T05:06:37Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As I am establishing credit for creating this material, I just want to make sure that I give credit to Bcent1234 for redirecting the site from Mcgruff to McGruff, where I had originally placed it. [[User:Jszellmer|Jszellmer]] 20:29, 29 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Talk:Rosie</id>
		<title>Talk:Rosie</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Talk:Rosie"/>
				<updated>2013-03-30T00:35:56Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: Created page with &amp;quot;As I a taking credit for creating this material, I would like to thank Muzzafar for putting me on the right track towards properly citing this material as Fanon.  I probably woul...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As I a taking credit for creating this material, I would like to thank Muzzafar for putting me on the right track towards properly citing this material as Fanon.  I probably wouldn't have figured it out if it weren't for him. [[User:Jszellmer|Jszellmer]] 20:35, 29 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Talk:McGruff</id>
		<title>Talk:McGruff</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Talk:McGruff"/>
				<updated>2013-03-30T00:29:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: Created page with &amp;quot;As I am taking credit for creating this material, I just want to make sure that I give credit to Bcent1234 for redirecting the site from Mcgruff to McGruff, where I had originall...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As I am taking credit for creating this material, I just want to make sure that I give credit to Bcent1234 for redirecting the site from Mcgruff to McGruff, where I had originally placed it. [[User:Jszellmer|Jszellmer]] 20:29, 29 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Beastmaster</id>
		<title>Beastmaster</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Beastmaster"/>
				<updated>2013-03-30T00:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon&lt;br /&gt;
|creator= [[User:Jszellmer|Jszellmer]]}}&lt;br /&gt;
&lt;br /&gt;
=Fanon=&lt;br /&gt;
&lt;br /&gt;
Beastmaster is a type of Special posessed by some Warlords.  A form of Natural [[Thinkamancy]] allows the relevant Warlord to control [[War beast]]s, dangerous units with low [[obedience]], with whom the Warlord is stacked.  Without a Beastmaster to control them, many War Beasts would require physical restriants when not in combat, and during combat, would aggressively seek out and destroy other units in ways that may run counter to their side's strategy.  This Special also allows the Warlord to see through the War Beast's eyes, in a fashion similar to a [[Transylvito]] Warlord seeing through the eyes of a [[Doombat]].  Beastmasters can use non-humanoid Greater War Beasts as mounts.  &lt;br /&gt;
&lt;br /&gt;
Warlords with the Beastmaster Special are rare, typically popped only by sides that can also pop War beasts.  However, a few sides will pop a Beastmaster if they have or will acquire War beasts from another side.  In addition, their presence at the forefront of many assaults causes them to have an unusually high casualty rate.  Enemy units who understand the capabilities of this kind of unit frequently seek to identify and target Beastmasters, hoping to disrupt War Beast discipline.  As a result, [[Sides]] view popping more than one or two Beastmasters at a time to be an inefficient use of resources for a unit with such a specialized ability.  In an attempt to preserve Beastmasters for where they will be most useful, Sides with Beastmasters are sometimes unwilling to commit Beastmasters to relatively minor conflicts.&lt;br /&gt;
&lt;br /&gt;
Personality-wise, Beastmasters tend to have aggressive fighting styles and tend to be cunning, rather than intelligent.  A desire to get 'stuck in' should not be mistaken for low obedience or a lack of tactical acumen, however.  They merely have a preference for simple and direct battle plans that allow for maximum devistation amongst enemy forces.  Though they generally disdain complex battle plans, they can and do appreciate them when their role and goals are clearly laid out.&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/McGruff</id>
		<title>McGruff</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/McGruff"/>
				<updated>2013-03-29T23:50:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon&lt;br /&gt;
|creator= [[User:Jszellmer|Jszellmer]]}}&lt;br /&gt;
&lt;br /&gt;
=Fanon=&lt;br /&gt;
&lt;br /&gt;
Strengths: Crazy Prepared, Making Contingency Plans&lt;br /&gt;
&lt;br /&gt;
Weaknesses: Crippling Paranoia, Overly Suspicious&lt;br /&gt;
&lt;br /&gt;
McGruff is a mid-level [[Findamancer]] working for the [[Ad Council]] around the time of the [[Battle of Smokeybear]].  One of the few casters who can cast outside his discipline, he can also cast [[Lookamancy]].  He is a contemporary of [[Rosie]] the [[Dollamancer]].  The two casters are professional in their relationship, but are otherwise distant.  Rosie's aggressive focus on external forces is too different from McGruff's paranoid focus on internal security to produce anything closer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Rosie</id>
		<title>Rosie</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Rosie"/>
				<updated>2013-03-29T23:50:16Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon&lt;br /&gt;
|creator= [[User:Jszellmer|Jszellmer]]}}&lt;br /&gt;
&lt;br /&gt;
=Fanon=&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We Can Do It!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Strengths: Can-Do Attitude, Assertiveness, Self-Confidence&lt;br /&gt;
&lt;br /&gt;
Weaknesses: Overly Competitive, Prefers Constructs to People&lt;br /&gt;
&lt;br /&gt;
Rosie was a mid-level [[Dollamancer]] in service to the [[Ad Council]] around the time of the [[Battle of Smokeybear]].  Rosie disdained [[Cloth Golem]]s and [[Tchotchkes]] in favor of [[Moll]]s and [[Action Figure]]s, making her similar to [[Ace Hardware]] of [[Jetstone]] in this respect.  Her assertive &amp;quot;We Can Do It!&amp;quot; philosophy led her to frequently lead her 'troops' into battle personally.  Her relationship with fellow caster McGruff is professional, if distant.  With Rosie's focus on the battlefield and [[McGruff]]'s on internal security, their interests are too divergent to produce anything closer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Zero</id>
		<title>Zero</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Zero"/>
				<updated>2013-03-29T23:36:53Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zero is a conceptual place used in the understanding of [[Mathamancy]][[IPTSF Text 1]]. &lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Zero is considered a flat plane, in which all existence is a disturbance. These disturbances are known to [[Thinkamancy]] as [[G-Strings]].&lt;br /&gt;
The existence of a Unit is considered to Mathamancers as a debt, that would be repaid, eventually, by the croaking of that unit.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Several forms of magic seem to create 'debts' similar to that caused by the existence of units; debts which must be paid back to achive balance.  [[Luckamancy]] creates a debt of [[Numbers]]: the good numbers borrowed by Luckamancy must be paid back through opposing numbers.  Either the side will have an equal amount of bad luck or an opposing side will have an equal amount of good luck.  [[Carnymancy]] creates a debt of [[Fate]]: by rigging the rules in the favor of one unit, the rules will be rigged against another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Zero</id>
		<title>Zero</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Zero"/>
				<updated>2013-03-29T23:36:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zero is a conceptual place used in the understanding of [[Mathamancy]][[IPTSF Text 1]]. &lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Zero is considered a flat plane, in which all existence is a disturbance. These disturbances are known to [[Thinkamancy]] as [[G-Strings]].&lt;br /&gt;
The existence of a Unit is considered to Mathamancers as a debt, that would be repaid, eventually, by the croaking of that unit.&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Several forms of magic seem to create 'debts' similar to that caused by the existence of units; debts which must be paid back to achive balance.  [[Luckamancy]] creates a debt of [[Number]]s: the good numbers borrowed by Luckamancy must be paid back through opposing numbers.  Either the side will have an equal amount of bad luck or an opposing side will have an equal amount of good luck.  [[Carnymancy]] creates a debt of [[Fate]]: by rigging the rules in the favor of one unit, the rules will be rigged against another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Magic_Item</id>
		<title>Magic Item</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Magic_Item"/>
				<updated>2013-03-27T23:21:53Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Magic101}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
A Magic Item is an item that is both magical and made by a mortal. An item with magical powers created by the [[Titans]] is called an [[Artifact]].{{erf|1|035}}&lt;br /&gt;
&lt;br /&gt;
==Known Magic Items==&lt;br /&gt;
&amp;lt;!-- Let's alphabetize these. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[3D Glasses]]===&lt;br /&gt;
&lt;br /&gt;
[[Parson|Parson's]] [[3D Glasses]] were discovered in his first [[Stupid Meal]]{{erf|1|040a}}. They grant him one of the abilities normally associated with [[Commander]]s native to [[Erfworld]]: when worn, they allow [[Parson]] to view the stats of a [[Unit]] such as [[Move]], [[Hit]], [[Attack]], and [[Defense]], as well as any Natural Abilities of the Unit.  They also allow [[Parson]] to see the name of a Unit as well as the Discipline of Casters, which is not an innate ability of [[Warlord]]s and [[Casters]].&lt;br /&gt;
&lt;br /&gt;
===Bracer Blaster===&lt;br /&gt;
&lt;br /&gt;
Prince [[Ossomer]] of [[Gobwin Knob]], (formerly [[Jetstone]]), carries a bracer created by [[Ace Hardware]] that, when the word &amp;quot;Tesla&amp;quot; is uttered, fires a &amp;quot;teleforce&amp;quot; ray (force beam action that really lights up!) that was powerful enough to knock [[Ansom]] off of his carpet.{{ref| [[LIAB 8]]}}&lt;br /&gt;
&lt;br /&gt;
===Erfmover spade===&lt;br /&gt;
Used by [[Sizemore]] to dig large amounts of dirt.{{ref|[[LIAB Text 45]]}} This may be only the material focus of his spell, and may not be usable by anyone else, or only by other [[Dirtamancer]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Eyebook|Eyebooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Stanley the Tool]] and his main subordinates ([[Wanda Firebaugh]], [[Sizemore Rockwell]], and [[Parson Gotti]]) carry [[eyebook]]s. They resemble ordinary hardback books, of variable size (see below). They were created by Stanley's trio of [[link]]ed casters, using the three disciplines of Eyemancy ([[Lookamancy]], [[Thinkamancy]], and [[Foolamancy]]). Once created, they function under their own power, and continued to do so after the trio was unlinked.&lt;br /&gt;
&lt;br /&gt;
An eyebook is able to transcribe messages from the user's thoughts and send them to another user's Eyebook. Parson also uses his to keep a journal (called a &amp;quot;Klog&amp;quot;, derived from &amp;quot;boo''k log''&amp;quot;, in the same way that a real-world term &amp;quot;blog&amp;quot; is derived from &amp;quot;we''b log''&amp;quot;). Eyebooks also have the ability to change size, conveniently shrinking to be easily carried and growing to a size suitable for the user. This is not a power unique to them, however.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the iBook type of laptop computer.&lt;br /&gt;
&lt;br /&gt;
[[Charlie]] is able to communicate with [[Parson]] via his Eyebook, which no-one at [[Gobwin Knob]] believes should be possible.  On learning this, [[Parson]] wonders whether [[Charlie]] is also able to eavesdrop on other Eyebook communications and read his Klog.&lt;br /&gt;
&lt;br /&gt;
===[[Eyemancer Table]]===&lt;br /&gt;
During the [[Battle for Gobwin Knob]], Stanley's forces utilized an [[Eyemancer Table]] created by the same linked casters that made the [[Eyebook]]s. The table's primary functions allowed [[Gobwin Knob]] to observe enemy troop deployments and direct their own troops from a secure, central location, with a greater degree of clarity, speed, detail, and accuracy than the maps and sand tables combined with scouts or independent Lookamancers employed by all other sides.&lt;br /&gt;
&lt;br /&gt;
===Flying Carpet===&lt;br /&gt;
&lt;br /&gt;
[[Prince Ansom]] has a flying carpet. It resembles a conventional carpet, either rolled up (which is Ansom's usual style of riding) or spread out. The type of magic it uses has not been specified.&lt;br /&gt;
&lt;br /&gt;
The carpet can carry at least two riders.&lt;br /&gt;
&lt;br /&gt;
===Laurel of Napster===&lt;br /&gt;
&lt;br /&gt;
The Laurel of [[Napster]]{{ref|[[LIAB Text 11]]}} was created thousands of [[turn]]s ago by a three-way [[caster link]] between a [[Thinkamancer]], [[Hat Magician]] and [[Date-a-mancer]]. The Laurel, while not providing specific numbers, gives the user intuitive knowledge about the probable outcome of a given fight between two combatants. It is possible that the laurel provides concrete numbers when used by a genuine Date-a-mancer or [[Mathamancer]]. It is currently in the possession of [[Chief Warlord]] [[Duncan Scone]] of [[Faq]]. &lt;br /&gt;
&lt;br /&gt;
The Laurel of Napster is a reference to the [[Real World]] [http://en.wikipedia.org/wiki/Napster Napster], the file sharing software turned pay site that allowed users to share music by matching them to each other.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Magic Dust&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{{ImageStackRight|300|{{crop|245|765|452|985|TBFGK_38.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
[[Wanda Firebaugh]] appears to use yellow dust with magical properties to change the memories of the [[hobgobwin]] [[Mung]].{{erf|1|038}} This may have been a spell cast with a visual effect or physical component.&lt;br /&gt;
Similar Magic Dust is used by [[Maggie]] when she influences [[Stanley]] to appoint [[Parson]] to [[Chief Warlord]]. While it is drawn from her purse, it is unclear whether it is a magic item or simply how her [[Thinkamancy]] manifests in this instance, but in both cases the applied effect of is a magical &amp;quot;suggestion&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Mathamancy Bracer===&lt;br /&gt;
&lt;br /&gt;
A [[Mathamancy Bracer|plastic bracer]] that arrived in Parson's second [[Stupid Meal]].  With a neat little groove for his calculator watch to fit into. Apparently a powerful [[Mathamancy]] based item (or possibly an [[Artifact]]{{erf|1|054}}) of great interest to [[Mathamancy]] dependent or interested factions like [[CharlesComm]]{{erf|1|103}}{{erf|1|105}}.  Able to calculate probabilities for both concrete questions based on known information (such as the likelihood of winning a battle) and abstract ones based on unknowables (such as whether knowing a given piece of information will turn out to be worth the cost of acquiring it).&lt;br /&gt;
&lt;br /&gt;
===Message Hats===&lt;br /&gt;
&lt;br /&gt;
[[Jetstone]] has at least one pair of message hats. They resemble top hats. Presumably, they use Hat Magic, but this has not been specified.&amp;lt;BR&amp;gt;&lt;br /&gt;
Stanley and Wanda communicate with them after the Battle of Gobwin Knob {{blog|2009|09|summer-updates-035}}; [[Queen Bea]] of [[Unaroyal]] used one to communicate with [[Don King]] {{blog|2009|09|summer-updates-043}}.&lt;br /&gt;
&lt;br /&gt;
A written message may be placed into the sending hat and transmitted to the receiving hat which rumbles to alert the owner. These particular hats only work in one direction; however, other hats capable of two-way communication may exist. (Upon being given the sending hat of the pair, [[Jillian Zamussels]] asked if it was &amp;quot;dual use&amp;quot; and was told that it was &amp;quot;abjuration only&amp;quot;. This appears to imply that the former term describes a two-way hat and the latter describes a one-way sending hat.) Jillian used what may have been two-way hats to communicate with Count Vinny. {{ref|[[First Intermission 48]]}}&lt;br /&gt;
&lt;br /&gt;
According to 1.10, &amp;quot;Hoffa&amp;quot; is the magic word to transmit the message (after [http://en.wikipedia.org/wiki/Jimmy_Hoffa#Disappearance a Teamster leader who famously disappeared]), &amp;quot;Livingston&amp;quot; is the magic word to retrieve a message (after [http://en.wikipedia.org/wiki/David_Livingstone#Stanley_meeting an explorer who was famously found]).&lt;br /&gt;
&lt;br /&gt;
King [[Slately]] of Jetstone uses his crown as a message hat to initiate communication with [[Don King]]. The command word is &amp;quot;Pinochet&amp;quot; (possibly because [http://en.wikipedia.org/wiki/Pinochet#Suppression_of_opposition General Pinochet of Chile was famous for making opponents of his regime &amp;quot;disappear&amp;quot;]).{{ref|[[LIAB Text 42]]}}&lt;br /&gt;
&lt;br /&gt;
===Staff of Suckage===&lt;br /&gt;
&lt;br /&gt;
Used originally by [[Wanda]] {{ref | [[TBFGK_119]]}}, equipped by [[Parson]] in preparation for his 50-yard dash through the [[Magic Kingdom]] into [[Spacerock]]. This staff prevents spells being cast on the wielder, as seen when Wanda's mount is croaked but the same spell barrage bounces off her. {{ref |[[TBFGK_121]]}} This may not be the formal name of the magic item, and simply a derogatory term used by [[Jeftichew]]&lt;br /&gt;
The staff may not nullify all magic, as Parson worries that he could still be incapacitated by the [[Thinkamancer]]s at [[Portal Park]]. And it is only able to nullify a single [[Shockamancy]] blast from [[Slately]]'s scepter before disintegrating.&lt;br /&gt;
&lt;br /&gt;
===The Sword of Ruthlessness===&lt;br /&gt;
&lt;br /&gt;
[[Parson's Sword]] arrived in his [[Stupid Meal|Stupid Meals]] - one part per day for three consecutive days. According to the [[Luckamancy]] Charms cereal box{{erf|1|106}}, the sword is the final item necessary to turn [[Parson]] into the &amp;quot;[[Perfect Warlord]]&amp;quot; that the [[Summon Perfect Warlord Spell|Summoning Spell]] intended him to be.  (The other items being his [[3D Glasses]] and [[Mathamancy Bracer]]). Stated abilities include [[Leadership]], [[Combat]] and [[Ruthlessness]].&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
Magic equipment worn on the head, such as Parsons 3D glasses and Message Hats, may have their powers increased by [[Hat Magic]], or they may only be able to be created by Hat Magic.&lt;br /&gt;
&lt;br /&gt;
===Chillaxe===&lt;br /&gt;
&lt;br /&gt;
Dame [[Olive Branch]] of [[Haffaton]], is a [[Florist]] that carries a musical instrument called a &amp;quot;chillaxe&amp;quot;.  It is not entirely clear whether this item is a true magic item, or simply a tool that Olive Branch uses to affect her spell, though it is certainly possible.{{ref| [[IPTSF Text 12]]}}&lt;br /&gt;
&lt;br /&gt;
The Chillaxe was destroyed by [[Jillian]].{{ref| [[IPTSF Text 62]]}}&lt;br /&gt;
&lt;br /&gt;
===Sizemore Rockwell's Shovel===&lt;br /&gt;
&lt;br /&gt;
The shovel used by [[Sizemore Rockwell]] to dig the tunnel between portals in the [[Magic Kingdom]] may be a [[Dirtamancy]] related magic item.  However, it could easily also be a simple shovel that counts as a focus or 'grounding' agent through which Sizemore can channel his spells and more easily affect the world around him.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
&lt;br /&gt;
'Chillaxe' is a portmanteau of 'Chill/Chill Out' and 'Relax,' all of which can be used in an attempt to defuse conflict or calm people down. In IP(TSF) 13, Olive Branch's Chillaxe has the form of an electric guitar. 'Axe' is a slang term for a guitar, so her 'Axe' makes things 'Chill' between two sides. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Scroll]]&lt;br /&gt;
*[[Artifact]]&lt;br /&gt;
*[[Arkentool]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Talk:Jeftichew</id>
		<title>Talk:Jeftichew</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Talk:Jeftichew"/>
				<updated>2013-03-27T23:15:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Jeftichew is working for Charlie, wouldn't that require that Charlie be a royal (since Jeftichew is pledged to work only for royal sides)?  If someone could cite the source for that, I would be greatly appreciative, because I had been under the impression that he was an overlord, rather than a royal. [[User:Jszellmer|Jszellmer]] 19:15, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
here is the contents of the old &amp;quot;Sgt. Pepper page, if anyone wants to copy data into this page.&lt;br /&gt;
&lt;br /&gt;
{{ImageStackRight|160|&lt;br /&gt;
{{crop|480|700|640|930|LIAB_60.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
''First Appearance'' [[LIAB 57]],&lt;br /&gt;
&lt;br /&gt;
Sgt. Pepper is a placeholder name for the as yet unnamed caster dressed in clothing reminiscent of the Beatles character &amp;quot;[http://en.wikipedia.org/wiki/Sgt._Pepper's_Lonely_Hearts_Club_Band Sgt. Pepper]&amp;quot;. He was first seen in [[LIAB 57:9]] next to the orange portal in the background when [[Sizemore]] encounters [[Janis]] and [[Marie]], and in [[LIAB 57:13]] he is looking back at the trio as they walk away. His next appearance was in [[LIAB 60]] ([[LIAB 60:4]], [[LIAB 60:7]] and [[LIAB 60:8]]) where he is waiting behind [[Gobwin Knob (city)|Gobwin Knob]]'s [[portal]] for [[Parson Gotti]]'s second entrance to the [[Magic Kingdom]].&lt;br /&gt;
In [[LIAB 61]] ([[LIAB 61:12]] and [[LIAB 61:13]]) he is seen chasing Parson through the &amp;quot;underground passage&amp;quot; Sizemore created for Parson. &lt;br /&gt;
= Speculation =&lt;br /&gt;
It has been speculated that Sgt. Pepper is actually [[Jeftichew]].&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kabbor|Kabbor]] 23:46, 25 May 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Carnymancy</id>
		<title>Carnymancy</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Carnymancy"/>
				<updated>2013-03-27T00:58:21Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|290|{{crop|310|40|590|330|LIAB_66.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Stagemancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
==Information==&lt;br /&gt;
Carnymancy is one of the three disciplines of the [[Magic]] class [[Stagemancy]]; it is aligned with the axis of [[Fate]] and composed of all three [[Magic_Elements|element]]s of [[Life]], [[Motion]] and [[Matter]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Carnymancy is described by an apparent carnymancer as a magic to fight Fate and [succeed], or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;br /&gt;
*Can rig rules in a unit's favor.  It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.  It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.  It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates.  &lt;br /&gt;
&lt;br /&gt;
