Parson Gotti

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Hey, good to find someone who areges with me. GMTA.
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[[File:Parson.png|center]]
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{{Stats
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|name= Parson Gotti
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|race= [[Parson's World|Earth human]]
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|faction= [[Gobwin Knob]]
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|tribe=
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|class= [[Chief Warlord]]
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|level= 2
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|move= Unknown (Field Unit)
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|hits=
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|combat=
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|defense=
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|special= [[Leadership]], [[Unit#Natural_Abilities|Heavy]], [[Summon Perfect Warlord Spell|Special]],
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|eyebook= LordHamster
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|booksound= Eep?
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}}
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}}
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=Canon=
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'''Parson A. Gotti''', (born December 7, 1982 in Indianapolis, Indiana), or '''Lord Hamster''', is a human gamer, and author of the webcomic [http://hamstard.com/ Hamstard]. Originally from Earth, resident of the city of Columbus, Ohio, he was summoned to [[Erfworld]] by [[Wanda Firebaugh]] in 3 [[AW]], and appointed [[Chief Warlord]] under [[Stanley the Tool]] of [[Gobwin Knob]]. He was demoted to [[Warlord]] in 10 [[AW]], and re-promoted to a [[Chief Warlord]] again in Book 2, Page 32.
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=Proposed Canon=
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''"I have no problem with that, Tool."''
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'''Strengths:''' Ultimate Strategy, Logic, Abstract Thinking
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'''Weaknesses:''' Stupid Name, Low Leadership, High Upkeep, Stairs, Being careful what he wishes for
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'''First Appearance:''' [[TBFGK 14]]
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==Plot==
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When first seen, Parson is going through a normal day. Later that evening he discusses [[Gwiffon|marshmallow peeps]] and [[marbit]]s with [[Ross]]. After the arrival of three other friends  -- [[Ashna]], [[Carl]], and [[Takashi]] -- Parson introduces them to his latest game. As he does so, he is transported{ to [[Gobwin Knob]], which bears a strong resemblance to the game board he had created.
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Upon arrival, Parson is greeted by [[Stanley the Tool|Stanley the Plaid]] and [[Wanda Firebaugh]], quickly discovering Erfworld's [[Boop|built-in censorship]] prevents him from cursing. Parson is interviewed by Stanley, who wants to determine his competence. During this conversation, Parson discovers he can lie by telling Stanley that calling someone a Tool is a form of respect, and Staney likes it so much, he orders everyone to use that title. Stanley then shows him around [[Gobwin Knob]], his [[capital]] [[city]]. Parson is ordered to laugh at Stanley's jokes, and discovers the order cannot be disobeyed, but it can be manipulated by laughing inappropriately, which inspires Stanely to end that order. Parson also learns that Stanley might be able to disband him at whim thanks to the spell that [[Summon Perfect Warlord Spell|summoned]] him. During the tour, Parson realizes that he has joined a [[Side]] that most would consider evil, and says as much. Stanley's anger is raised, and he demonstrates his power while explaining his destiny. Parson is ordered not to speak until ordered otherwise. He is also given an important piece of equipment, his [[Eyebook]]. With this, he merely subvocates what he wants to write and it appears on the page, and moments later discovers that it connects to Eyebooks held by other inhabitants of the city. [[Sizemore Rockwell]] comes to Parson's rescue that evening, helping him learn a lot about the "rules" of Erfworld, and ordering him to speak -- Stanley's order had not indicated only he could break the silence. Parson's lackey, [[Bogroll]], provides him with a metal breastplate for armor, and helps him get to bed.
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The next morning, Parson appears before [[Stanley the Tool|Stanley]] and their [[ration]]s [[pop]]. On the side of the [[Stupid Meal]], Parson learns a rule about the [[combat]] [[Erfworld Mechanics|mechanics]] of [[Erfworld]], but it is something that all natives know. This stuns Stanley, and makes him worry that Parson is incompetent. [[Wanda Firebaugh|Wanda]] shows up and is told about this, and a mistake the Tool had just made. Parson defends himself, and Wanda comes to his rescue by presenting new knowledge -- [[Prince Ansom]]'s entire battle plan for the upcoming invasion. The details of the spell that affects [[Jillian Zamussels]], Wanda's quasi-unwitting spy, gives Parson the idea for setting a trap for Ansom. Since Jillian can only move on her captor's [[turn]], he suggests placing her a long way from [[Prince Ansom|Ansom]], expecting him to come to her rescue and having to stay there until the next day, when a large force of [[dwagon]]s would destroy him. This plan fails when Count [[Vinny Doombats]], Ansom's closest aide, convinces him to send someone else -- [[Sir Webinar]], some other [[Jetstone]] forces, and [[Charlescomm]] mercenary [[Archon]]s. Parson becomes frustrated that he was not informed of a potential ally -- [[Charlie]] of [[Charlescomm]] -- but Wanda indicates that Charlie is hated by Stanley, so it could never have worked. Charlie bears many similarities to Stanley -- [[Overlord]], [[Arkentool]], non-[[Royal]] -- which may explain the dislike. Parson is taken to the library to study, intending to pull an all-nighter.