What is clear is that the effects of Carnymancy must somehow be distinct from the effects of Luckamancy, as they each occupy a separate magical axis, and Luckamancy so far seems less permanent than Carnymancy (one 'borrows' to produce its effects, the other makes a 'deal'; one operates within the 'rules', the other changes them).  However, they both may involve some form of cosmic 'debt' that will be paid back in some fashion.  Luckamancy pays back good luck (numbers) with an opposing force of bad luck for the unit's side or good luck for the enemy.  Carnymancy pays back good Karma (fate) by rigging the rules in one unit's favor while rigging the rules to another unit's detriment (possibly trading one units fate for that of another).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As indicated by the [[Predictamancer]] [[Marie Lavraie]], like a carnival carny it may be that carnymancers take non-carnies as stooges or suckers to be played. It is possible that carnymancers lie to these suckers as required to manipulate or alter Fate.  After all, who but a master cheat would claim to be able to cheat Fate itself?&lt;br /&gt;
*Similarly, Carnymancers may also be related to modern day con artists for their tendency to trick 'marks' into participating in their scams.&lt;br /&gt;
*Alternatively, Carnymancers may adhere to a 'trickster' archetype, where their actions are not explicitly meant to harm or inconvenience an individual, but may also help or instruct.&lt;br /&gt;
*Both above considerations would fit in with the 'rule-altering' nature of Carnymancy, as it could serve to alter the 'rules' (or morals) which a unit 'plays' by. To keep this distinct from Hippiemancy (which alters a target's ''perception'' and might 'suggest' a course of action a unit would already be open to under a given circumstance), Carnymancy might instead ''influence'' that unit, to change what they consider to be an acceptable course of action in a given situation. As it is a form of Stagemancy, along this line of thinking it would also not be unreasonable for Carnymancy to be used to 'teach' a unit a new 'trick' (e.g., 'teach' them a new Special such as Archery).&lt;br /&gt;
&lt;br /&gt;
==Known Carnymancers==&lt;br /&gt;
[[Jeftichew]], aka Jojo, formerly in service to [[Unaroyal]], now residing in the [[Magic Kingdom]]. {{ref|1 [[First Intermission 43]]}}&lt;br /&gt;
&lt;br /&gt;
[[Sean]], a Carnymancer that is part of the group of Carnymancers that oppose [[Parson|Parson's]] passage through the [[Spacerock]] portal. Apparently resides in the [[Magic Kingdom]].&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
*Possibly the [[Fate]] magic behind the [[Arkenhammer]]. &lt;br /&gt;
*May reduce enemy abilities, similar to how carnival games are 'fixed' to be disproportionately difficult.&lt;br /&gt;
*May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.&lt;br /&gt;
*May involve taming of wild units, which would correspond to the [[Arkenhammer]], like in a circus carnival.&lt;br /&gt;
*May involve mesmerizing the enemy with flashy production values, if Carnymancy was the extra element in the [[Vanna]] &amp;quot;Wheel of Fortune&amp;quot; linked [[Turnamancy]] spell. Since carnivals involve fooling the &amp;quot;townies&amp;quot;, are there links to [[Foolamancy]]?&lt;br /&gt;
*Being in the [[Fate]] axis, could involve the alteration of cause and effect, totally redefining the show.&lt;br /&gt;
*As it is said to alter rules, Carnymancy might be capable of such feats as modifying archery attacks so that they could hit targets across hexes off-turn instead of hanging in midair, or preventing a specific unit from being injured or incapacitated by falls, and so on.&lt;br /&gt;
*It may provide a means to dispel or cancel other magic, as Jojo claims that he has a spell that can send [[Parson]] (who was summoned by magic) back to [[Stupidworld]].&lt;br /&gt;
*Alternately, its effects might operate further outside the rules, as [[Sylvia]] suspects that, when they both served Unaroyal, Jojo might have made a deal that would prevent her from ever being permanently croaked.&lt;br /&gt;
&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic]][[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Carnymancy</id>
		<title>Carnymancy</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Carnymancy"/>
				<updated>2013-03-27T00:55:10Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageStackRight|290|{{crop|310|40|590|330|LIAB_66.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Stagemancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
==Information==&lt;br /&gt;
Carnymancy is one of the three disciplines of the [[Magic]] class [[Stagemancy]]; it is aligned with the axis of [[Fate]] and composed of all three [[Magic_Elements|element]]s of [[Life]], [[Motion]] and [[Matter]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Carnymancy is described by an apparent carnymancer as a magic to fight Fate and [succeed], or in the words of [[Parson]] validated by [[Jeftichew]], a carnymancer, &amp;quot;the magic of rigging the game.&amp;quot; [http://www.erfworld.com/2011/06/book-2-%e2%80%93-page-63/]&lt;br /&gt;
*Can rig rules in a unit's favor.  It appears that the Carnymancer makes a 'deal' to do this, at least for some of these events, though the exact nature of this bargain is unclear.  It is also possible that the unit affected by the deal may then owe a debt to Fate (or whomever), which may have to be paid back in some fashion.  It would however seem that Carnymancy spells, rather than modifying unit specials or other stats, might affect the actual rules upon which Erfworld operates.  &lt;br /&gt;
&lt;br /&gt;
What is clear is that the effects of Carnymancy must somehow be distinct from the effects of Luckamancy, as they each occupy a separate magical axis, and Luckamancy so far seems less permanent than Carnymancy (one 'borrows' to produce its effects, the other makes a 'deal'; one operates within the 'rules', the other changes them).  However, they both may involve some form of cosmic 'debt' that will be paid back in some fashion.  Luckamancy pays back good luck (numbers) with an opposing force of bad luck for the unit's side or good luck for the enemy.  Carnymancy pays back good karma (fate) by rigging the rules in one unit's favor while rigging the rules to another unit's detriment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As indicated by the [[Predictamancer]] [[Marie Lavraie]], like a carnival carny it may be that carnymancers take non-carnies as stooges or suckers to be played. It is possible that carnymancers lie to these suckers as required to manipulate or alter Fate.  After all, who but a master cheat would claim to be able to cheat Fate itself?&lt;br /&gt;
*Similarly, Carnymancers may also be related to modern day con artists for their tendency to trick 'marks' into participating in their scams.&lt;br /&gt;
*Alternatively, Carnymancers may adhere to a 'trickster' archetype, where their actions are not explicitly meant to harm or inconvenience an individual, but may also help or instruct.&lt;br /&gt;
*Both above considerations would fit in with the 'rule-altering' nature of Carnymancy, as it could serve to alter the 'rules' (or morals) which a unit 'plays' by. To keep this distinct from Hippiemancy (which alters a target's ''perception'' and might 'suggest' a course of action a unit would already be open to under a given circumstance), Carnymancy might instead ''influence'' that unit, to change what they consider to be an acceptable course of action in a given situation. As it is a form of Stagemancy, along this line of thinking it would also not be unreasonable for Carnymancy to be used to 'teach' a unit a new 'trick' (e.g., 'teach' them a new Special such as Archery).&lt;br /&gt;
&lt;br /&gt;
==Known Carnymancers==&lt;br /&gt;
[[Jeftichew]], aka Jojo, formerly in service to [[Unaroyal]], now residing in the [[Magic Kingdom]]. {{ref|1 [[First Intermission 43]]}}&lt;br /&gt;
&lt;br /&gt;
[[Sean]], a Carnymancer that is part of the group of Carnymancers that oppose [[Parson|Parson's]] passage through the [[Spacerock]] portal. Apparently resides in the [[Magic Kingdom]].&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
*Possibly the [[Fate]] magic behind the [[Arkenhammer]]. &lt;br /&gt;
*May reduce enemy abilities, similar to how carnival games are 'fixed' to be disproportionately difficult.&lt;br /&gt;
*May have minor abilities of other schools, which would explain why the Arkenhammer has so many different and wild abilities.&lt;br /&gt;
*May involve taming of wild units, which would correspond to the [[Arkenhammer]], like in a circus carnival.&lt;br /&gt;
*May involve mesmerizing the enemy with flashy production values, if Carnymancy was the extra element in the [[Vanna]] &amp;quot;Wheel of Fortune&amp;quot; linked [[Turnamancy]] spell. Since carnivals involve fooling the &amp;quot;townies&amp;quot;, are there links to [[Foolamancy]]?&lt;br /&gt;
*Being in the [[Fate]] axis, could involve the alteration of cause and effect, totally redefining the show.&lt;br /&gt;
*As it is said to alter rules, Carnymancy might be capable of such feats as modifying archery attacks so that they could hit targets across hexes off-turn instead of hanging in midair, or preventing a specific unit from being injured or incapacitated by falls, and so on.&lt;br /&gt;
*It may provide a means to dispel or cancel other magic, as Jojo claims that he has a spell that can send [[Parson]] (who was summoned by magic) back to [[Stupidworld]].&lt;br /&gt;
*Alternately, its effects might operate further outside the rules, as [[Sylvia]] suspects that, when they both served Unaroyal, Jojo might have made a deal that would prevent her from ever being permanently croaked.&lt;br /&gt;
&lt;br /&gt;
[[Category:Speculation]]&lt;br /&gt;
[[Category:Magic]][[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Scarecrow</id>
		<title>Scarecrow</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Scarecrow"/>
				<updated>2013-03-26T23:38:25Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
A scarecrow is a non-living [[Unit]] created by a [[Dollamancer]]. The Unit can perform [[garrison Ability|Garrison]] duties.&lt;br /&gt;
&lt;br /&gt;
==Known Users==&lt;br /&gt;
*[[Transylvito]]&lt;br /&gt;
*[[Haffaton]]&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
If the design is limited to being similar to [[Real World]] scarecrows, it will be roughly human sized, appear to be made of sticks and straw stuffing clothes.&lt;br /&gt;
&lt;br /&gt;
So far, the only sides seen using scarecrows are [[Transylvito]]{{ref|[[First Intermission 13]]}} and [[Haffaton]]&lt;br /&gt;
&lt;br /&gt;
=Fanon=&lt;br /&gt;
&lt;br /&gt;
If based on real world scarecrows, Scarecrow units may have little or no move or attack, making them exclusively garrison units serving as sentries.  To compensate for this, they may have natural Lookamancy to pierce Foolamancy or natural Shockamancy to harm or demoralize enemy troops.  If based more on the Scarecrow from the Wizard of Oz (as the one Haffaton is shown to employ), Erfworld Scarecrows may accompany armies in addition to garrison duties and serve as combat troops.  If capable of utilizing Lookamancy or Shockmancy, they may also be used as combat support troops, aiding the soldiers who do the bulk of the actual fighting&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
In the Wizard of Oz, one of the three main supporting characters to Dorothy was the Scarecrow. The Scarecrow had no brain, and sought the Wizard to try to get one. Dorothy, like Parson, was pulled from her World (which was suppsed to be ours) and into an alternate reality, Oz, where magic existed. Oz bears many similarities to Erfworld, but the greatest difference is that it is not a game world. Parson's statement before leaping through the portal near the conclusion of the Battle for Gobwin Knob, &amp;quot;There's no place like home,&amp;quot; was the phrase Dorothy used to return to her own world. Parson was, obviously, not so lucky.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit]]&lt;br /&gt;
[[Category:Non-living]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Beastmaster</id>
		<title>Beastmaster</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Beastmaster"/>
				<updated>2013-03-25T22:54:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon&lt;br /&gt;
|creator= [[User:Jszellmer|Jszellmer]]}}&lt;br /&gt;
&lt;br /&gt;
=Fanon=&lt;br /&gt;
&lt;br /&gt;
Beastmaster is a type of Special posessed by some Warlords.  A form of Natural [[Thinkamancy]] allows the relevant Warlord to control [[War beast]]s, dangerous units with low [[obedience]], with whom the Warlord is stacked.  Without a Beastmaster to control them, many War Beasts would require physical restriants when not in combat, and during combat, would aggressively seek out and destroy other units in ways that may run counter to their side's strategy.  This Special also allows the Warlord to see through the War Beast's eyes, in a fashion similar to a [[Transylvito]] Warlord seeing through the eyes of a [[Doombat]].  Beastmasters can use non-humanoid Greater War Beasts as mounts.  &lt;br /&gt;
&lt;br /&gt;
Warlords with the Beastmaster Special are rare, typically popped only by sides that can also pop War beasts.  However, a few sides will pop a Beastmaster if they have or will acquire War beasts from another side.  In addition, their presence at the forefront of many assaults causes them to have an unusually high casualty rate.  Enemy units who understand the capabilities of this kind of unit frequently seek to identify and target Beastmasters, hoping to disrupt War Beast discipline.  As a result, [[Sides]] view popping more than one or two Beastmasters at a time to be an inefficient use of resources for a unit with such a specialized ability.  In an attempt to preserve Beastmasters for where they will be most useful, Sides with Beastmasters are sometimes unwilling to commit Beastmasters to relatively minor conflicts.&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Beastmaster</id>
		<title>Beastmaster</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Beastmaster"/>
				<updated>2013-03-25T05:52:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon&lt;br /&gt;
|creator= [[User:Jszellmer|Jszellmer]]}}&lt;br /&gt;
&lt;br /&gt;
=Fanon=&lt;br /&gt;
&lt;br /&gt;
Beastmaster is a type of Special posessed by some Warlords.  A form of Natural [[Thinkamancy]] allows the relevant Warlord to control [[War beast]]s, dangerous units with low [[obedience]], with whom the Warlord is stacked.  Without a Beastmaster to control them, many War Beasts would require physical restriants when not in combat, and during combat, would aggressively seek out and destroy other units in ways that may run counter to their side's strategy.  This Special also allows the Warlord to see through the War Beast's eyes, in a fashion similar to a [[Transylvito]] Warlord seeing through the eyes of a [[Doombat]].  Beastmasters can use non-humanoid Greater War Beasts as mounts.  &lt;br /&gt;
&lt;br /&gt;
Warlords with the Beastmaster Special are rare, usually limited to sides that can pop War Beasts or frequently trade for such units.  In addition, their presence at the forefront of many assaults causes them to have an unusually high casualty rate.  Enemy units who understand the capabilities of this kind of unit frequently seek to identify and target Beastmasters, hoping to disrupt War Beast discipline.  As a result, [[Sides]] view popping more than one or two Beastmasters at a time to be an inefficient use of resources for a unit with such a specialized ability.  In an attempt to preserve Beastmasters for where they will be most useful, Sides with Beastmasters are sometimes unwilling to commit Beastmasters to relatively minor conflicts.&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/War_beast</id>
		<title>War beast</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/War_beast"/>
				<updated>2013-03-25T05:50:21Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon&lt;br /&gt;
|creator= [[User:Jszellmer|Jszellmer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Fanon=&lt;br /&gt;
&lt;br /&gt;
War Beasts are a class of unit.  Some are humanoid in form, but none are sapient.  There are two types of War Beasts: Greater War Beasts and Lesser War Beasts.  Most sides that can pop War Beasts are limited to popping either Greater War Beasts or Lesser War Beasts; almost none can pop both.  As a result, all War Beasts tend to be referred to as &amp;quot;War Beasts,&amp;quot; unless examples of both types are present.  &lt;br /&gt;
&lt;br /&gt;
Greater War Beasts are powerful and dangerous units and tend to be heavies.  In addition, many of them also have to be physically restrained when not in battle, which may be indicitive of a low [[obedience]]; which in turn may cause them to either attack without orders or pose a physical danger to their own side.  They radiate malice and hostility and it is extremely difficult to get them to stop fighting once they have engaged in combat.  Greater War Beasts are frequently used as shock troops due to their ferocious combat capabilities.  Due to their long production time, high upkeep and the inherent difficulty in controlling them, even sides that can pop them do so sparingly.&lt;br /&gt;
&lt;br /&gt;
Lesser War Beasts are usually not heavies.  While no less vicious, these Lesser War Beasts tend to rely on large numbers to compensate them for their relatively weak abilities.  They also require fewer turns to pop and less upkeep, allowing a side to afford several Lesser War Beasts for the cost of one Greater War Beast.  They tend not to need restraining between battles, but have similar control problems when battle is joined.&lt;br /&gt;
&lt;br /&gt;
War Beasts can be controlled when stacked with a Warlord who posesses the [[Beastmaster]] special rule.  This is accomplished through a form of Natural [[Thinkamancy]], which also allows the Warlord to see through the War Beasts eyes.&lt;br /&gt;
&lt;br /&gt;
Non-humanoid Greater War Beasts may be used as mounts by warlords with the Beastmaster special.  Lesser War Beasts and humanoid Greater War beasts may not be used as mounts by any unit.&lt;br /&gt;
&lt;br /&gt;
==Known War Beasts==&lt;br /&gt;
&lt;br /&gt;
Greater War Beasts:&lt;br /&gt;
*[[Pedobear]]s&lt;br /&gt;
*[[Fruit brute]]s&lt;br /&gt;
*[[Pokedaemon]]s&lt;br /&gt;
&lt;br /&gt;
Lesser War Beasts:&lt;br /&gt;
*[[Copycat]]s&lt;br /&gt;
*[[Roastbeast]]s&lt;br /&gt;
&lt;br /&gt;
==Known Users==&lt;br /&gt;
&lt;br /&gt;
[[Haffaton]]&lt;br /&gt;
&lt;br /&gt;
[[Goodminton]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Talk:Nookie</id>
		<title>Talk:Nookie</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Talk:Nookie"/>
				<updated>2013-03-25T00:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Pairings and Possible Pairings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;who ever made this page wins. that is all.&lt;br /&gt;
:That would be [[User:Commander I. Heartly Noah]] and [[User:NemFX]]. [[User:Miment|Miment]] 18:46, 18 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pairings and Possible Pairings==&lt;br /&gt;
&lt;br /&gt;
To avoid an edit war.. Talking here - there seems to be a few unconfirmed entries in these lists.&lt;br /&gt;
&lt;br /&gt;
Known pairings are parings for which there nookie is directly implied by the characters or for which we have &amp;quot;Fade-to-black&amp;quot; evidence in the comic.  IE: Wanda and Jillian&lt;br /&gt;
&lt;br /&gt;
Possible is &amp;quot;It makes sense, but we have no real proof&amp;quot;, Possible does not mean &amp;quot;It could be imagined that they had nookie&amp;quot;.  IE: Maggie and Sizemore they could fall under known pairings, but all we have is a throaway line that their linking was enjoyable for both of them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following have no basis at all in the comic and should probably be removed unless they've been revealed.&lt;br /&gt;
Jillian &amp;amp; Three Edged&lt;br /&gt;
Ace and Cubbins&lt;br /&gt;
Olive and Wanda&lt;br /&gt;
*Done.  If anyone can find any reasonable references, feel free to put them back in. [[User:Jszellmer|Jszellmer]] 20:03, 24 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Nookie</id>
		<title>Nookie</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Nookie"/>
				<updated>2013-03-25T00:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
On [[Erfworld]], things which seem to have no practical function can perform a symbolic function. For example, [[Gobwin Knob]] has a &amp;quot;bank&amp;quot;, which is simply an empty building. By occasionally stepping inside this &amp;quot;bank&amp;quot;, [[Parson]] can &amp;quot;inspect&amp;quot; the &amp;quot;bank&amp;quot;, which makes [[Gobwin Knob]]'s economy more productive. &lt;br /&gt;
&lt;br /&gt;
Since there is no pregnancy and there are no babies in [[Erfworld]], [[heir]]s are [[pop|popped]], [[Nookie]] also seems to have no practical bearing on [[pop|popping]]{{WoT|4047518}}. However, it may serve an important symbolic function. According to [[Parson Gotti|Parson]]'s discussion with [[Maggie]], it would seem that the technical act and, erm, &amp;quot;Tools&amp;quot; involved are much the same.&lt;br /&gt;
&lt;br /&gt;
==Known Nookie Pairings==&lt;br /&gt;
*[[Princess]] [[Jillian Zamussels]] and [[Prince Ansom]]&lt;br /&gt;
*[[King|Queen]] Jillian Zamussels and [[Count]] [[Vinny Doombats]]&lt;br /&gt;
*[[Lady]] [[Wanda Firebaugh]] and [[Overlord]] [[Stanley the Tool]]&lt;br /&gt;
*[[Sizemore Rockwell]] and [[Uhura]]&lt;br /&gt;
*Countess [[Artemis]] and Prince [[Forthewin]]&lt;br /&gt;
*Dame [[Olive Branch]] and [[Tommy Firebaugh|Atomic &amp;quot;Tommy&amp;quot; Firebaugh]]&lt;br /&gt;
*Princess Jillian Zamussels and [[Countess]] [[Marika Neagle]]&lt;br /&gt;
*Princess Jillian Zamussels and Viscount [[Bart Lightrail]]&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
While [[Nookie]] serves no biological functions, it may be considered to serve social functions like with [[Wikipedia:Bonobo#Sexual_social_behavior|bonobos]].&lt;br /&gt;
It has also been speculated that it can influence the traits of a popped unit when an heir or noble unit is involved. Namely, Jillian and Vinny's involvement is speculated to have a bearing on the personality/temperament of the [[FAQ]] [[Heir]] currently in production.   &lt;br /&gt;
&lt;br /&gt;
Nookie could be a form of Natural Date-a-mancy.  In addition to the aformentioned possible influence on heirs, the nature of the emotions involved with such an act could both build and destroy relationships, not only between individual units, but also sides.  A study of who is (or is not) engaging in Nookie with whom and why may give a breakdown of relationships between units and how to use that against the units in question.&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
There certainly appear to be real emotional attachments associated with these pairings, as evidenced by the complexities of the relationships between [[Wanda]], [[Jillian]], [[Ansom]], and [[Vinny]].  However, it is unclear how deeply these emotional bonds run, and it may depend on the individual.  That said, there have been multiple cases in which &amp;quot;love&amp;quot; and [[nookie]] coincide, and those conflicting emotions, particularly when combined with the ability of [[ruler]], [[warlord]] and [[caster]] units to exercise freewill, may have changed the outcomes of engagements (Wanda not croaking Jillian at the [[Tower of Efdup]], or Jillian's capturing Ansom at the [[Expository Bridge]]).&lt;br /&gt;
&lt;br /&gt;
==Possible Nookie Pairings==&lt;br /&gt;
*Princess Jillian Zamussels and Lady [[Wanda Firebaugh]]&lt;br /&gt;
*Count Vinny Doombats and [[Jaclyn]], two other [[Archon]]s&lt;br /&gt;
*Archons and unknown clients&lt;br /&gt;
*Archons and [[Charlie]]&lt;br /&gt;
*Archons and [[Parson Gotti]]&lt;br /&gt;
*[[Queen Bea]] and [[Don King]]&lt;br /&gt;
*Princess Jillian Zamussels and [[Jack Snipe]]&lt;br /&gt;
*Viscount [[Caesar Borgata]] and [[Bunny]]&lt;br /&gt;
*[[Sizemore Rockwell]] and [[Maggie]]&lt;br /&gt;
*King [[Slately]] and [[Holly Shortcake]]&lt;br /&gt;
*Dame Olive Branch and King Loj [[Banhammer]]&lt;br /&gt;
[[Category:Erfworld Culture]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Nookie</id>
		<title>Nookie</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Nookie"/>
				<updated>2013-03-25T00:00:38Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
On [[Erfworld]], things which seem to have no practical function can perform a symbolic function. For example, [[Gobwin Knob]] has a &amp;quot;bank&amp;quot;, which is simply an empty building. By occasionally stepping inside this &amp;quot;bank&amp;quot;, [[Parson]] can &amp;quot;inspect&amp;quot; the &amp;quot;bank&amp;quot;, which makes [[Gobwin Knob]]'s economy more productive. &lt;br /&gt;
&lt;br /&gt;
Since there is no pregnancy and there are no babies in [[Erfworld]], [[heir]]s are [[pop|popped]], [[Nookie]] also seems to have no practical bearing on [[pop|popping]]{{WoT|4047518}}. However, it may serve an important symbolic function. According to [[Parson Gotti|Parson]]'s discussion with [[Maggie]], it would seem that the technical act and, erm, &amp;quot;Tools&amp;quot; involved are much the same.&lt;br /&gt;
&lt;br /&gt;
==Known Nookie Pairings==&lt;br /&gt;
*[[Princess]] [[Jillian Zamussels]] and [[Prince Ansom]]&lt;br /&gt;
*[[King|Queen]] Jillian Zamussels and [[Count]] [[Vinny Doombats]]&lt;br /&gt;
*[[Lady]] [[Wanda Firebaugh]] and [[Overlord]] [[Stanley the Tool]]&lt;br /&gt;
*[[Sizemore Rockwell]] and [[Uhura]]&lt;br /&gt;
*Countess [[Artemis]] and Prince [[Forthewin]]&lt;br /&gt;
*Dame [[Olive Branch]] and [[Tommy Firebaugh|Atomic &amp;quot;Tommy&amp;quot; Firebaugh]]&lt;br /&gt;
*Princess Jillian Zamussels and [[Countess]] [[Marika Neagle]]&lt;br /&gt;
*Princess Jillian Zamussels and Viscount [[Bart Lightrail]]&lt;br /&gt;
*Princess Jillian Zamussels and [[Three-Edged]] Sword&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
While [[Nookie]] serves no biological functions, it may be considered to serve social functions like with [[Wikipedia:Bonobo#Sexual_social_behavior|bonobos]].&lt;br /&gt;
It has also been speculated that it can influence the traits of a popped unit when an heir or noble unit is involved. Namely, Jillian and Vinny's involvement is speculated to have a bearing on the personality/temperament of the [[FAQ]] [[Heir]] currently in production.   &lt;br /&gt;
&lt;br /&gt;
Nookie could be a form of Natural Date-a-mancy.  In addition to the aformentioned possible influence on heirs, the nature of the emotions involved with such an act could both build and destroy relationships, not only between individual units, but also sides.  A study of who is (or is not) engaging in Nookie with whom and why may give a breakdown of relationships between units and how to use that against the units in question.&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
There certainly appear to be real emotional attachments associated with these pairings, as evidenced by the complexities of the relationships between [[Wanda]], [[Jillian]], [[Ansom]], and [[Vinny]].  However, it is unclear how deeply these emotional bonds run, and it may depend on the individual.  That said, there have been multiple cases in which &amp;quot;love&amp;quot; and [[nookie]] coincide, and those conflicting emotions, particularly when combined with the ability of [[ruler]], [[warlord]] and [[caster]] units to exercise freewill, may have changed the outcomes of engagements (Wanda not croaking Jillian at the [[Tower of Efdup]], or Jillian's capturing Ansom at the [[Expository Bridge]]).&lt;br /&gt;
&lt;br /&gt;
==Possible Nookie Pairings==&lt;br /&gt;
*Princess Jillian Zamussels and Lady [[Wanda Firebaugh]]&lt;br /&gt;
*Count Vinny Doombats and [[Jaclyn]], two other [[Archon]]s&lt;br /&gt;
*Archons and unknown clients&lt;br /&gt;
*Archons and [[Charlie]]&lt;br /&gt;
*Archons and [[Parson Gotti]]&lt;br /&gt;
*[[Queen Bea]] and [[Don King]]&lt;br /&gt;
*Princess Jillian Zamussels and [[Jack Snipe]]&lt;br /&gt;
*Viscount [[Caesar Borgata]] and [[Bunny]]&lt;br /&gt;
*[[Sizemore Rockwell]] and [[Maggie]]&lt;br /&gt;
*[[Ace]] and [[Cubbins]]&lt;br /&gt;
*King [[Slately]] and [[Holly Shortcake]]&lt;br /&gt;
*Dame Olive Branch and Lady Wanda Firebaugh&lt;br /&gt;
*Dame Olive Branch and King Loj [[Banhammer]]&lt;br /&gt;
[[Category:Erfworld Culture]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Nookie</id>
		<title>Nookie</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Nookie"/>
				<updated>2013-03-22T02:06:46Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
On [[Erfworld]], things which seem to have no practical function can perform a symbolic function. For example, [[Gobwin Knob]] has a &amp;quot;bank&amp;quot;, which is simply an empty building. By occasionally stepping inside this &amp;quot;bank&amp;quot;, [[Parson]] can &amp;quot;inspect&amp;quot; the &amp;quot;bank&amp;quot;, which makes [[Gobwin Knob]]'s economy more productive. &lt;br /&gt;
&lt;br /&gt;
Since there is no pregnancy and there are no babies in [[Erfworld]], [[heir]]s are [[pop|popped]], [[Nookie]] also seems to have no practical bearing on [[pop|popping]]{{WoT|4047518}}. However, it may serve an important symbolic function. According to [[Parson Gotti|Parson]]'s discussion with [[Maggie]], it would seem that the technical act and, erm, &amp;quot;Tools&amp;quot; involved are much the same.&lt;br /&gt;
&lt;br /&gt;
==Known Nookie Pairings==&lt;br /&gt;
*[[Princess]] [[Jillian Zamussels]] and [[Prince Ansom]]&lt;br /&gt;
*[[King|Queen]] Jillian Zamussels and [[Count]] [[Vinny Doombats]]&lt;br /&gt;
*[[Lady]] [[Wanda Firebaugh]] and [[Overlord]] [[Stanley the Tool]]&lt;br /&gt;
*[[Sizemore Rockwell]] and [[Uhura]]&lt;br /&gt;
*Countess [[Artemis]] and Prince [[Forthewin]]&lt;br /&gt;
*Dame [[Olive Branch]] and [[Tommy Firebaugh|Atomic &amp;quot;Tommy&amp;quot; Firebaugh]]&lt;br /&gt;
*Princess Jillian Zamussels and [[Countess]] [[Marika Neagle]]&lt;br /&gt;
*Princess Jillian Zamussels and Viscount [[Bart Lightrail]]&lt;br /&gt;
*Princess Jillian Zamussels and [[Three-Edged]] Sword&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
While [[Nookie]] serves no biological functions, it may be considered to serve social functions like with [[Wikipedia:Bonobo#Sexual_social_behavior|bonobos]].&lt;br /&gt;
It has also been speculated that it can influence the traits of a popped unit when an heir or noble unit is involved. Namely, Jillian and Vinny's involvement is speculated to have a bearing on the personality/temperament of the [[FAQ]] [[Heir]] currently in production.   &lt;br /&gt;
&lt;br /&gt;
Nookie could be a form of Natural Date-a-mancy.  The emotions involved with such an act could both build and destroy relationships.  A study of who is (or is not) engaging in Nookie with whom and why may give a breakdown of relationships between units and how to use that against the units in question.&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
There certainly appear to be real emotional attachments associated with these pairings, as evidenced by the complexities of the relationships between [[Wanda]], [[Jillian]], [[Ansom]], and [[Vinny]].  However, it is unclear how deeply these emotional bonds run, and it may depend on the individual.  That said, there have been multiple cases in which &amp;quot;love&amp;quot; and [[nookie]] coincide, and those conflicting emotions, particularly when combined with the ability of [[ruler]], [[warlord]] and [[caster]] units to exercise freewill, may have changed the outcomes of engagements (Wanda not croaking Jillian at the [[Tower of Efdup]], or Jillian's capturing Ansom at the [[Expository Bridge]]).&lt;br /&gt;
&lt;br /&gt;
==Possible Nookie Pairings==&lt;br /&gt;
*Princess Jillian Zamussels and Lady [[Wanda Firebaugh]]&lt;br /&gt;
*Count Vinny Doombats and [[Jaclyn]], two other [[Archon]]s&lt;br /&gt;
*Archons and unknown clients&lt;br /&gt;
*Archons and [[Charlie]]&lt;br /&gt;
*Archons and [[Parson Gotti]]&lt;br /&gt;
*[[Queen Bea]] and [[Don King]]&lt;br /&gt;
*Princess Jillian Zamussels and [[Jack Snipe]]&lt;br /&gt;
*Viscount [[Caesar Borgata]] and [[Bunny]]&lt;br /&gt;
*[[Sizemore Rockwell]] and [[Maggie]]&lt;br /&gt;
*[[Ace]] and [[Cubbins]]&lt;br /&gt;
*King [[Slately]] and [[Holly Shortcake]]&lt;br /&gt;
*Dame Olive Branch and Lady Wanda Firebaugh&lt;br /&gt;
*Dame Olive Branch and King Loj [[Banhammer]]&lt;br /&gt;
[[Category:Erfworld Culture]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Beastmaster</id>
		<title>Beastmaster</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Beastmaster"/>
				<updated>2013-03-22T01:52:27Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon}}&lt;br /&gt;
&lt;br /&gt;
=Fanon=&lt;br /&gt;
&lt;br /&gt;
Beastmaster is a type of Special posessed by some Warlords.  A form of Natural [[Thinkamancy]] allows the relevant Warlord to control [[War beast]]s, dangerous units with low [[obedience]], with whom the Warlord is stacked.  Without a Beastmaster to control them, many War Beasts would require physical restriants when not in combat, and during combat, would aggressively seek out and destroy other units in ways that may run counter to their side's strategy.  This Special also allows the Warlord to see through the War Beast's eyes, in a fashion similar to a [[Transylvito]] Warlord seeing through the eyes of a [[Doombat]].  Beastmasters can use non-humanoid Greater War Beasts as mounts.  &lt;br /&gt;
&lt;br /&gt;
Warlords with the Beastmaster Special are rare, usually limited to sides that can pop War Beasts or frequently trade for such units.  In addition, their presence at the forefront of many assaults causes them to have an unusually high casualty rate.  Enemy units who understand the capabilities of this kind of unit frequently seek to identify and target Beastmasters, hoping to disrupt War Beast discipline.  As a result, [[Sides]] view popping more than one or two Beastmasters at a time to be an inefficient use of resources for a unit with such a specialized ability.  In an attempt to preserve Beastmasters for where they will be most useful, Sides with Beastmasters are sometimes unwilling to commit Beastmasters to relatively minor conflicts.&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Rhyme-o-mancy</id>
		<title>Rhyme-o-mancy</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Rhyme-o-mancy"/>
				<updated>2013-03-22T01:48:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: Attempting to clean up the page and make it a little easier to read.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canon==&lt;br /&gt;
{{MagicSchool&lt;br /&gt;
 |Stagemancy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
==Information==&lt;br /&gt;
Rhyme-o-mancy is one of the three disciplines of the [[Magic]] class [[Stagemancy]]; it is aligned with the axis of [[Numbers]] and composed of all three [[Magic_Elements|element]]s of [[Life]], [[Motion]] and [[Matter]].{{erf|1|038a|Parson's Klog #2}}&lt;br /&gt;
&lt;br /&gt;
*[[Tramennis]] has stated a relationship between Rhyme-o-mancy and [[music]], which might imply a link to [[dance fighting]].&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
* Poetic Incantations can allow Casters to focus on their work, possibly aiding spells.  However, the poem must both be cleber and rhyme, otherwise the spell they are trying to cast may fail completely.&lt;br /&gt;
&lt;br /&gt;
* Even Warlords can use Rhymes for various purposes, like morale or Dance Fighting, though this would be Natural Rhyme-o-mancy.&lt;br /&gt;
&lt;br /&gt;
==Known Rhyme-o-mancers==&lt;br /&gt;
As of yet, no known Rhyme-o-mancer has been introduced.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
It appears that Warlords, Casters and (possibly) even regular troops are capable of using Natural Rhyme-o-mancy, though only a Caster who posesses that discipline may use the Real Deal.&lt;br /&gt;
&lt;br /&gt;
There have been several apparent instances of Rhyme-o-mancy being used in the comic, though how many are Natural Rhyme-o-mancy, Genuine or even not Rhyme-o-mancy at all (but merely have the appearance of Rhyme-o-mancy) are a bit unclear.&lt;br /&gt;
&lt;br /&gt;
* One apparent example of direct Rhyme-o-mancy, a short but complex poem on the subject of [[Transylvito]], [[Don King]], and [[Queen]] [[Jillian]].{{blog|2010|10|book-2-–-text-updates-034}} It describes the side's current situation, and casts the Don's recent actions negatively. But the final lines seem to indicate that the poem is actually a spell: &amp;quot;Perchance he enchants, he incants, he cancels the antsy with a rant in Rhyme-o-mancy.&amp;quot; Based on that wording, we may speculate that this spell is intended to allay the fears of the Don's followers. If it &amp;quot;cancels the antsy&amp;quot; it may improve [[loyalty]] and [[morale]], or at least stop negative gossip.&lt;br /&gt;
&lt;br /&gt;
The poem is accompanied by a picture of [[Benjamin]] in the court of [[Transylvito]], standing somewhat apart from the Don and his warlords. Benjamin is most likely a [[Moneymancer]] who has the ability to cast outside his discipline.  It should be noted that Benjamin Franklin, whom Erfworld Benjamin physically resembles, was a noted polymath.  His Rhyme-o-mancy abilities may partly explain why Transylvitian forces are generally good at [[dance fighting]].&lt;br /&gt;
&lt;br /&gt;
* Another possible example of Rhyme-o-mancy may be the rhyming that troops do during [[dance fighting]]. Dance fighting may be some form of Natural [[Stagemancy]].&lt;br /&gt;
&lt;br /&gt;
* The night before the final battle for [[Gobwin Knob]], when the troops in the courtyard sing a song insulting [[Jetstone]] and [[Transylvito]].{{erf|1|101}}  It does not appear to have any direct magical effect; its only apparent effect seems to be angering [[Prince Ansom]] and many other [[RCC|coalition]] members. This may be a form of Natural Rhyme-o-mancy, as non-Casters are taking part.&lt;br /&gt;
&lt;br /&gt;
* When [[Wanda]] attacks [[Ansom]] when he is alone on top of the wall. {{erf|1|119}} She seems to be speaking mostly to herself--a personal call to arms, perhaps--but it may also be a form of intimidation, as the last line finishes just as she attacks Ansom.&lt;br /&gt;
&lt;br /&gt;
* When [[Ace Hardware]] attacks the [[Decrypted]] [[Archons]] above Jetstone with a magic item he created for the purpose of capturing them. {{erf|2|80}}  Like Wanda, he seems mostly to be speaking to himself, and since he appears to be fighting alone, he's likely trying to give himself some sort of edge so that he can go up against the numerically superior foe and successfully capture one of them.&lt;br /&gt;
&lt;br /&gt;
* In Inner Peace (Through Superior Firepower), when Wanda attempts to use Rhyme-a-Mancy when uncroaking Tommy Firebaugh.  This may have helped to extend the amount of time before Tommy decayed.  &lt;br /&gt;
&lt;br /&gt;
* When Olive Branch uses a song as part of the spell to turn both the city of Haffaton and the city of Efbaum into no combat zones.  &lt;br /&gt;
&lt;br /&gt;
* If [[dance-fighting]] and [[music]] ARE related, then possible applications could be allowing [[Warlord]]s to be popped/promoted with dance-fighting as an ability, making magic items that grant it, leading a dance fight themselves (possibly for a whole army or side while under a [[Thinkamancy]] link?).  They might also be able to &amp;quot;[[Rock]]&amp;quot; as [[Stanley]] called it, though that would probably show up at higher levels of [[caster]].&lt;br /&gt;
&lt;br /&gt;
Due to its position on the [[Numbers]] Axis, and its association with [[Life]], [[Motion]], and [[Matter]] simultaneously, Rhyme-o-mancy could be an attempt to life up the underlying [[Numbers]] of Erfworld in a way that helps the Rhyme-o-mancer effect [[Life]], [[Motion]], and [[Matter]] in Erfworld.  This would support how non-Rhyme-o-mancers try to use simple Rhymes (possibly a form of natural Rhyme-o-mancy) to positively affect their actions, through a proper alignment of the [[Numbers]] to create the desired effect on either [[Life]], [[Motion]], or [[Matter]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]][[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Jeftichew</id>
		<title>Jeftichew</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Jeftichew"/>
				<updated>2013-03-20T00:54:25Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|Character}}&lt;br /&gt;
{{Stats&lt;br /&gt;
 |name= Jeftichew&lt;br /&gt;
 |race= [[Men]]&lt;br /&gt;
 |faction= [[Barbarian]] (formerly [[Unaroyal]])&lt;br /&gt;
 |tribe=&lt;br /&gt;
 |class= [[Caster]] ([[Carnymancer]])&lt;br /&gt;
 |level= &lt;br /&gt;
 |move= &lt;br /&gt;
 |hits= &lt;br /&gt;
 |combat= &lt;br /&gt;
 |defense= &lt;br /&gt;
 |special=&lt;br /&gt;
}}&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
{{ImageStackRight|160|&lt;br /&gt;
{{crop|480|700|640|930|LIAB_60.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
'''First Mention:''' [[First Intermission 43]]&lt;br /&gt;
'''First Appearance:''' [[LIAB 57]]&lt;br /&gt;
&lt;br /&gt;
Jeftichew (as spelled by [[Queen Bea]] in [[First Intermission 43]]), or Jefftichew, also going by &amp;quot;Jojo&amp;quot; (as he introduces himself in [[LIAB 62]]), is a [[Carnymancer]] formerly in the service of [[Unaroyal]], now residing in the [[Magic Kingdom]]. Jeftichew is also the caster hiding behind the [[Gobwin Knob]] portal when [[Parson Gotti]] enters the [[Magic Kingdom]],{{erf|2|60}} and who confronts him in the tunnel excavated by [[Sizemore]] under [[Portal Park]].{{erf|2|62}} Note that Jeftichew's [[Eyes|white eye color]] is identical to [[Sylvia]]'s, a former Unaroyal unit. &lt;br /&gt;
&lt;br /&gt;
Before he was released to the [[Magic Kingdom]] by [[Queen Bea]] he pledged to work only for [[royal]] [[sides]].&lt;br /&gt;
&lt;br /&gt;
He was first seen in [[LIAB 57:9]] next to the orange portal in the background when [[Sizemore]] encounters [[Janis]] and [[Marie]], and in [[LIAB 57:13]] he is looking back at the trio as they walk away. His next appearance was in [[LIAB 60]] ([[LIAB 60:4]], [[LIAB 60:7]] and [[LIAB 60:8]]) where he is waiting behind [[Gobwin Knob (city)|Gobwin Knob]]'s [[portal]] for [[Parson Gotti]]'s second entrance to the [[Magic Kingdom]]. In [[LIAB 61]] ([[LIAB 61:12]] and [[LIAB 61:13]]) he is seen chasing Parson through the &amp;quot;underground passage&amp;quot; Sizemore created for Parson.&lt;br /&gt;
&lt;br /&gt;
The earliest turn that he is seen is when he was involved in healing [[Sylvia]] when she, a level 1 stabber, was burnt in an city  when they both were [[Unaroyal]] [[unit]]s. {{ref|[[LIAB 86]]}}&lt;br /&gt;
&lt;br /&gt;
While a [[caster]], the extent of Jojo's [[Mojo]] is not yet clear, however it isn't trivial.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
[http://en.wikipedia.org/wiki/Fedor_Jeftichew Fedor Jeftichew] was a 19th century circus sideshow performer, &amp;quot;Jojo the Dog-faced Boy,&amp;quot; who moved to the United States to tour with P.T. Barnum at 16. Jeftichew the Carnymancer sports similar dress and facial hair (though Jefftichew's seems to be within the normal human range, rather than [http://en.wikipedia.org/wiki/Hypertrichosis hypertrichosis]). &lt;br /&gt;
&lt;br /&gt;
Jeftichew wears something very like a uniform worn by George Harrison's &amp;quot;[http://en.wikipedia.org/wiki/Sgt._Pepper's_Lonely_Hearts_Club_Band Sgt. Pepper]&amp;quot; analog, such as seen in the movie Yellow Submarine. His use of the line &amp;quot;Here comes the sun&amp;quot; is a reference to [http://en.wikipedia.org/wiki/Here_Comes_the_Sun the song of the same name] on The Beatles' 1969 album Abbey Road. The song was written by Harrison. The nickname &amp;quot;Jojo&amp;quot; may be a simultaneous reference both to the Barnum performer, who was known as Jo-Jo the Dog-Faced Man, and the Beatles song &amp;quot;[http://en.wikipedia.org/wiki/Get_Back Get Back]&amp;quot; about a man named Jojo.&lt;br /&gt;
&lt;br /&gt;
In light of this information, the fact that his name in-comic is spelled &amp;quot;Jefftichew,&amp;quot; adding an &amp;quot;f,&amp;quot; suggests a typo or alternate spelling.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Caster]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Judy_Gale%27s_World</id>
		<title>Judy Gale's World</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Judy_Gale%27s_World"/>
				<updated>2013-03-19T20:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[Judy Gale]] has been comfirmed as not being an Erfworld native, very little is known about the world from where she came.  She might be from the Real World, Stupidworld, or even some other, as yet unidentified, world.  This is an attempt to codify what is known about Judy's World.&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
The world &amp;quot;Kill&amp;quot; is used in place of the word &amp;quot;Croak&amp;quot; and means essentially the same thing.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Year&amp;quot; is a term used to measure a 365 day/turn cycle.  This may be ''exactly'' 365 days or (like the Real World) a 365 day and change period that is referred to as 365 days for convenience purposes and results in a Leap Year.&lt;br /&gt;
&lt;br /&gt;
A place called &amp;quot;Kansas&amp;quot; exists, which implies the existence of the native american indian tribe for which the place in the United States of America was named, possibly implying the existence of the USA or a very similar equivalent thereof.  It is flat, windy and smells like pig boop.  It contains rural areas, implying the existence of other areas, such as urban sites.&lt;br /&gt;
&lt;br /&gt;
Her use of the word 'Boop' indicates that, like Parson Gotti, certain aspects of her speech are censored.  However, by the time of her disappearance, she had not achieved (or been granted) the ability to circumvent this limitation.&lt;br /&gt;
&lt;br /&gt;
Judy Gale is the same size as [[Jillian]], [[Wanda]] and other Erfworld [[Men]], and thus is smaller than [[Parson Gotti]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
If Judy is 'normal' sized for humans of her world, (and has not been changed/altered in order to make her the same size as Erfworlders) this likely means that she does not come from [[Stupidworld]].  &lt;br /&gt;
&lt;br /&gt;
However, as there have been no size comparisons between [[Erfworld]]ers and [[Real World]]ers, she could come from the Real World, or from some other.  If she is from the [[Real World]], this could mean that Stupidworlders are larger than Real Worlders.&lt;br /&gt;
&lt;br /&gt;
Since Dorothy Gale was a pre-teen in the original Oz stories written by L. Frank Baum, it may be an indication that she didn't grow physically taller in Erfworld, similarly to the way that Dorothy didn't grow taller when she was in Oz.  Judy, however, did mature physically, which didn't seem to happen to Dorothy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Haffaton</id>
		<title>Haffaton</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Haffaton"/>
				<updated>2013-03-19T20:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Proposed Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Haffaton was a [[side]] involved in conflict with [[Goodminton]] around the time when [[Wanda]] popped. Haffaton is [[alliance|unallied]] at the time,&amp;lt;sup&amp;gt;[[IPTSF Text 6]]&amp;lt;/sup&amp;gt; but later gets [[Frenemy]] and [[Quisling]] as allies.&amp;lt;sup&amp;gt;[[IPTSF Text 26]]&amp;lt;/sup&amp;gt; After the destruction of [[Goodminton]], Haffaton obtained the services of [[Wanda]]. At the peak of its power, Haffaton were rumoured to have 40 or 50 cities, and almost completely surrounded the secret kingdom of [[Faq]]. If it had been aware of Faq's existence, it could almost certainly have conquered that small country, and perhaps have gained the services of a [[predictamancer]] and a [[foolamancer]]. &lt;br /&gt;
&lt;br /&gt;
Haffaton's [[livery]] is &amp;quot;black with white trim&amp;quot;.&amp;lt;sup&amp;gt;[[IPTSF Text 7]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point Haffaton employs [[High Elves]] as [[natural allies]].&amp;lt;sup&amp;gt;[[IPTSF Text 27]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haffaton's [[Overlord]] went by the name of '[[Judy Gale ]]'.  With Judy's departure from Erfworld, she has been suceeded by [[Olive Branch]].&lt;br /&gt;
&lt;br /&gt;
Haffaton possessed the [[Arkenshoes]].&lt;br /&gt;
&lt;br /&gt;
==Known Cities==&lt;br /&gt;
&lt;br /&gt;
*[[Capital]] [[City]] of Haffaton, level 5 &amp;lt;sup&amp;gt;[[IPTSF Text 14]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*another level 5 city &amp;lt;sup&amp;gt;[[IPTSF Text 14]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Kiloton]], level 4, Haffaton's second-largest production center &amp;lt;sup&amp;gt;[[IPTSF Text 11]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Plankton]], level 2&lt;br /&gt;
*[[Coolminton]], level 1 &amp;lt;sup&amp;gt;[[IPTSF Text 25]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Efbaum]], level 5, Capital site&lt;br /&gt;
*[[Faq]], level?, Capital Site&lt;br /&gt;
*[[Kibo]], level?&lt;br /&gt;
*[[Otoh]], level?&lt;br /&gt;
&lt;br /&gt;
Haffaton held the following cities before Goodminton captured them:&lt;br /&gt;
*[[Goodfinger]], level ?, which originally belonged to Goodminton&lt;br /&gt;
*[[Frankburg]], level 1&lt;br /&gt;
*[[Hamfurter]], level 1&lt;br /&gt;
&lt;br /&gt;
Haffaton held the following cities before Faq [[raze]]d them:&lt;br /&gt;
*[[Diecast]], level 2&lt;br /&gt;
*[[City of Goodminton‎|Goodminton]], level 2, Capital site &amp;lt;sup&amp;gt;[[IPTSF Text 47]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
*[[Olive Branch]], [[Florist]], Level 12, Overlady, former Chief Caster&lt;br /&gt;
*[[Wanda Firebaugh]], [[Croakamancer]], [[Turning|Turned]] to Faq&lt;br /&gt;
*[[Larry Ansell]], [[Warlord]], [[Level]] 7, [[Croaking|Deceased]]&lt;br /&gt;
*[[Christian Sidehug]], [[Warlord]], Level 4&lt;br /&gt;
*[[Judy Gale]], [[Overlord]], returned to [[Stupidworld]]&lt;br /&gt;
*[[Jillian Zamussels|J. Banhammer]], [[Prisoner]], Released&lt;br /&gt;
*[[Tina]], [[Turnamancer]], Deceased&lt;br /&gt;
*[[Barton]], [[Dollamancer]], Deceased&lt;br /&gt;
*[[Komatsu]], [[Dirtamancer]], Deceased&lt;br /&gt;
*[[Maxwell]], [[Thinkamancer]], Deceased&lt;br /&gt;
*[[Maya Calendar]], [[Predictamancer]], Deceased&lt;br /&gt;
*[[Orwell]], [[Lookamancer]], Formerly Faq, now a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
==Known units==&lt;br /&gt;
&lt;br /&gt;
*[[War beast]]s&lt;br /&gt;
**[[Pedobear]]s&lt;br /&gt;
**[[Copycat]]s &amp;lt;sup&amp;gt;[[IPTSF Text 7]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Roastbeast]]s &amp;lt;sup&amp;gt;[[IPTSF Text 7]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Infantry]]&lt;br /&gt;
**[[Firemen]] &amp;lt;sup&amp;gt;[[IPTSF Text 6]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Scout]]s&lt;br /&gt;
**[[Archer]]s&lt;br /&gt;
*[[Commander]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
**[[Caster]]s&lt;br /&gt;
*[[Animated Units]]&lt;br /&gt;
**[[Uncroaked]] (after [[Wanda]] joins Haffaton)&amp;lt;sup&amp;gt;[[IPTSF Text 28]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
**[[Tannenbaum]]s&lt;br /&gt;
**[[Scarecrow]]s&lt;br /&gt;
**[[Metal Golem]]s&lt;br /&gt;
**[[Plants|Plant units]] as yet unnamed.&lt;br /&gt;
*[[Natural Allies]]&lt;br /&gt;
**[[High Elves]] &amp;lt;sup&amp;gt;[[IPTSF Text 27]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
According to [[Overlord Firebaugh]], [[Goodminton]] has faced [[Foolamancy]], [[Thinkamancy]], [[Hat Magic]], [[Weirdomancy]] and [[Carnymancy]] in its fight against Haffaton (in addition to [[Olive Branch]]'s [[Flower Power]]).  As most casters are unable to cast outside of their discipline, this likely indicates that Haffaton has a sizeable number of casters.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
The name Haffaton refers to the expression &amp;quot;half a ton&amp;quot; or &amp;quot;half ton&amp;quot; (roughly equal to 1000 pounds).&lt;br /&gt;
&lt;br /&gt;
Another possible interpretation would be the expression &amp;quot;(to) have a ton&amp;quot;, as in &amp;quot;I have a ton of units&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Haffaton may also refer to [http://en.wikipedia.org/wiki/Halftone halftone] - &amp;quot;technique that simulates continuous tone imagery through the use of dots, varying either in size, in shape or in spacing&amp;quot;. This technique is used in printing photographic images - usually black-and-white - in newspapers (which may explain Haffaton's black and white livery).&lt;br /&gt;
&lt;br /&gt;
Haffaton may also be a corruption of &amp;quot;half a town&amp;quot; implying that it is a mere shell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/War_beast</id>
		<title>War beast</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/War_beast"/>
				<updated>2013-03-19T04:58:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon}}&lt;br /&gt;
&lt;br /&gt;
=Fanon=&lt;br /&gt;
&lt;br /&gt;
War Beasts are a class of unit.  Some are humanoid in form, but none are sapient.  There are two types of War Beasts: Greater War Beasts and Lesser War Beasts.  Most sides that can pop War Beasts are limited to popping either Greater War Beasts or Lesser War Beasts; almost none can pop both.  As a result, all War Beasts tend to be referred to as &amp;quot;War Beasts,&amp;quot; unless examples of both types are present.  &lt;br /&gt;
&lt;br /&gt;
Greater War Beasts are powerful and dangerous units and tend to be heavies.  In addition, many of them also have to be physically restrained when not in battle, which may be indicitive of a low [[obedience]]; which in turn may cause them to either attack without orders or pose a physical danger to their own side.  They radiate malice and hostility and it is extremely difficult to get them to stop fighting once they have engaged in combat.  Greater War Beasts are frequently used as shock troops due to their ferocious combat capabilities.  Due to their long production time, high upkeep and the inherent difficulty in controlling them, even sides that can pop them do so sparingly.&lt;br /&gt;
&lt;br /&gt;
Lesser War Beasts are usually not heavies.  While no less vicious, these Lesser War Beasts tend to rely on large numbers to compensate them for their relatively weak abilities.  They also require fewer turns to pop and less upkeep, allowing a side to afford several Lesser War Beasts for the cost of one Greater War Beast.  They tend not to need restraining between battles, but have similar control problems when battle is joined.&lt;br /&gt;
&lt;br /&gt;
War Beasts can be controlled when stacked with a Warlord who posesses the [[Beastmaster]] special rule.  This is accomplished through a form of Natural [[Thinkamancy]], which also allows the Warlord to see through the War Beasts eyes.&lt;br /&gt;
&lt;br /&gt;
Non-humanoid Greater War Beasts may be used as mounts by warlords with the Beastmaster special.  Lesser War Beasts and humanoid Greater War beasts may not be used as mounts by any unit.&lt;br /&gt;
&lt;br /&gt;
==Known War Beasts==&lt;br /&gt;
&lt;br /&gt;
Greater War Beasts:&lt;br /&gt;
*[[Pedobear]]s&lt;br /&gt;
*[[Fruit brute]]s&lt;br /&gt;
*[[Pokedaemon]]s&lt;br /&gt;
&lt;br /&gt;
Lesser War Beasts:&lt;br /&gt;
*[[Copycat]]s&lt;br /&gt;
*[[Roastbeast]]s&lt;br /&gt;
&lt;br /&gt;
==Known Users==&lt;br /&gt;
&lt;br /&gt;
[[Haffaton]]&lt;br /&gt;
&lt;br /&gt;
[[Goodminton]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/War_beast</id>
		<title>War beast</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/War_beast"/>
				<updated>2013-03-19T03:01:19Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanon}}&lt;br /&gt;
&lt;br /&gt;
=Fanon=&lt;br /&gt;
&lt;br /&gt;
War Beasts are a class of unit.  Some are humanoid in form, but none are sapient.  There are two types of War Beasts: Greater War Beasts and Lesser War Beasts.  Most sides that can pop War Beasts can pop either Greater War Beasts or Lesser War Beasts; almost none can pop both.  As a result, all War Beasts tend to be referred to as &amp;quot;War Beasts,&amp;quot; unless specific mention of Greater or Lesser status needs to be made.  &lt;br /&gt;
&lt;br /&gt;
Greater War Beasts are powerful and dangerous units and tend to be heavies.  In addition, many of them also have to be physically restrained when not in battle, which may be indicitive of a low [[obedience]]; which in turn may cause them to either attack without orders or pose a physical danger to their own side.  They radiate malice and hostility and it is extremely difficult to get them to stop fighting once they have engaged in combat.  Greater War Beasts are frequently used as shock troops due to their ferocious combat capabilities.  Due to their long production time, high upkeep and the inherent difficulty in controlling them, even sides that can pop them do so sparingly.&lt;br /&gt;
&lt;br /&gt;
Lesser War Beasts are usually not heavies.  While no less vicious, these Lesser War Beasts tend to rely on large numbers to compensate them for their relatively weak abilities.  They also require fewer turns to pop and less upkeep, allowing a side to afford several Lesser War Beasts for the cost of one Greater War Beast.  They tend not to need restraining between battles, but have similar control problems when battle is joined.&lt;br /&gt;
&lt;br /&gt;
War Beasts can be controlled when stacked with a Warlord who posesses the [[Beastmaster]] special rule.  This is accomplished through a form of Natural [[Thinkamancy]], which also allows the Warlord to see through the War Beasts eyes.&lt;br /&gt;
&lt;br /&gt;
Non-humanoid Greater War Beasts may be used as mounts by warlords with the Beastmaster special.  Lesser War Beasts and humanoid Greater War beasts may not be used as mounts by any unit.&lt;br /&gt;
&lt;br /&gt;
==Known War Beasts==&lt;br /&gt;
&lt;br /&gt;
Greater War Beasts:&lt;br /&gt;
*[[Pedobear]]s&lt;br /&gt;
*[[Fruit brute]]s&lt;br /&gt;
*[[Pokedaemon]]s&lt;br /&gt;
&lt;br /&gt;
Lesser War Beasts:&lt;br /&gt;
*[[Copycat]]s&lt;br /&gt;
*[[Roastbeast]]s&lt;br /&gt;
&lt;br /&gt;
==Known Users==&lt;br /&gt;
&lt;br /&gt;
[[Haffaton]]&lt;br /&gt;
&lt;br /&gt;
[[Goodminton]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Haffaton</id>
		<title>Haffaton</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Haffaton"/>
				<updated>2013-03-19T02:55:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Inhabitants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
Haffaton was a [[side]] involved in conflict with [[Goodminton]] around the time when [[Wanda]] popped. Haffaton is [[alliance|unallied]] at the time,&amp;lt;sup&amp;gt;[[IPTSF Text 6]]&amp;lt;/sup&amp;gt; but later gets [[Frenemy]] and [[Quisling]] as allies.&amp;lt;sup&amp;gt;[[IPTSF Text 26]]&amp;lt;/sup&amp;gt; After the destruction of [[Goodminton]], Haffaton obtained the services of [[Wanda]]. At the peak of its power, Haffaton were rumoured to have 40 or 50 cities, and almost completely surrounded the secret kingdom of [[Faq]]. If it had been aware of Faq's existence, it could almost certainly have conquered that small country, and perhaps have gained the services of a [[predictamancer]] and a [[foolamancer]]. &lt;br /&gt;
&lt;br /&gt;
Haffaton's [[livery]] is &amp;quot;black with white trim&amp;quot;.&amp;lt;sup&amp;gt;[[IPTSF Text 7]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point Haffaton employs [[High Elves]] as [[natural allies]].&amp;lt;sup&amp;gt;[[IPTSF Text 27]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haffaton's [[Overlord]] went by the name of '[[Judy Gale ]]'.&lt;br /&gt;
&lt;br /&gt;
Haffaton possessed the Arkenshoes.&lt;br /&gt;
&lt;br /&gt;
==Known Cities==&lt;br /&gt;
&lt;br /&gt;
*[[Capital]] [[City]] of Haffaton, level 5 &amp;lt;sup&amp;gt;[[IPTSF Text 14]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*another level 5 city &amp;lt;sup&amp;gt;[[IPTSF Text 14]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Kiloton]], level 4, Haffaton's second-largest production center &amp;lt;sup&amp;gt;[[IPTSF Text 11]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Plankton]], level 2&lt;br /&gt;
*[[Coolminton]], level 1 &amp;lt;sup&amp;gt;[[IPTSF Text 25]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Efbaum]], level 5, Capital site&lt;br /&gt;
*[[Faq]], level?, Capital Site&lt;br /&gt;
*[[Kibo]], level?&lt;br /&gt;
*[[Otoh]], level?&lt;br /&gt;
&lt;br /&gt;
Haffaton held the following cities before Goodminton captured them:&lt;br /&gt;
*[[Goodfinger]], level ?, which originally belonged to Goodminton&lt;br /&gt;
*[[Frankburg]], level 1&lt;br /&gt;
*[[Hamfurter]], level 1&lt;br /&gt;
&lt;br /&gt;
Haffaton held the following cities before Faq [[raze]]d them:&lt;br /&gt;
*[[Diecast]], level 2&lt;br /&gt;
*[[City of Goodminton‎|Goodminton]], level 2, Capital site &amp;lt;sup&amp;gt;[[IPTSF Text 47]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
*[[Olive Branch]], [[Florist]], Level 12, Overlady, former Chief Caster&lt;br /&gt;
*[[Wanda Firebaugh]], [[Croakamancer]], [[Turning|Turned]] to Faq&lt;br /&gt;
*[[Larry Ansell]], [[Warlord]], [[Level]] 7, [[Croaking|Deceased]]&lt;br /&gt;
*[[Christian Sidehug]], [[Warlord]], Level 4&lt;br /&gt;
*[[Judy Gale]], [[Overlord]], returned to [[Stupidworld]]&lt;br /&gt;
*[[Jillian Zamussels|J. Banhammer]], [[Prisoner]], Released&lt;br /&gt;
*[[Tina]], [[Turnamancer]], Deceased&lt;br /&gt;
*[[Barton]], [[Dollamancer]], Deceased&lt;br /&gt;
*[[Komatsu]], [[Dirtamancer]], Deceased&lt;br /&gt;
*[[Maxwell]], [[Thinkamancer]], Deceased&lt;br /&gt;
*[[Maya Calendar]], [[Predictamancer]], Deceased&lt;br /&gt;
*[[Orwell]], [[Lookamancer]], Formerly Faq, now a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
==Known units==&lt;br /&gt;
&lt;br /&gt;
*[[War beast]]s&lt;br /&gt;
**[[Pedobear]]s&lt;br /&gt;
**[[Copycat]]s &amp;lt;sup&amp;gt;[[IPTSF Text 7]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Roastbeast]]s &amp;lt;sup&amp;gt;[[IPTSF Text 7]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Infantry]]&lt;br /&gt;
**[[Firemen]] &amp;lt;sup&amp;gt;[[IPTSF Text 6]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Scout]]s&lt;br /&gt;
**[[Archer]]s&lt;br /&gt;
*[[Commander]]s&lt;br /&gt;
**[[Warlord]]s&lt;br /&gt;
**[[Caster]]s&lt;br /&gt;
*[[Animated Units]]&lt;br /&gt;
**[[Uncroaked]] (after [[Wanda]] joins Haffaton)&amp;lt;sup&amp;gt;[[IPTSF Text 28]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
**[[Tannenbaum]]s&lt;br /&gt;
**[[Scarecrow]]s&lt;br /&gt;
**[[Metal Golem]]s&lt;br /&gt;
**[[Plants|Plant units]] as yet unnamed.&lt;br /&gt;
*[[Natural Allies]]&lt;br /&gt;
**[[High Elves]] &amp;lt;sup&amp;gt;[[IPTSF Text 27]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
According to Overlord Firebaugh, Goodminton has faced Foolamancy, Thinkamancy, Hat Magic, Wierdamancy and Carnymancy in its fight against Haffaton (in addition to Olive Branch's Flower Power).  As most casters are unable to cast outside of their discipline, this likely indicates that Haffaton has a sizeable number of casters.&lt;br /&gt;
&lt;br /&gt;
=Real World References=&lt;br /&gt;
The name Haffaton refers to the expression &amp;quot;half a ton&amp;quot; or &amp;quot;half ton&amp;quot; (roughly equal to 1000 pounds).&lt;br /&gt;
&lt;br /&gt;
Another possible interpretation would be the expression &amp;quot;(to) have a ton&amp;quot;, as in &amp;quot;I have a ton of units&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Haffaton may also refer to [http://en.wikipedia.org/wiki/Halftone halftone] - &amp;quot;technique that simulates continuous tone imagery through the use of dots, varying either in size, in shape or in spacing&amp;quot;. This technique is used in printing photographic images - usually black-and-white - in newspapers (which may explain Haffaton's black and white livery).&lt;br /&gt;
&lt;br /&gt;
Haffaton may also be a corruption of &amp;quot;half a town&amp;quot; implying that it is a mere shell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Side]]&lt;br /&gt;
[[Category:Capital Side]]&lt;br /&gt;
[[Category:Proposed Canon]]&lt;br /&gt;
[[Category:Real World References]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Judy_Gale%27s_World</id>
		<title>Judy Gale's World</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Judy_Gale%27s_World"/>
				<updated>2013-03-19T01:12:10Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Judy Gale has been comfirmed as not being an Erfworld native, very little is known about the world from where she came.  She might be from the Real World, Stupidworld, or even some other, as yet unidentified, world.  This is an attempt to codify what is known about Judy's World.&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
The world &amp;quot;Kill&amp;quot; is used in place of the word &amp;quot;Croak&amp;quot; and means essentially the same thing.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Year&amp;quot; is a term used to measure a 365 day/turn cycle.  This may be ''exactly'' 365 days or (like the Real World) a 365 day and change period that is referred to as 365 days for convienvence purposes and results in a Leap Year.&lt;br /&gt;
&lt;br /&gt;
A place called &amp;quot;Kansas&amp;quot; exists, which implies the existence of the native indian tribe for which the place in the United States of America was named, possibly implying the existence of the USA or a very similar equivalent thereof.  It is flat, windy and smells like pig boop.  It contains rural areas, implying the existence of other areas, such as urban sites.&lt;br /&gt;
&lt;br /&gt;
Her use of the word 'Boop' indicates that, like Parson Gotti, certain aspects of her speech are censored.  However, by the time of her disappearance, she had not achieved (or been granted) the ability to circumvent this limitation.&lt;br /&gt;
&lt;br /&gt;
Judy Gale is the same size as Jillian, Wanda and other Erfworld [[Men]], and thus is smaller than [[Parson Gotti]].&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
If Judy is 'normal' sized for humans of her world, (and has not been changed/altered in order to make her the same size) this likely means that she does not come from Stupidworld.  However, as there have been no size comparisons between Erfworlders and Real Worlders, she could come from the Real World, or from some other.  If she is from the Real World, this would mean that Stupidworlders are larger than Real Worlders.&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Judy_Gale%27s_World</id>
		<title>Judy Gale's World</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Judy_Gale%27s_World"/>
				<updated>2013-03-19T01:08:48Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Judy Gale has been comfirmed as not being an Erfworld native, very little is known about the world from where she came.  She might be from the Real World, Stupidworld, or even some other, as yet unidentified, world.  This is an attempt to codify what is known about Judy's World.&lt;br /&gt;
&lt;br /&gt;
=Proposed Canon=&lt;br /&gt;
&lt;br /&gt;
The world &amp;quot;Kill&amp;quot; is used in place of the word &amp;quot;Croak&amp;quot; and means essentially the same thing.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Year&amp;quot; is a term used to measure a 365 day/turn cycle.  This may be ''exactly'' 365 days or (like the Real World) a 365 day and change period that is referred to as 365 days for convienvence purposes and results in a Leap Year.&lt;br /&gt;
&lt;br /&gt;
A place called &amp;quot;Kansas&amp;quot; exists, which implies the existence of the native indian tribe for which the place in the United States of America was named, possibly implying the existence of the USA or a very similar equivalent thereof.  It is flat, windy and smells like pig boop.  It contains rural areas, implying the existence of other areas, such as urban sites.&lt;br /&gt;
&lt;br /&gt;
Her use of the word 'Boop' indicates that, like Parson Gotti, certain aspects of her speech are censored.  However, by the time of her disappearance, she had not achieved (or been granted) the ability to circument this limitation.&lt;br /&gt;
&lt;br /&gt;
Judy Gale is the same size as Jillian, Wanda and other Erfworld [[Men]], and thus is smaller than [[Parson Gotti]].&lt;br /&gt;
&lt;br /&gt;
=Speculation=&lt;br /&gt;
&lt;br /&gt;
If Judy is 'normal' sized for humans of her world, (and has not been changed/altered in order to make her the same size) this likely means that she does not come from Stupidworld.  However, as there have been no size comparisons between Erfworlders and Real Worlders, she could come from the Real World, or from some other.  If she is from the Real World, this would mean that Stupidworlders are larger than Real Worlders.&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	<entry>
		<id>http://erfworld.com/wiki/index.php/Quotes:_Magic</id>
		<title>Quotes: Magic</title>
		<link rel="alternate" type="text/html" href="http://erfworld.com/wiki/index.php/Quotes:_Magic"/>
				<updated>2013-03-18T04:39:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jszellmer: /* Carnymancy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsimprovement|Quotes. Citations. Everything.&amp;lt;br&amp;gt;Status: Starting IPTSF.&amp;lt;br&amp;gt;I would request that anyone else contributing to this limit it to quotes on how magic works for now, rather than things that just have the word magic in them (eg. &amp;quot;So... magic, right?&amp;quot;)}}&lt;br /&gt;
&lt;br /&gt;
{{ImageStackRight|245|&lt;br /&gt;
{{crop|450|24|675|345|LIAB 22.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
Quoted statements about the various forms and branches of magic.&lt;br /&gt;
&lt;br /&gt;
''Next quote to be pulled from'': [[IPTSF Text 32]]&lt;br /&gt;
&lt;br /&gt;
note to self: Pull quotes from [[TBFGK 38a]] later; basics of magic, classes &amp;amp;c.&lt;br /&gt;
&lt;br /&gt;
=General=&lt;br /&gt;
*&amp;quot;He told me that Casters are Commanders, and can lead stacks, but they almost never do. Casters are too rare and valuable to risk, and they give no leadership bonus to the stack anyway. Only Warlords have leadership. Makes sense. Except for certain exceptions. Like, say... the bonus those golems get if they're led by a Dirtamancer. Or the huge one to Uncroaked units being led by a Croakamancer(!).&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson's Klog, [[TBFGK 84a]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Casters can also spend juice, doing most things casters do: make scrolls, items, golems, uncroak, turn Schmuckers to gems (or vice versa but that doesn't cost juice), upgrade units, etc.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, on off-turn actions, [[LIAB 33a]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Okay, you said you can cast in the Magic Kingdom, right?&amp;lt;br&amp;gt;&lt;br /&gt;
:Yes...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson &amp;amp; Sizemore, [[LIAB 45]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Ahead and below, the target threw some Shockmancy bolts up at them. The defense was automatic. Not only were there no casters there to direct the stored spells, but there were apparently no commanders of any kind in the city.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jillian, on tower defenses, [[LIAB Text 43]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Wanda said she thought it was a whole mess of different magicks, what'd she say... Shockmancy, obviously. Rhyme-o-mancy because it rocked out. Carnymancy because it made big flashes and sometimes could make things disappear (he never could do it on purpose, though). And what else? Changemancy? He looked at the hammer closely. There might be a lot more he could do with it besides taming dwagons, which was... Date-o-mancy, he guessed?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Stanley, on the Arkenhammer, [[LIAB Text 44]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;He had not actually crossed the threshold to Master class, but that could happen any time a caster gained powerful new insight into his discipline or major class.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore, on Class vs Level, [[LIAB Text 45]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The Arkendish's feel was all over that Turnamancy spell.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Rachel, on the feel of a spell, [[LIAB Text 53]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;N'they're like archers; they'd be able to take shots at me any time.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, on caster attacks, [[LIAB 71]]&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Each discipline of magic has its own special insight into cosmic truths.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 1]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;A ball of juice formed between her outstretched fingers. The hoboken is the basic offensive spell known to almost all casters at the time they pop.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 5]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Wanda snorted, but then had to admit casters can't actually see one another's discipline.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 11]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;It was not offensive; she could cast it before Goodminton broke alliance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on a Dirtamancy scroll that modified the tower, [[IPTSF Text 20]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;It had been as effective as her effort at Rhyme-o-mancy, but it left her no better understanding of what she had cast.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on casting outside her discipline, [[IPTSF Text 20]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Delphie immediately leveled up to 5, and her spells became that much more potent.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 20]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The combination of Jack’s Foolamancy, Orwell’s Lookamancy, and Marie’s Predictamancy allowed Faq to remain off the enemy’s maps. That system was pretty good, but not perfect. It could be overwhelmed.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jillian Banhammer, [[IPTSF Text 32]]''&lt;br /&gt;
&lt;br /&gt;
=Elements=&lt;br /&gt;
*&amp;quot;Here was a complicated bit of Matter. Once it had possessed Life and Motion, but those had been taken away from it. And though only the Titans could restore Life to it, she could give it Motion again, once she had the juice.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on the body of a croaked scout, [[IPTSF Text 5]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The three Elements were created equal. Are you a Titan, to say otherwise?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 15]]''&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
*&amp;quot;Life magic, Wanda. Croakamancers don't use it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Olive Branch, disparaging a Croakamancer, [[IPTSF Text 15]]''&lt;br /&gt;
&lt;br /&gt;
==Motion==&lt;br /&gt;
*&amp;quot;This unit has Motion, and that is something a Hippiemancer would know nothing of.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, disparaging a Florist, [[IPTSF Text 15]]''&lt;br /&gt;
&lt;br /&gt;
==Matter==&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
==Hocus Pocus==&lt;br /&gt;
===Findamancy===&lt;br /&gt;
===Predictamancy===&lt;br /&gt;
*&amp;quot;Marie, of course, had told her many times that she had Predicted the fall of her side, the kingdom where she and Wanda had served. But when it came to explaining how the fall had happened, how she and Wanda both had escaped destruction in different ways, she wouldn't budge.&amp;lt;br&amp;gt;&lt;br /&gt;
:'It all got cloudy,' was all she would really say. 'It happens. I saw it would come and I wonned my Rulah. But when it came it all got cloudy, I don't know.' &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Janis &amp;amp; Marie, [[LIAB Text 37]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Thinkamancers understood intuition to be a form of natural Predictamancy, in which a unit can dimly perceive its Fate on a subconscious level.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[LIAB Text 38]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Shouldn't you know?&amp;lt;br&amp;gt;Oh I should, yes. But turns like this, they come up time to time and everything afta is cloudy. Something has to get decided today, Sizemore. Fate will go fowad from there.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore &amp;amp; Marie, on the clarity of Predictions, [[LIAB Text 45]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;It’s a complicated subject, Wanda. Predictamancy... You know, dear? There are rules we don’t discuss. About...what we don’t discuss.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Delphie Temple, [[IPTSF Text 3]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Wanda, the reason that Predictamancers do not say everything we know is not because it would change the future, but because it usually will make it longer and more painful to reach those future outcomes. The less you know about what is to come, about your Fate, then the easier it will be for you to get there, the less... you and others will have to suffer, to lose.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Delphie Temple, [[IPTSF Text 9]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Delphie looked at her Overlord and squinted a bit, examining him. Wanda could sense that she was using a kind of magical sight like her own Croakamancy senses. She'd asked Delphie a raft of questions about Predictamancy in correspondence from the road, as they'd worked out this plan. She knew Delphie was now intuiting something about Father's near-term outcomes.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 19]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Somewhere in those notes in her satchel, there was a brief explanation of how Predictamancy worked in combat. It amounted to the caster using her juice to see things happen a second or two ahead, so that she could aim where the enemy would be, and to move where the enemy's return blows and arrows would not land.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 20]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Most importantly to this plan, a Predictamancer could know whether or not a shot or blow she was about to initiate would be a hit. If it wouldn't, then she simply did not take the shot.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 20]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Only one magic blast struck Fritz's shield. Delphie sidestepped the others as necessary, still casting in a kind of concentration trance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on a Predictamancer in battle , [[IPTSF Text 20]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Not everyone walking these halls has a purpose. I cannot make Predictions about every unit, or commander, or even every ruler.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Delphie Temple, [[IPTSF Text 24]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;It was the only way Goodminton could survive you.&amp;lt;br&amp;gt;&lt;br /&gt;
::You don't know that. You never Predicted that.&amp;lt;br&amp;gt;&lt;br /&gt;
:No. I can't. Fate doesn't care about us. That's the terror of it; we have no Fate. The world doesn't care if we live or not. Only about you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Delphie &amp;amp; Wanda, on who has Fate, [[IPTSF Text 24]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;However much Faq wanted to avoid crossing paths, it was inevitable. Battlespace determinations were Natural Predictamancy. She would be spotted by the enemy and allow them an encounter of some sort, all too close to her own territory.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jillian Banhammer, [[IPTSF Text 27]]''&lt;br /&gt;
&lt;br /&gt;
===Mathamancy===&lt;br /&gt;
*&amp;quot;Mathamancy is what, again? Analyzing probabilities... predicting outcomes?&amp;lt;br&amp;gt; Yes, and the raw calculations of that work.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson &amp;amp; Sizemore, [[TBFGK 54]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;CharlsNChrg: Tell me the odds that learning what happened to my Archons right now will be worth giving up those calculations in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
:LordHamster: ...&amp;lt;br&amp;gt;&lt;br /&gt;
:LordHamster: I don't know if this thing can even DO a calculation like that. Predicting the future?&amp;lt;br&amp;gt;&lt;br /&gt;
:CharlsNChrg: Try it.&amp;lt;br&amp;gt;&lt;br /&gt;
:LordHamster: Fine.&amp;lt;br&amp;gt;&lt;br /&gt;
:LordHamster: I'll be damned.&amp;lt;br&amp;gt;&lt;br /&gt;
:LordHamster: It says there's all of a 4% chance it's worth taking my deal, even after spending this calculation.&amp;lt;br&amp;gt;&lt;br /&gt;
::[...]&amp;lt;br&amp;gt;&lt;br /&gt;
:LordHamster: Teaching me that my bracer can make sophisticated predictions about the future? Priceless.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Charlie &amp;amp; Parson, [[First Intermission 39]]&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The dice describe the world. They don’t determine it. A Mathamancer can tell you how many dice will be rolled, how many points’ll be lost when you’re wounded. He’ll tell you what’ll probably happen, and possibly happen, and what can’t happen.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Clay Dice, [[IPTSF Text 7]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Mathamancy deals with real Numbers.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Clay Dice, [[IPTSF Text 8]]''&lt;br /&gt;
&lt;br /&gt;
==Spookism==&lt;br /&gt;
===Turnamancy===&lt;br /&gt;
*&amp;quot;Having a Turnamancer reduced the production of an heir by twenty turns, and with funds coming in from Transylvito, Vanna was able to boost Otoh and Kibo's production drastically.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jillian, [[First Intermission 49]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;That level 6 Jitterati warlord, Duncan Scone, was now her best fighter. Vanna had done some good work to turn him, but the dungeon didn't much interest Jillian. Vanna didn't really know how to play right.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jillian, [[First Intermission 49]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You okay?&amp;lt;br&amp;gt;&lt;br /&gt;
::Yes. That was just like, whoa. Intense. You know?&amp;lt;br&amp;gt;&lt;br /&gt;
:How's your juice?&amp;lt;br&amp;gt;&lt;br /&gt;
::Low. That spell cost two turns' worth, basically.&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jillian &amp;amp; Vanna, on KingWorld, [[LIAB 22]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Can't move to other hexes (because of zero move, exceptions possible using Turnamancy).&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, [[LIAB 33a]]''&lt;br /&gt;
&lt;br /&gt;
*Next turn, when the Turnamancer had juice, she would be able to cast a mass spell that should convert half these prisoners to Faq units. The rest could be worked on in future turns.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Vanna, [[LIAB Text 43]]''&lt;br /&gt;
&lt;br /&gt;
===Dollamancy===&lt;br /&gt;
*&amp;quot;Tell me about that. Where do changes of clothes come from?&amp;quot; [...]&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;quot;Well, it's Dollamancy, Lord,&amp;quot; said Maggie, looking up at him. [...] &amp;quot;This particular 'outfit'... I would call it 'raiment'... came from the Magic Kingdom. The helm was made by one of our new Twolls.&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;quot;Yeah, how do Twolls do that? Bogroll made my armor, and he put the sword together. This new guy Zhopa just made me a picnic basket.&amp;quot; [...]&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;quot;Twolls have the 'fabrication' special, which is a form of natural Dollamancy. Units with that ability can make small nonmagical items, usually armor and equipment. I understand that the next Twoll we pop will be assigned to the stables as a smith and saddlemaker.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:Parson nodded. &amp;quot;But the rest of the clothes were from an actual Dollamancer?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;quot;Yes, his name is Ken.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson &amp;amp; Maggie, [[First Intermission 25]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;What about these symbols?&amp;quot; Parson slapped his chest plate. &amp;quot;My Hamstard crest and Wanda's skull emblem, and the Stanley posters. That's all Dollamancy, too?&amp;quot;&amp;lt;br&amp;gt;&amp;quot;The emblems are called 'livery,' Lord. And yes, that is a common form of natural Dollamancy. New units pop bearing the livery their Ruler desires. Twolls can fabricate items which bear their master's livery. And when a caster creates another unit, as in golem-making or uncroaking, the caster sets the livery and other features of the unit's appearance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson &amp;amp; Maggie, [[First Intermission 25]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;With a Dollamancer to heal the Cloth Golems and a Healomancer for the rest...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Ossomer, [[LIAB 4]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;There are different applications of Dollamancy. Lady Shortcake was fond of fashioning cloth golems. She was very imaginative.&amp;lt;br&amp;gt;&lt;br /&gt;
:Precious, puffy-looking animals. The hit of the parade. And when she wasn't doing that, she was always designing new raiment for the changing fashions at court!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Cubbins &amp;amp; Ace, [[LIAB Text 30]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, there's a lot you can do in Dollamancy. It's fabrication with a motion element, right? If we want.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Ace Hardware, [[LIAB Text 30]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Dollamancy is Fate magic, so I know something about that.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Ace Hardware, [[LIAB Text 30]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Ace stroked his chin, contemplating the King's potential as a combatant. &amp;quot;Start with your weapon, I guess. May I?&amp;quot;&amp;lt;br&amp;gt;Slately put the Royal Scepter of Jetstone in the hands of a non-Royal caster without a moment's hesitation. It was a mark of his seriousness of purpose. But he did cringe as Ace began to take it apart.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Ace &amp;amp; Slately, on repurposing existing items, [[LIAB Text 48]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I'm thinkin' just defense for these, Cubbins.&amp;lt;br&amp;gt;&lt;br /&gt;
::Yeah, me too.&amp;lt;br&amp;gt;&lt;br /&gt;
:I'm just doin' blasts. You cover the tricky-fooly stuff, okay?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Ace &amp;amp; Cubbins, [[LIAB 69]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;As he modded the Royal Scepter, it dawned on Ace that he had become accustomed to working in cloth — weaving and cutting and shaping it to another Dollamancer's specifications.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Ace Hardware, [[LIAB Text 54]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, the cloth golems will be much stronger with my bonus.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Ace Hardware, [[LIAB 93]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I don't have a lof of time, Cubs. But I can definitely... mff... add one feature to this puppy. Gonna call it &amp;quot;an autopilot.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Ace Hardware, [[LIAB 99]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Upon claiming it, she’d imposed Goodminton’s livery on it by natural Dollamancy, reluctantly changing the black to slate blue. But on a whim, she kept just one of the pink flowers, offset in a patch of white.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on clothing, [[IPTSF Text 7]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Olay,&amp;quot; she said, casting the minor Dollamancy spell that Teddy had taught her. The wrinkles in each piece went smooth, as the garment was restored to its new-turn condition.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 23]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The Dollamancer had modified her old riding gloves into long, chamois evening gloves with stealthy riding grips sewn into the palms. Her clunky boots he'd turned into shiny black thigh-highs topped with lace, but still reinforced in the feet and ankles for combat riding.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on a Dollamancer modifying existing clothes, [[IPTSF Text 23]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;It stayed right in place via the natural Dollamancy (or was it natural Hat Magic?) of just belonging there.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on Wanda's jaunty hat, [[IPTSF Text 23]]''&lt;br /&gt;
&lt;br /&gt;
===Weirdomancy===&lt;br /&gt;
*&amp;quot;Weirdomancers can cancel a flyer's special to make it fall (or make a non-flyer fly, then dispel it and cause a fall).&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, [[LIAB 33b]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;[...] to hiring a Weirdomancer to try to make the Gumps grow radishes in their branches, [...]&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[LIAB Text 55]]''&lt;br /&gt;
&lt;br /&gt;
==Stuffamancy==&lt;br /&gt;
*&amp;quot;How would you make a magic blanket?&amp;quot; Parson asked, gnawing on a heel of the rye loaf. &amp;quot;If you wanted one?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
::Sizemore looked at Maggie, who was nibbling cheese, and spoke up. &amp;quot;That's Stuffamancy. Really versatile magic. Weapons, armor, tools... Stuffamancers just imagine it and conjure it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;quot;Conjure as in make it?&amp;quot; Parson said with his mouth full. &amp;quot;Create it? Or summon it from somewhere?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
::Sizemore leaned forward excitedly, rocking a little as he spoke. &amp;quot;That's a great question, Warlord. There's a big debate about that, getting right down to the level of 'what is magic?' and 'what is stuff?' Some Casters think they're the same thing, and that Stuffamancy proves it. But even the Stuffamancers don't agree about that.&amp;quot;&lt;br /&gt;
:::''Parson &amp;amp; Sizemore, [[First Intermission 28]]''&lt;br /&gt;
&lt;br /&gt;
===Dirtamancy===&lt;br /&gt;
*&amp;quot;... Sizemore can dig through solid rock, it's cool to watch.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, [[TBFGK 77a]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Hav- Having a Dirtamancer in your city when you upgrade it reduces the cost by a lot,&amp;quot; he began.&amp;lt;br&amp;gt;&lt;br /&gt;
::Parson tried to see where this was going. &amp;quot;Okayyyy...&amp;quot;&lt;br /&gt;
:&amp;quot;But it means the Dirtamancer sets the appearance, the shape of things... and the livery.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore &amp;amp; Parson, [[First Intermission 25]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;At the end of the pavement, he frowned at a spot where the squares were sinking into the softer ground. Drawing his index finger over the pathway's edge, he spent a little juice to fix it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore Rockwell, [[LIAB Text 1]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Dirtamancy was among the most rare and useful disciplines [in the Magic Kingdom]. Everyone needed a wall built, a garden tilled, a well dug, a foundation excavated. There were no city sites; construction was a manual industry.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore Rockwell, [[LIAB Text 1]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Can you tunnel?&amp;lt;br&amp;gt;&lt;br /&gt;
::Tunnel.&amp;lt;br&amp;gt;&lt;br /&gt;
:Yeah, can you?&amp;lt;br&amp;gt;&lt;br /&gt;
::Well, yes.&amp;lt;br&amp;gt;&lt;br /&gt;
:Good. Now can you tunnel under Portal Park, all the way from our portal to the one that goes to Spacerock?&amp;lt;br&amp;gt;&lt;br /&gt;
::I... ''can.''&amp;quot;&lt;br /&gt;
:::''Parson &amp;amp; Sizemore, [[LIAB 45]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Without word or ceremony they lifted, and Jillian willed the city razed. With a great swirl of sparkling natural Dirtamancy, and a tinny crashing sound, Progrock turned to dust and rubble below them.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jillian, razing Progrock, [[LIAB Text 43]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Touching the spade to the grass of Portal Park put Sizemore directly in touch with Erfworld. He sensed the physical world in deep, primal ways which he found difficult to convey to other casters. Even Changemancers and Dittomancers would stare at him blankly when he described it, though they too practiced forms of Stuffamancy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore Rockwell, [[LIAB Text 45]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;He could feel the ground feeling him, pulling him down, pushing up on the soles of his feet as he lifted each leg to walk. In the soil below, rocks sat immersed in the cold mud. Their whole surface touched it, in all dimensions at once. Sizemore could feel this contact as if the pebbles were his own toes and fingers&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore Rockwell, [[LIAB Text 45]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Sizemore's mind slid away, down below his feet, to his other self. The strata, the stresses, the peace of land at rest, he understood them that way: as if they were parts of his own body. The ground could be comfortable and sedate, like a tired person feels when lying on onsic a soft mattress. Or it could be awkward, unsustainable, like a man trying to lean on a jagged stump, or sleep upside down on a stone staircase. The land in the Magic Kingdom was deeply, permanently at rest.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore Rockwell, [[LIAB Text 45]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;This body analogy described something he had always intuited about the land. But only since his link with the Lady Firebaugh did he think of it consciously. His entire mental frame for visualizing his discipline had been reworked on that day. A hundred turns later, he was still reconsidering the fundamentals of his craft. [...] Between the volcano link-up and his three recent levels (two from traps and combat, one from all of the city rebuilding), Sizemore was now a greater Dirtamancer than he ever imagined he could become. He had not actually crossed the threshold to Master class, but that could happen any time a caster gained powerful new insight into his discipline or major class. The body analogy wasn't quite enough to push him past that mark; he was still missing something. But for the first time in his life, he felt pretty sure that he would get there.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore Rockwell, [[LIAB Text 45]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;It felt strange and dirty, tingling with a magic she had barely even thought about.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on the magical feel of a Dirtamancy scroll, [[IPTSF Text 19]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The tower rose indeed, far higher into the sky than it had stood before. Stone blocks and tiles sprang from nothing, widening the platform upon which they stood.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on a Dirtamancy scroll modifying a tower, [[IPTSF Text 20]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;When she'd boosted the tower, a few such nice little changes in design, decor, and accouterments had crept in from her mind's eye.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 24]]''&lt;br /&gt;
&lt;br /&gt;
===Changemancy===&lt;br /&gt;
===Dittomancy===&lt;br /&gt;
*&amp;quot;Yes, and a Dittomancer doubling leadership and specials... duplicating surviving units... I see.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Ansom, [[LIAB 4]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;And double those arrows, Caster.&amp;lt;br&amp;gt;&lt;br /&gt;
:Double 'em? Double 'em! I'll quadruple 'em.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jetstone Warlord &amp;amp; Lloyd, [[LIAB 8]]''&lt;br /&gt;
&lt;br /&gt;
*'''For the duplication of an actual unit, see: ''[[LIAB 79]]'''''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Doubles don't leave a body.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Tramennis, [[LIAB 88]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;When Jetstone's next turn starts, you will vanish.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Charlie, to the Slately-ditto, [[LIAB 89]]''&lt;br /&gt;
&lt;br /&gt;
==Eyemancy==&lt;br /&gt;
*&amp;quot;This [[eyebook|item]] works on &amp;quot;Eyemancy.&amp;quot; Which covers &amp;quot;Lookamancy&amp;quot;, &amp;quot;Thinkamancy&amp;quot;, and &amp;quot;Foolamancy.&amp;quot; And it uses all three of those.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, [[TBFGK 35]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The Eyemancers may be our single most valuable asset, above even the Arkenhammer. Ordering them linked was... the shrewdest thing I've ever known Stanley to do. They created the Eyebooks. They give us unmatched communications and intelliegence. When Stanley sees you have tampered with their functioning...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[TBFGK 47]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Spells are trickier. Most can't be cast unless there are enemy units in the same hex/city, but some like Lookamancy and Thinkagrams can be cast anytime.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, on off-turn actions, [[LIAB 33a]]''&lt;br /&gt;
&lt;br /&gt;
===Lookamancy===&lt;br /&gt;
*&amp;quot;Well, yes! I mean for a unit that is... that is moving, time passes normally, but not relative to units in other hexes. A Lookamancer tracking the movement of that unit may see it move much faster in their time. The time in their hex.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore Rockwell, [[First Intermission 29]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;What the enemy brings you, you usually don't know until they're on you. But here, we've got the count. We know just what we're facing. It's like having a Lookamancer for once.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Pom Fritz, on having a roster of units in the area, [[IPTSF Text 20]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Jillian knew that Lookamancy could be time-consuming, especially when an intruder might be veiled, and she respected his devotion to his Duty.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jillian Banhammer, on Brother Orwell, [[IPTSF Text 32]]''&lt;br /&gt;
&lt;br /&gt;
===Thinkamancy===&lt;br /&gt;
*&amp;quot;Not entirely unwitting. Nor entirely controlled. It's... complex.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[TBFGK 41]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;We control her, though. So just make her write the message. Right?&amp;lt;br&amp;gt;The control is subtle, Warlord. Suggestions, perceptions, emotions... not commands.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson &amp;amp; Wanda, [[TBFGK 41]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;What is this link up?&amp;lt;br&amp;gt;&lt;br /&gt;
:: *sigh* It's a trick that only Thinkamancers can perform. A caster's will is subsumed into a... kind of psychological alloy with the Thinkamancer. The joint mind they form can cast spells no single caster can even comprehend.&amp;lt;br&amp;gt;&lt;br /&gt;
:The downside being that the casters lose their will...&amp;lt;br&amp;gt;&lt;br /&gt;
::Their sanity... their individuality... It's a risky and fragile spell, especially with three. Four can't even be done. Talking to them as individuals can break that spell, Parson. That may croak the casters. Or leave them useless. Or, have no effect.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson &amp;amp; Sizemore, [[TBFGK 54]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;These kinds of spells rely on the subject. Suggestions can make her inclined to do things... such as lead recklessly, disobey orders. She provides her own reasons for these choices.&amp;lt;br&amp;gt;&lt;br /&gt;
::Which she is doing!&amp;lt;br&amp;gt;&lt;br /&gt;
:Yes. But those are things she is inclined to do anyway.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore &amp;amp; Wanda, [[TBFGK 64]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Suggestions like 'turn sides' or 'ignore enemy forces' may be too hard for her to rationalize, and cause her to break the spell.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore Rockwell, [[TBFGK 64]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;There are things she will not do.&amp;lt;br&amp;gt;&lt;br /&gt;
::Okay, but... like ''what?''&amp;lt;br&amp;gt;&lt;br /&gt;
: *sigh* She won't fight for someone she hates. Nor harm someone she loves.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda &amp;amp; Parson, [[TBFGK 66]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The spell ''compells'' [''sic''] you to seek a reason.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jaclyn, [[TBFGK 67]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;But when such a spell breaks, there is a kind of backlash. A cord which snaps. A good Thinkamancer can protect herself from damage. Had I been the caster, the object of the spell would have borne the brunt of it. This would likely have croaked the unit or left it incapacitated.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[TBFGK 84]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Incredibly useful, incredibly scary magic. We got into spells, communications, suggestions... and then she mentions &amp;quot;Natural Thinkamancy.&amp;quot; Innate magic. Like how some units fly and some dig... that's &amp;quot;Natural Magic.&amp;quot; When scouting units send back intel, that's Natural Thinkamancy. But apparently so is following the Tool's orders. All units are subject to Natural Thinkamancies: Obedience, Loyalty, Duty, and others.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, [[TBFGK 84a]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The Arkendish affords him a command of Thinkamancy I cannot match.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[TBFGK 88]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;There is a feeling. You may no longer notice it. But think of the first spell you ever cast. When you cast within your disclipline, there is a sense of warmth, comfort, familiarity. I want you to relax, and recall that feeling. Find the feel of your discipline, and step inside it. Lose yourself to it. Become your function.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, on forming a link-up, [[TBFGK 135]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;All right, I'll need a master-class Thinkamancer to unravel this link. More than one, preferably.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Janis Atlantis, on breaking a link-up, [[TBFGK 140]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;[The veil] worked because Bogroll already resembled you in most important aspects. Thinkamancy works similarly, on the mind to which it is applied. The changes it makes are remarkably small and subtle. It cannot turn a dullard into a genius, or a mouse into a maniac.&amp;lt;br&amp;gt;&lt;br /&gt;
::Or a hamster into a pit bull... Right, so if I thought of this. If I did this...&amp;lt;br&amp;gt;&lt;br /&gt;
:Then some very great part of you wanted to. The spell only nudged it forward.&amp;quot;&lt;br /&gt;
:::''Maggie &amp;amp; Parson, [[TBFGK 148]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;It's utterly fascinating, casting from a link. I just... understand the spell so clearly.&amp;quot; According to Maggie, a two-caster linkup was a less risky and drastic thing than three, especially when done voluntarily. In it, the Thinkamancer's function was something like &amp;quot;cognitive copilot,&amp;quot; managing the other caster's mental functions, focusing his attention and boosting his energy to achieve better results than the caster could alone. And it had worked. Their side got a better capital out of it than if Sizemore had upgraded the city by himself. The link was easily broken afterward, and neither of them seemed to suffer any harm.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore &amp;amp; Maggie, on linking, [[First Intermission 26]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;And it was very little risk. In our earlier link, we discovered a strong rapport. Such mutual trust can make the process a great deal easier.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, on linking, [[First Intermission 26]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Speaking or shouting the command will work, Lord,&amp;quot; said Maggie, lurching a bit as she rounded the remains of the picnic and walked up beside him. Though he was not completely steady himself, he offered his right elbow and she grabbed it gratefully. &amp;quot;Not be- because they understand Language, but because it hhhelps you frame the intent in your mind. You see. Experienced-&amp;quot; she swallowed hard, or possibly hiccupped. &amp;quot;Excuse me. Experienced commanders can command stacks with few or no words. When you understand your command, the unit will. Yet another fo-horm of natural Thinkamancy, Lord.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[First Intermission 32]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Jack, do you remember what you did... to project the battle table... when you were linked up?&amp;lt;br&amp;gt;&lt;br /&gt;
:I remember doing it, Lord. But I don't remember how. If that makes sense.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson &amp;amp; Jack, [[First Intermission 38]]&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;As she soared over the rushes, she felt the tickle of an incoming Thinkagram.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jillian, [[First Intermission 41]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'''What did the Arkendish do?''' Many things, most of them connected to Thinkamancy. Charlie could handle an unlimited number of Thinkagrams, and extend some of his abilities to his personal Archons in the tower. Any commander in the world could get those Archons' attention by concentrating hard enough, for long enough. This could take hours or even days, but Charlescomm would establish contact eventually. This allowed him to hire out to any side or barbarian in the world, and probably provided him more revenue than mercenary work. He was the telecom giant of Erfworld. This was the main thing he used the Arkendish for, but guessing its other powers was a favorite topic for the Archons.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, [[First Intermission 46]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Natural Allies know the will of their tribe’s Chief or Chiefs by Natural Thinkamancy, even from other hexes.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Vurp, [[LIAB Text 4]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Doombats typically had a range of twenty hexes or so for scouting, but a Thinkamancer extended that range indefinitely.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Don King, [[LIAB Text 5]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;For the juice cost of a Thinkagram, Bunny could link him to one of their views, just like he was in the area himself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Don King, on Doombats, [[LIAB Text 5]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Among these were over eight thousand speaking units, any one of whom could request Maggie's attention via intense concentration. Similarly, she could reach out to these units herself, to relay orders or request status.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[LIAB Text 13]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Some (mercifully subconscious) part of Maggie's mind was always sorting and prioritizing the incoming and outgoing messages, making little decisions which added up to bigger ones. That was at the quietest of times. Before and during a major battle, it was more than she could fully process, more than she had the juice for. However structured and competent her mind might be, she was still only an Adept class Thinkamancer. Even a Mastermind would be taxed under these conditions.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[LIAB Text 13]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She spent a tiny bit of juice to confirm the existence and status of the major units there, but did not open a Thinkagram.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[LIAB Text 13]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Jillian thought maybe the Thinkagram connection was broken, but she hadn't felt the usual little pop.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jillian, [[LIAB Text 17]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;So, what? You can just mind-control your Ruler whenever he makes a decision you don't like?&amp;lt;br&amp;gt;&lt;br /&gt;
: No. Only when I am certain he is wrong.	 And, in fact, it involves great personal risk...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson &amp;amp; Maggie, [[LIAB 33]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bunny, when the battle starts I want you to send that bat's view to everybody in here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''King Don, [[LIAB 34]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Little lanterns in Maggie's mind kept blowing out, in ones, twos and threes. The dwagon units, being harvested. And some of the riders, impacting the ground and ceasing to exist (at least, as Gobwin Knob units she had to manage).&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[LIAB Text 38]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Everyone else imagined Thinkamancy as a set of discrete capabilities: &amp;quot;relay a command&amp;quot; or &amp;quot;plant a suggestion&amp;quot; or &amp;quot;send a two-way visual/audible Thinkagram.&amp;quot; They were meant to think of it that way. So long as that was the perception of the discipline, then its fundamental powers could stay largely unknown, untapped, and uncalled-upon.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[LIAB Text 38]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Thinkamancers were aware of certain magical truths for which, quite intentionally, there were no words in Language.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[LIAB Text 38]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;For example, a Thinkagram was not one type of spell. There was a spectrum, from which a Thinkamancer would choose one or more bands to communicate within. To someone without a sensitivity to this spectrum, it would be impossible to describe the advantages and capabilities of each, but many of those capabilities went entirely unused, except by Thinkamancers themselves. A warlord would only call for one of a short list of communiques: speech, orders, pictures and sounds. But he would not, for example, ask to communicate and compare his own intuition with that of an allied commander in the field. &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[LIAB Text 38]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Thinkamancers understood intuition to be a form of natural Predictamancy, in which a unit can dimly perceive its Fate on a subconscious level. To a Thinkamancer, intuition was as communicable as speech or emotion or the underlying intentions of orders. It could be sent and received, combined and multiplied, and manipulated.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[LIAB Text 38]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;There were many other such hidden mechanics. There were mental senses which could not even be described to a non-Thinkamancer. The most important of these was the ability to sense Grandiocosmic Strings, the conduits of all magic power in Erfworld.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[LIAB Text 38]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Only Thinkamancers even knew they existed. A Thinkamancer could feel out the G-Strings of the world, and vibrate upon them by plucking. That was how a Thinkagram was sent, and so much else. Each unit had its own individual G-String, which had many uses.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[LIAB Text 38]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;This was what Maggie had been doing for several minutes. Putting little notches in her G-String. It was a coded message, passive, and costing no juice. Any Thinkamancer who plucked her would find this note in her G-String. &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[LIAB Text 38]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;He found himself staring up at the springmount, wondering if he should get up and tune it again. This one was modeled on a gwiffon, made of Thinkamancy-polarized Stuff and imprinted with Signamancy in bright yellow. It was centered on a single strong coil of steel anchored deeply into the ground. The mount shape was neither fanciful nor accidental. One used this instrument as a surrogate mount, climbing upon it and building up a physical oscillation of the proper frequency to detect and study the Thinkamancy of orders. The intent of a commander in issuing an order to a non-speaking unit, or of a Ruler in issuing an order to a remote field unit, was one of the most interesting forms of natural Thinkamancy, Isaac felt.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Isaac, [[LIAB Text 40]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;G-strings vibrated on different frequencies, and would cancel or amplify each other across predictable distances. Before Isaac had built these devices, a Thinkamancer had to walk around until his head was in a place of amplification, then hold still.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Isaac, [[LIAB Text 40]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;But staying within one node deprived the observer of important perspective, much in the way that closing one eye caused a loss of depth perception, or covering an ear made it hard to tell the direction of a sound. It had already been known that two linked Thinkamancers standing in different nodes could detect and send far better than any one caster. Isaac had figured out that one caster switching rapidly between nodes had a similar effect.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Isaac, [[LIAB Text 40]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;He stood up, glancing up the hill to the great Temple. It was also made of polarized Stuff, designed long ago (and modified more recently) as a refuge. Cosmic vibrations couldn't penetrate it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Isaac, [[LIAB Text 40]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;At the top and bottom of the smooth inclined plane were nodes of intuition. One did not get more than a quick glimpse between the two, but that usually would suffice. If not, one could always climb the ladder again. This apparatus had a personal effect on the operator, giving him a glance at his own Fate and perhaps a vague insight or focus or warning.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Isaac, [[LIAB Text 40]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;A tickle upon his brain, then Bunny, Transylvito's spooky Thinkamancer, &amp;quot;Your Royal Highness King Slately of Jetstone, His Royal Highness Don King of Transylvito.&amp;quot; The words were only in his mind; she never spoke aloud.&amp;lt;br&amp;gt;Don's image floated before him, seated as Slately was.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Slately, being contatced by Thinkamancy, [[LIAB Text 42]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Rulers have a natural Thinkamancy which allows them to relay orders to their field units, even without a Thinkamancer. He had an[sic] feel for what was going on with his forces, even sitting there in a chair in his capital's garrison's larder.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Stanley, [[LIAB Text 44]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;In the empty side room, he sat holding his crown in his lap, pauper-like, while time ticked away and his units perished in the dungeons below. He saw their lights in his mind, being extinguished in twos and threes. No-one was leveling. It was clearly an awful rout.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Slately, demonstrating a Ruler's natural Thinkamancy, [[LIAB Text 48]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Maggie,&amp;quot; Stanley said to the air. It was a form of order only a Thinkamancer could follow. &amp;quot;Maggie!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Stanley, contacting a distant Thinkamancer, [[LIAB Text 49]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;There's way too many ways a Thinkamancer can incapacitate me.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, on rushing a stack of Thinkamancers, [[LIAB 67]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;For discretion, Chief Parson. You can break contact at any time.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Isaac, [[LIAB 84]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I will thank you not to... put my Chief Warlord into thinkspace without... my mind on the call!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[LIAB 84]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Maggie, what are you doing? Why are you running in place?&amp;lt;br&amp;gt;I apologize, Lord. I can't spare the attention to alter my... appearance at the moment. I am... physically moving toward your position.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson &amp;amp; Maggie, [[LIAB 85]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The numbers rose as a column, into the millions and billions and more, a silver thread stretching up and away from the peace below. This thread was being drawn up by the system of the world. Thinkamancers knew it as a &amp;quot;Grandiocosmic string.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 1]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Delphie’s last sentence had been delivered in a perfectly friendly and casual tone, but it carried the natural Thinkamancy weight of a direct order.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 2]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The Thinkamancy inherent in giving them commands would have to be so specific to the throat and mouth muscles...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on making uncroaked sing, [[IPTSF Text 26]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;All at once, completely new senses opened up in her head and she was flooded with information. She could see the distant lights of minds, know the numbers and locations and points of units.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on being promoted to Overlord, [[IPTSF Text 26]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Delphie was there in the tower, wounded.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on knowing the status of a distant unit, [[IPTSF Text 26]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;In Wanda's head, Delphie's light went out as well. Gone.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on using Ruler (instead of Croakamancer) senses to detect the death of a unit, [[IPTSF Text 26]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Even as she struggled to comprehend, this brand new part of her mind calmly told her the score. The Garrison had seven Goodminton units left. Four.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on knowing the number of units in her City, [[IPTSF Text 26]]''&lt;br /&gt;
&lt;br /&gt;
===Foolamancy===&lt;br /&gt;
*&amp;quot;Waitwaitwait. Time out. We can ''veil'' our troops?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, [[TBFGK 61]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;There is ''absolutely'' no way to pull this 'veiling' thing, right?&amp;lt;br&amp;gt;&lt;br /&gt;
::No, you need a Foolamancer in–&amp;lt;br&amp;gt;&lt;br /&gt;
:... in the stack you're veiling, right.&amp;lt;br&amp;gt;&lt;br /&gt;
::Yes, and–&amp;lt;br&amp;gt;&lt;br /&gt;
:''And'' we can't do it with the Eyemancers linked up. ''And'' we can't cast on the enemy's turn.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson &amp;amp; Sizemore, [[TBFGK 64]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;We got eleven pairs of warlord eyes here, and he's got thirty or so units. So there's like 300 chances to blow the veil, if he's got one.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Vinny Doombats, [[TBFGK 107]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot; Lord, recall the Foolamancy veil I cast on your lackey. That would not have worked on a gobwin. It worked because Bogroll already resembled you in most important aspects.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[TBFGK 148]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Above the fountain of sparks there appeared a huge, glowing apparition of Stanley the Tool's face, surrounded by bright rays of red and gold, just as he appeared on his new emblem. But these rays were like arrows pulsing outward, outward... go that way, scatter! Whether the archons took the direction literally or not, they knew the big giant head projection was beyond any of their natural Foolamancy abilities, and it certainly had not been part of the rehearsal.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''The narrator, [[First Intermission 7]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You must conserve your remaining juice. What can you do cheaply? A simple displacement?&amp;lt;br&amp;gt;&lt;br /&gt;
:If we use a flash to cover the casting, it ought to do.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda &amp;amp; Jack, [[LIAB 6]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Form a flash mob over the bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
::[...]&amp;lt;br&amp;gt;&lt;br /&gt;
:You are free to cast. The enemy can see nothing else in this hex.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[LIAB 6]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;But [Charlie] had still gone to great risk to give her cover along the way, using veiled Archons to scout out safe routes. These were probably detectable only by a Foolamancer, another Archon, or a lucky/smart Warlord.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jillian, [[LIAB Text 6]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Foolamancy is Eyemancy. By habit and trade, a Foolamancer must look. At all times, the Foolamancer must observe the nouns around him in finest detail and broadest stroke, in a way that other minds do not. Other minds take shortcuts. Other minds construct, telling themselves ''stories'' about what they see, rather than seeing. Foolamancy is therefore only a narrative. To tell a mind it sees something, the Foolamancer must both see the world as it is, and also as it is seen.&amp;lt;br&amp;gt;Staring into the void of that discrepancy is what drives one mad, really.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jack, [[LIAB Text 10]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Hilary and her partner Avril took up a risky blind, directly over the heads of Prince Sammy's leadership stack. They kept the rising sun at their backs, relative to the warlords, and spent most of their juice to shine out their shadows. It was tricky, but worth it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[LIAB Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Habitually, he sought out the lines and dots of the scenery, the little hooks that other minds used to build their idea of the world around them.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jack, [[LIAB Text 21]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Phoebe was made of brick. She was covered in soot. Black and red and gray, matching the colors of her raiment. All in a column, matching her general body size and opacity. She was a chimney on a rooftop, one of many dozens. It was a really good veil. Maybe her best ever. Gold star! The enemy’s minds would not have to reconcile very much with their eyes, and that was the name of the game.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Phoebe, [[LIAB Text 56]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;He was wearing a very good scouting veil; she was very lucky to have spotted him in the tree. But such items are fragile, and this one had been destroyed in the melee.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 5]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Upon the flat landing near the top of the pagoda, an honor guard raised the bells of their banner-hung trumpets and called out a fanfare in brassy harmony. &amp;quot;Blatt, bippa, braaaang... Buh-brang! Buh-braaaang!&amp;quot;&amp;lt;br&amp;gt;[...]&amp;lt;br&amp;gt;Bright flares shot upward from the roof in blazing yellow and green, Faq’s colors. A flock of white doves was released from the eaves.&amp;lt;br&amp;gt;[...]&amp;lt;br&amp;gt;Squads of sharply synchronized soldiers raised their spears in reverent salute to her approach. The steel tips of twoscore spears glinted in the sunlight.&amp;lt;br&amp;gt;[...]&amp;lt;br&amp;gt; Behind the honor guard, in the shade of the upwardly curving rooftop, she could now see a full formal reception. There stood her father and the entire Court. All of Faq’s casters were there, in their humble matching robes. Servants waited in the shadows with teacups and sweetmeats. She recognized the slender Add Hawk, standing right next to big Brother Orwell the Lookamancer. There was Marie LaVraie, the Predictamancer, and Sister Betsy Murgatroyd the Healomancer. The Signamancer, Brother Labeler, stood beside Jack Snipe, their indispensable Foolamancer. Moothfott the Moneymancer stood at the right hand of King Banhammer, of course. Even the lowly and disfavored Shockmancer, Rusty Trombone, was standing off to one side. They all smiled at her serenely as she pulled beside the edge of the tower top. Floating on the cool breeze came the gentle whisper of bamboo flutes.&amp;lt;br&amp;gt;[...]&amp;lt;br&amp;gt;She planted her boots on the worn hardwood, which was littered with yellow rose petals in a trail that led straight to her father the King. There he stood, his great arms crossed in judgment. But his face was smiling proudly, as if to say “All is forgiven, welcome home.”&amp;lt;br&amp;gt;[...]&amp;lt;br&amp;gt;Her boots clomp-clomped over the flower petals.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, describing the range of sights, sounds, set pieces and units types &amp;amp; individuals that Jack Snipe could create, [[IPTSF Text 30]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;It was just for your eyes, of course, Royal Highness.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jack Snipe, on Fooling for one, [[IPTSF Text 30]]''&lt;br /&gt;
&lt;br /&gt;
==Hippiemancy==&lt;br /&gt;
*&amp;quot;Among other things, Hippiemancy is the magic of relationships: detecting and altering the forces of opposition and attraction which bind people or units.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Duncan Scone, [[LIAB Text 11]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;But Hippiemancy is people magic, and Janis also had a heavy understanding about relationships.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Janis Atlantis, [[LIAB Text 37]]&lt;br /&gt;
&lt;br /&gt;
===Flower Power===&lt;br /&gt;
*&amp;quot;But in the presence of so much Flower Power, time perception sort of ''crumbles''. The Hippiemancers call it–&amp;lt;br&amp;gt;'Flaking.' I know.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore &amp;amp; Wanda, [[TBFGK 11]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Even a Grand Abbie couldn't hope to quiet the coming battle.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[TBFGK 13]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;What did you just do to him?&amp;lt;br&amp;gt;Mm? Oh, just basic Flower Power.&amp;lt;br&amp;gt;He can't engage this turn.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson, Janis &amp;amp; Sizemore, [[LIAB 65]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I think... I think they mainly keep units from being able to engage.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 12]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The figure in the tower was employing the apparatus they all had assumed was a weapon, but in fact it was a stringed instrument. She plucked and strummed upon it, and even from so far away, they could hear it perfectly. The music took an otherworldly, magical route to their ears.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on a Florist quieting a Hex, [[IPTSF Text 12]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Tommy's sword came down upon his target like a feather. He merely tapped the shoulder of the soldier with the flat of his blade, as if knighting him.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on the effects of being quieted, [[IPTSF Text 12]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;As if in a dream, she could not swing it with any significant force. The staff moved as if she were trying to stir honey with it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on the effects of being quieted, [[IPTSF Text 12]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The spell would be on the city through Haffaton's turn tomorrow, and could be cast again.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on being quieted, [[IPTSF Text 13]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;So red. So angry. Your Life aura, Warlord. It's just awful. Can't you relax? You're in no danger here, I promise.&amp;lt;br&amp;gt;&lt;br /&gt;
::Wanda watched Tommy's face, what she could see of it. He seemed not to change his expression, and barely to relax his posture, but suddenly Olive brightened.&amp;lt;br&amp;gt;&lt;br /&gt;
:Yes! Better!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Olive Branch, on seeing auras, [[IPTSF Text 13]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Apparently putting a hand inside the enemy's shirt was not a form of engagement that was prevented by Olive's spell. &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on being quieted, [[IPTSF Text 14]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;As she walked down another empty hall, Wanda casually held out her staff and tipped a ceramic vase of dried orange flowers from its marble pedestal. The crash was painful to her wine-tenderized head, yet enormously satisfying. Really, even the pain of it was satisfying. So Olive's spellsong did not prevent this form of engagement, either.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on being quieted, [[IPTSF Text 14]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;With a perfunctory &amp;quot;Thanks,&amp;quot; she upended the helmet and placed the plant's roots inside. She stepped a few feet away from the uncroaked and turned around to do something to the plant. Wanda could tell she was casting, but not what. [...] When Olive turned around, she held a perfectly healthy green plant in a steel planter.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 15]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;This unit has Motion, and that is something a Hippiemancer would know nothing of.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, disparaging a Florist, [[IPTSF Text 15]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;As with yesterday, her voice reached them from everywhere and nowhere, sweet and haunting.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on Olive quieting Kiloton, [[IPTSF Text 17]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Wordlessly, Tommy drew his sword. He stepped out into the courtyard and swung it as hard as he could at a Haffaton soldier who was standing in the sunlight, chewing on a dried pear. The sword stopped in midair, an inch from the man's neck.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on being quieted, [[IPTSF Text 17]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;When they finally drew apart, Tommy looked distant and distracted.&amp;lt;br&amp;gt;[..] His voice was barely a loud whisper.&amp;lt;br&amp;gt;[...] his voice low and strained. Wanda watched him closely. He was in deep distress.&amp;lt;br&amp;gt;[...] Tommy looked as pained as Wanda had ever seen him, and he said nothing more until the group had spent the move of its slowest units.&amp;lt;br&amp;gt;[...] Then he dismounted his brontosword, slid down its side, and collapsed into the snow.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on the effects of being poisoned, [[IPTSF Text 17]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;A crit to the head would cause the muscles to seize at croaking. But one to the heart left the muscles starved out, relaxed and unable to contract. Tommy's were like that.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on the effects of Olive's poison on Tommy, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;There were almost no functioning nerves in Tommy's heart. Or... his stomach, or most of the rest of his internal organs. He probably had not been in pain, but he must have known something was very wrong.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on the effects of Olive's poison on Tommy, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She had never seen one before, and she did not understand how it worked, but this was certainly a poisoning. And poisons, both natural and magical, were Flower Power.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She'd also asked him to kiss her. So she did not initiate an engagement in the city.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on a workaround of quieting, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
===Signamancy===&lt;br /&gt;
*&amp;quot;The Signamancers claimed that all Stuff was Foolamancy. Our bodies and all the things we see and touch were supposed to only be Signs: symbols of their true nature. Vinny didn't know about all that, but a person's appearance was definitely a Sign. It told you how they think about themselves. And how others see them.&amp;quot;&lt;br /&gt;
:::''Vinny Doombats, reflecting on what he's been told about Signamancy, [[First Intermission 37]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Signamancy was a terrible curse. The Titans knew his true nature. No unipegataur-riding warrior king was he, no towering leader and orator. Over the three-thousand or so turns he had ruled, he had only once seen battle, and that from a well-guarded turret. And so he had shrunk. Gone white and fat.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''King Slately Jetsone, [[LIAB Text 33]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;No signs stood to point the way, but the Signamancy of a caster's home portal was plainer than writing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on the color of Portals in the Magic Kingdom, [[IPTSF Text 21]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Sides with a Signamancer always kept the tidiest cities in Erfworld.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 30]]''&lt;br /&gt;
&lt;br /&gt;
===Date-a-mancy===&lt;br /&gt;
*&amp;quot;Date-a-mancy is the oddest branch of Hippiemancy, in that it follows the Numbers which underlie all action. Date-a-mancy tries to quantify the intangible, things like leadership and compatibility and morale and Loyalty and Duty and even love, by means of match-ups.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Duncan Scone, [[LIAB Text 11]]''&lt;br /&gt;
&lt;br /&gt;
==Naughtymancy==&lt;br /&gt;
===Shockmancy===&lt;br /&gt;
*&amp;quot;Their Shockmancer was here, a couple turns back. Gone now. He spelled up that tower hard, Bunny. &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Caesar Borgata, [[First Intermission 47]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;It's natural Shockmancy. When you fall, one of three things happens: you are injured (possibly only slightly), you are incapacitated (you croak in one turn if not given Healomancy), or you just croak. Height of the fall does seem to have some bearing on that, but it's essentially random.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, [[LIAB 33b]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She'd told Tommy about spelling up Minnow Tower, and he'd said it was smart thinking. But he never said what kind of effect the raw Shockmancy they were storing in the tower might have in battle.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on having Delphi &amp;amp; Clay juicing up the tower, [[IPTSF Text 20]]''&lt;br /&gt;
&lt;br /&gt;
===Croakamancy===&lt;br /&gt;
*&amp;quot;Uncroaked casters just function as infantry...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, [[TBFGK 77a]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She explained it this way. 'Croakamancy comes from the mind.' The more time and attention the caster spends uncroaking the unit, the closer it will be to its original strength and abilities when it was alive. And the more turns it lasts before degrading. So a good croakamancer can mass-animate every fallen unit in a hex, or city zone. But they'll be the weakest kind, and only last a few turns.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, [[TBFGK 116]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;These are Uncroaked. They require a simple, specific order of battle.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Maggie, [[TBFGK 123]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Uncroaked infantry, led by a master-class Croakamancer... can.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, on dance-fighting, [[TBFGK 127]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I can decrypt many unit types which had been impossible to uncroak before.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on using the Arkenpliers, [[TBFGK 146]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;From what I can tell, they're like the dwagons are with Stanley. They're loyal to the 'pliers, and therefore to Cruella herself. For all I know, she can see through their eyes and hear what they hear. But if not, they'll prob'ly just tell her anything interesting when they can.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, on Decrypted, [[First Intermission 44]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;And what Lady Firebaugh was doing with hers was causing real alarm. The theoretical consensus was that she was extending Croakamancy to the Life axis.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sizemore Rockwell, [[LIAB Text 1]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;A big one being, &amp;quot;we don't know if he'd still be able to cast or not.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, on decrypting a caster, [[LIAB 11]]&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Tool, we don't even know if they keep existing without her.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, on the Decrypted and the possibility of losing Wanda, [[LIAB 22]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She could animate the husks of the once-living.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, right after popping, [[IPTSF Text 1]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;We can animate the casualties.&amp;lt;br&amp;gt;Their units and ours, if we take the city!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Overlord Firebaugh &amp;amp; Tommy, [[IPTSF Text 4]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bodies of croaked units decay the next turn. So we would need her on the battlefield.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Overlord Firebaugh, [[IPTSF Text 4]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I would have a leadership bonus over uncroaked units, Lord.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 4]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She had senses that she did not yet understand were unique to Croakamancers, and she used them on the fallen scout. His bones she could feel without touching him. She knew which ribs and teeth and vertebrae were broken.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 5]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;There would be some craft to this uncroaking, as not all of the original muscles and sinew could be counted on to perform their original functions. That was not a problem. That was what Croakamancy was for. Where a knee would no longer bend, where a bicep no longer existed to flex an arm, the Croakamancer made magical Motion to move the Matter.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 5]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;When she had removed all of his raiment, she still could see better with her natural Croakamancy sense than her eyes.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 5]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The body of the scout would have depopped at dawn, had they not moved it out of the hex where it was croaked. Claimed as a spoil for Goodminton, it would only decay a bit when they started their turn later in the morning.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 6]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;This scene was a massacre: twenty-two enemy saps, an enemy warlord, and forty-three of their own infantry. She could feel them each, sense the skulls and the hearts and the spines.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 6]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;This is a warlord. If I uncroak him, he would benefit from all of my attention, and all of the juice I can spare. The more carefully I cast, the fewer mistakes I might make, and the more he will retain of the power he had in life. I believe I could make him last as long as ten or twelve turns, and retain about half his levels and leadership.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 6]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;What are our other choices?&amp;lt;br&amp;gt;&lt;br /&gt;
::I could concentrate on uncroaking more than one unit, diluting the effects, but giving us more units. Or I could attempt to mass uncroak every unit in the hex.&amp;lt;br&amp;gt;&lt;br /&gt;
:You could do that?&amp;lt;br&amp;gt;&lt;br /&gt;
::Tommy... I-I don’t know. I feel it might be too much for me. A disaster. I could become overwhelmed. Maybe we wouldn’t get any units at all out of it. But if I succeeded, then the uncroaked units I create probably would not last more than a turn. Even the warlord.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 6]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She silently ordered the line of uncroaked to bow in unison, which prompted more cheers and laughter.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 10]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Blood flowed to her face, a mechanism she understood down to the tissues and sinus cavities within her head, for Croakamancy was a beautiful art. She felt her eyelids getting hot, ducts and vessels dilating. She was just a speck of Matter, herself, after all.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 10]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Wanda waved her staff vaguely in the direction of one of the uncroaked knights in their stack. He tilted his head a bit and grinned happily, showing his remaining teeth around proudly.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 13]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Wanda made her Fellow fold his hands together and flex his arms like a champion, grinning obscenely at everyone.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 13]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Life magic, Wanda. Croakamancers don't use it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Olive Branch, disparaging a Croakamancer, [[IPTSF Text 15]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Make sure all the Fellows are in the Courtyard, except the ones me and you are stacking with.&amp;lt;br&amp;gt;Wanda nodded, and mentally sent the order as she took another deep swig of chocolate. &amp;quot;Done.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 15]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;But before she could even get her boots out of the stirrups, her senses as a Croakamancer told her she would find his lifeless body upon the ground.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 17]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The first thing to determine in uncroaking a body is what took its life, because that was where the most repair and attention would likely be needed. Attention was the key. A simple or a mass uncroaking took no more attention than lighting a candle, with the Matter of the body representing the candle wax. The body would move as it could, and take simple orders until its fuel was exhausted a few turns later.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;But the craft of the Croakamancer was to understand the body's condition, its functions, its strengths and weaknesses.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The Croakamancer could conserve the fuel of the body by focusing her juice upon the mechanisms of its movement, repairing and augmenting them with magic. An expertly uncroaked unit could function almost as well as it had when alive, and last for perhaps dozens of turns.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;If this body had no wounds, then what croaked it? Sensing her way through the architecture of his insides, she could not immediately say. Something about the muscles was familiar, though. She had uncroaked the victims of critical hits before. A crit to the head would cause the muscles to seize at croaking. But one to the heart left the muscles starved out, relaxed and unable to contract.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;So she focused on his heart. She tried to make it beat once, and knew something was wrong. One tells a muscle to move by means of the nerves, and reconnecting nerves by magic was one of the trickier parts of an attentive uncroaking.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She had never made one so beautifully preserved. The bloating in his face faded, as some slow circulation of the blood was possible in this one. She was overjoyed at the results. Almost everything a living unit could do, this one could...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on uncroaking her brother, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Then she thought out an order, and Un-Tommy disengaged from his melee.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 19]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Re-attaching the head during the uncroaking process had been an interesting new challenge.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 19]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Even through blinding blasts, Wanda's Croakamancy senses let her know that the first enemy casualties had been struck and were falling. She sensed broken skulls and wings and burst organs inside the bodies that spiraled down through the air toward the courtyard below.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on detecting the dead, [[IPTSF Text 20]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;And the Fellows...they're really quite weak without leadership.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Pom Fritz, on uncroaked units, [[IPTSF Text 25]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Wanda could feel the consumption of Matter there in the fireplace, too, if she chose to. &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on burning logs, [[IPTSF Text 25]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;As they marched on, she hoped for an ambush, or any enemy encounter, so that she might spend her juice this turn making fresh units instead of hopelessly re-patching these. It was better than wasting the juice entirely, but there was only so much she could do. These bodies were decaying inexorably to dust, and only the Titans could prevent that.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, on extending the duration of uncroaked, [[IPTSF Text 26]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;From what she understood of her discipline, it ought to be possible to make them sing, if she were a master of Croakamancy. Singing was part of the Stagemancy involved in dance fighting. So how would that work, she wondered? The Thinkamancy inherent in giving them commands would have to be so specific to the throat and mouth muscles... maybe if she sang the order to them? Or thought of singing it? Hmm...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 26]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;If you're croaked, and that is no joke, you pass the yoke of Chief to a bloke named Fritz...&amp;lt;br&amp;gt;'''Pooda onga riiish!'''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda &amp;amp; Tommy, demonstrating uncroaked theater, [[IPTSF Text 26]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Uncroaked units were cheap.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jillian Banhammer, [[IPTSF Text 28]]''&lt;br /&gt;
&lt;br /&gt;
===Retconjuration===&lt;br /&gt;
*'''This is a theoretical branch of magic, like an undiscovered element on the periodical table.&lt;br /&gt;
*'''No ordinary caster can practice it; there are no Retconjurers in Erfworld.&lt;br /&gt;
*'''It is reserved for the Titans.'''&lt;br /&gt;
:::''Titan Rob, Word of the Titans 8/19/2009&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Hey, maybe she's a Retconjuror.&amp;lt;br&amp;gt;Oh do not even joke about that. There is no such thing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Tommy &amp;amp; Wanda, [[IPTSF Text 11]]''&lt;br /&gt;
&lt;br /&gt;
==Stagemancy==&lt;br /&gt;
*&amp;quot;Singing was part of the Stagemancy involved in dance fighting.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 26]]''&lt;br /&gt;
&lt;br /&gt;
===Hat Magic===&lt;br /&gt;
*&amp;quot;Is it dual use?&amp;lt;br&amp;gt;Abjuration only. Report any engagements and observations at the end of your move.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Jillian &amp;amp; Ansom, [[TBFGK 9]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The sun was setting, as a tired woman with raw red eyes waved a wand over an upturned silk hat, and saw the letter inside vanish.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Queen Bea, [[First Intermission 43]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You know, I can do some small object conjuration for you. You just have to tell me what you need.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Cubbins, [[LIAB Text 30]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;He dropped it into the crown and waved his scepter over it three times. &amp;quot;Pinochet,&amp;quot; he intoned. The coin was made to disappear.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Slately, sending a coin to King Don, [[LIAB Text 42]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Sire, I can help too. Hand me your crown.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Cubbins, prior to modifying something into a Magic Item, [[LIAB 69]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;One of the units in the group, for example, was a snow golem. It was a terribly crude thing, made of only three large balls of snow she had rolled up, with sticks for arms and small black rocks for features. It moved lurchingly forward and was almost useless as a unit. But as abominable as it was, she was quite proud of her first attempt at hat magic.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, demonstrating unit creation, [[IPTSF Text 19]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The snow golem she ordered to stand sentry at the base of Minnow Tower. Then she took the silk top hat from its head, reducing it to a mere ornament.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 19]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;It stayed right in place via the natural Dollamancy (or was it natural Hat Magic?) of just belonging there.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on Wanda's jaunty hat, [[IPTSF Text 23]]''&lt;br /&gt;
&lt;br /&gt;
===Carnymancy===&lt;br /&gt;
*&amp;quot;Carnymancy. It's... the magic of rigging the game.&amp;lt;br&amp;gt; Here! That's a crude slander on our noble discipline, sir. Oh, truly you do wound me. But yes.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson &amp;amp; Jojo, [[LIAB 63]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;It's... Carnymancy, that's all I can tell.  That usually means bad news, though.&amp;quot;&lt;br /&gt;
:::''Sizemore Rockwell on a Carnymancy Scroll. [[LIAB 66]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;But we had this Carnymancer who really liked me. He saved me from croaking by rigging the incapacitation rules on me. They hauled me back to the capital in a wagon, and he cast over me every day for ten turns, just keeping me alive.&amp;lt;br&amp;gt;&lt;br /&gt;
::Until they got you a Healomancer?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:Pff, no. Queen Bea was mad enough at all the fuss over a Level 1 stabber. No, one day I just popped up off the bed, good as new. The Carnymancer said he'd 'made a trade' for me.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Sylvia &amp;amp; Archer, [[LIAB 86]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Then what can we do?&amp;lt;br&amp;gt;Our specialties, of course. Stirring up trouble, roping a dope. You dodgers work the crowd. Get 'em in a real lather. Maybe they'll shoot him.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Unnamed Carnymancer &amp;amp; Jojo, [[LIAB 90]]''&lt;br /&gt;
&lt;br /&gt;
===Rhyme-o-mancy===&lt;br /&gt;
*&amp;quot;A poetic incantation could settle the mind, focus any caster on their work.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Even warlords could use Rhymes in leadership, for morale and focus, and in dance fighting.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Those bawdy trail songs of Tommy's were crude, but effective on the units under his command. Her singing along with the knights had likely helped her spot that scout on her first day.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Songs and poems held great and mysterious power.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;But to use Rhyme-o-mancy in casting, it must be quick and clever, and it must rhyme. If she flubbed the rhyme, the spell would weaken or fail completely.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The attention of an entire day was collapsed into those few seconds.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[IPTSF Text 18]]''&lt;br /&gt;
&lt;br /&gt;
==Clevermancy==&lt;br /&gt;
*&amp;quot;Clevermancy should have no Xs. It's raw magic dealing with raw magical forces.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Titan Rob, Word of the Titans 2315787''&lt;br /&gt;
&lt;br /&gt;
===Luckamancy===&lt;br /&gt;
*&amp;quot;Delphie tells you what to cast, doesn’t she? What battles to affect. What units to...what, bless?&amp;lt;br&amp;gt;&lt;br /&gt;
::Yeah. I just say ‘boost.’”&amp;lt;br&amp;gt;&lt;br /&gt;
:And you can alter the outcome of a battle, by casting ahead of time. You boost up a unit’s luck by a lot, or a whole side’s luck by a little?&amp;lt;br&amp;gt;&lt;br /&gt;
::Yeah, kind of. Or jinx the enemy. Battles are hard, though. Sides are harder. Units are pretty easy. I boost our warlords all the time.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda &amp;amp; Clay, [[IPTSF Text 7]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I boosted his roll to a 4! I changed his odds, chose a way to describe the outcome of his choices. You see?” He picked up the dice and showed them to her. “The dice are not the guy, okay? In this case the guy is imaginary, and the dice are representing him. But this is real life,” he said, making a circle in the air with his index finger, “and you are not the dice. Okay? In real life, you are real, but the dice are imaginary. The dice that describe your choices. Mathamancy describes those, and Luckamancy affects those.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Clay Dice, [[IPTSF Text 7]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Now here's an important thing, though. Where did those 4s come from?&amp;lt;br&amp;gt;&lt;br /&gt;
::From you. You cast upon the die.&amp;lt;br&amp;gt;&lt;br /&gt;
:So you're saying my juice had a physical effect on the way the die rolled.&amp;lt;br&amp;gt;&lt;br /&gt;
::Yes.&amp;lt;br&amp;gt;&lt;br /&gt;
:Yes and no. It's not a direct effect, you see? The 4 is a Number. It had to come from somewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
::The juice in your spell did not create the outcome, you are saying. Your spell did not create the 4. It...what?&amp;quot; What was the alternative? &amp;quot;Enabled it, somehow?&amp;lt;br&amp;gt;&lt;br /&gt;
: Honestly?That's the nice way to say it. Whatt'm saying is that maybe that die would have come up 4s three times anyway. So maybe my spell did nothing at all, at least so far. That's why I say it'll roll high 'for a little while.' I don't know.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Clay &amp;amp; Wanda, [[IPTSF Text 8]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;But here's what I do know. And maybe it's kind of a secret of my discipline but I think it's important, and I wanna tell you. Luckamancy doesn't create good outcomes, because that would undermine Mathamancy and Predictamancy. Mathamancy deals with real Numbers. If Luckamancy could just create Numbers out of juice, out of thin air, then every odds calculation would be off. Y'see? So what Luckamancy actually does is steal Numbers from the world.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Clay Dice, [[IPTSF Text 8]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Where do you steal the Numbers from?&amp;lt;br&amp;gt; Well, the world. If you rolled all the D4s in the world a bunch of times, that one included, you'd get an even mix of ones, twos, threes and fours. This little guy stole his roll from somewhere, and I think the world is lazy, you know? I don't think it goes very far to steal good outcomes when I boost one of our warlords, you know?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda &amp;amp; Clay, [[IPTSF Text 8]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Would it steal from our enemies?&amp;lt;br&amp;gt;If only. That's the one thing it really doesn't do. In fact we sometimes see the opposite. The enemy rolls better than they should or... or we roll worse.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda &amp;amp; Clay, [[IPTSF Text 8]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;What, it steals Numbers from us?!&amp;lt;br&amp;gt;Not all the time! I mean, it depends. The net effect is still good for us, because we're picking the right battles to win. But yeah it can be really hard on the rest of our side, sometimes. Especially unled and unboosted units. We...lose more of those kind of battles than we should.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda &amp;amp; Clay, [[IPTSF Text 8]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;A Luckamancy boost could have any number of specific effects on a unit's &amp;quot;dice.&amp;quot; Defensively, it could affect their chance to be hit, the damage they would take from hits, their chance of receiving a critical hit, their chance of being incapacitated or croaked from a fall, et cetera. Or it could affect the enemy's outcomes: their defenses.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 20]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Frenemy units fell by twos and threes, the victims of outrageously high damage outcomes and critical hit rates.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on the effects of Luckamancy on battle, [[IPTSF Text 20]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You know how when a unit falls, it can croak, or be incapacitated, or just be plain wounded and lose some hits?&amp;lt;br&amp;gt;&lt;br /&gt;
::Yes?&amp;lt;br&amp;gt;&lt;br /&gt;
:Well, that's Luckamancy, too. And I'm thinking f'we get into another airspace fight we can first cast against the enemy to make 'em more likely to croak in a fall. Then we can go for dismounting attacks. And there's not a lot of, um, downside to that. Less backlash from borrowing Numbers, right? Because we don't use air mounts. We do a lot less falling. See?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Clay &amp;amp; Wanda, [[IPTSF Text 22]]''&lt;br /&gt;
&lt;br /&gt;
===Healomancy===&lt;br /&gt;
*&amp;quot;It contained a healing elixir of his own devising, the recipe of which varied, but usually consisted of &amp;quot;two gin rations, stirred with a Wand of Cure Incapacitation.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Pierce, mentioning a type of wand, [[LIAB Text 41]]''&lt;br /&gt;
&lt;br /&gt;
===Moneymancy===&lt;br /&gt;
*&amp;quot;It had been as ridiculous as everything else in Erfworld, rebuilding the city. The Overlord ordered it, the treasury was debited, and the city was instantly recreated. It was only Moneymancy. When it happened, Parson was standing in the ruins of the courtyard. There was a sound like a wind chime, with a whoosh of orchestral cymbals. Enormous, blinding magical sparkles filled the sky and the ground. And then the city was simply standing again, fully intact. There was no more rubble, not even a wisp of settling dust.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Parson Gotti, [[First Intermission 1]]''&lt;br /&gt;
&lt;br /&gt;
=Axes=&lt;br /&gt;
*&amp;quot;Its numbers were being shaped and guided by the firmament, by what magic theorists called the Erf Axis. For when the price was paid, it was Erfworld which processed the transaction. The world would produce the unit that was called for...more or less. There was the matter of the Fate Axis as well, and this unit was turning out to be very special.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, on popping a unit, [[IPTSF Text 1]]''&lt;br /&gt;
&lt;br /&gt;
==Erf==&lt;br /&gt;
&lt;br /&gt;
==Fate==&lt;br /&gt;
*&amp;quot;Fate is inevitable, Warlord. But our ''path'' to it is not. We must first divine, and then ''enact'' our destinies. To live is to suffer. Our Fate is our only release. So if we fight against Fate, or fail to act in support of it when the way is clear, then we only worsen and prolong our misery. Our choices do matter. Wise choices ease the way, and foolish ones cause suffering.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Wanda Firebaugh, [[LIAB 70]]''&lt;br /&gt;
&lt;br /&gt;
==Numbers==&lt;br /&gt;
*&amp;quot;Life is all Numbers. Ask any Mathamancer; they know.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 1]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;To live is to stand on one side of an equation, which must equal zero in the end. There is a price, a cost in Numbers, to be paid for staying alive. Zero is a balance, an equilibrium. Zero is a flat country, neither far away nor near. You can travel there any time, at the cost of your life. And perhaps, if someone were to pay the price to the exact number, you could even return again. That Mathamancers often say such things, and nod to one another soberly, is thought to be why they tend to keep to their own company.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 1]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Few casters doubted what was said of the Numbers Axis, but even fewer understood. Not consciously, anyway.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 1]]''&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;This unit would be worth far more than the buyer had paid for. That was no violation of Numbers, though. It simply meant that this unit carried a balance due. And though it was an astronomically high figure, someone would pay. Zero always called, and someone would have to pay.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::''Narration, [[IPTSF Text 1]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Canon]]&lt;br /&gt;
[[Category:Erfworld Mechanics]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Quotes]]&lt;/div&gt;</summary>
		<author><name>Jszellmer</name></author>	</entry>

	</feed>