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When Parson does have an idea, he proceeds back to the [[Situation Room]] where the [[Eyemancer Table]] stays, and finds the controller, [[Misty]]. He asks her many questions, and though she kills half of his plan, she stays to help Parson. In the morning, Parson is lambasted by Wanda for involving Misty personally, and learns the the Table is a unique artifact that only Stanley possesses. He has had a [[Thinkamancer]] ([[Maggie]]) link Misty the [[Lookamancer]] with their [[Foolamancer]] ([[Jack Snipe]]) to create the Table, Eyebooks, and other powerful magics, but the link is dangerous to the participants because they lose their individuality. Trying to talk to one by name could break the [[spell]], potentially [[croaking]] the [[caster]]s. Parson realizes this assists his plan, since [[Prince Ansom|Ansom]] can't see hidden [[hex]]es. Wanda gives Parson time to implement his plan by distracting Stanley sexually, while Parson puts the [[dwagon]]s and their [[uncroaked]] [[warlord]]s to work. Dwagons invade the [[Royal Crown Coalition]] column, destroying only [[siege engine]]s and withdrawing. He then places the spent dwagons over a nearby lake, and surrounds a forest hex with a circle of fresh dwagons. The [[Royal Crown Coalition]]'s [[flying unit]]s are all with [[Jillian]], so too far to really help. This is intended to entice Ansom into thinking the wounded dwagons are inside the circle.
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At this point, [[Stanley the Tool|Stanley]] arrives and asks what they were going to do this [[turn]], and discovers Parson had already moved. Initially, he is happy with the plan and when [[Prince Ansom|Ansom]] begins [[turn]], all goes well. He discovers the [[dwagon]] trap and tries to break inside, discovering the [[hex]] is empty. He is too short of [[Move]] to get back to his lines except by smashing through a heavily defended hex. Ansom decides to send [[Jillian Zamussels|Jillian]] out to hunt the wounded [[dwagon]]s, instead of calling her to help him punch out of the trap. She does find the dwagons, and becomes conflicted -- the [[Suggestion Spell]] cast by [[Wanda Firebaugh|Wanda]] is trying to stop her from attacking them, while she wants to attack them, both out of [[loyalty]] to Ansom and her own violent tendencies. She attacks, and Ansom comes to help the fight, leaving the [[forest]] [[unit]]s inside the trap. They annihilate the dwagons and expect to be attacked in the morning. Stanley is enraged by the loss of so many of his beloved dwagons, and orders Parson, [[Sizemore Rockwell|Sizemore]], and Wanda out of his sight. He orders the [[Eyemancy|Eyemancer]]s to break their link, and takes the [[Foolamancer]] with him. [[Wanda]] was mentally damaged by the breaking of her [[spell]], becoming almost catatonic, so she is escorted to her room by the other two.
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Parson wants to try to convince [[Stanley the Tool|Stanley]] not to abandon them in the morning, but he awakens after Stanley, and finds Stanley already choosing three [[hobgobwin]] [[Knights in Stanley's Service]] to accompany him, and they leave. Stanley has also prevented Parson from doing anything significant this [[turn]] by ordering all troops back to [[Gobwin Knob]] and taking all the [[dwagon]]s with him. Parson settles in to lick his wounds and prepare the defense of the [[city]]. Parson first discovers [[Misty]] is dead from the broken link. He also learns the history of [[Stanley the Tool]], how he rose to power from basic [[infantry]]. Stanley was initially promoted to [[Warlord]], found the [[Arkenhammer]], used that and the [[dwagon]]s he could now tame to win battles, becoming [[Chief Warlord]], and finally [[Heir]] Designate. Stanley then took a number of [[caster]]s on a "special mission", while their [[gobwin]] allies broke [[alliance]] and attacked [[Gobwin Knob]], executing [[King Saline IV]], making Stanley the new [[Overlord]]. He then retook the [[city]] easily with his dwagons and [[Arkentool]]. Parson also finds [[Maggie]], the [[Thinkamancer]], is perfectly fine. He correctly determines that she intentionally caused the breaking of the link to redirect damage intended for her back towards the other two [[caster]]s, croaking [[Misty]] and crippling the [[Foolamancer]].
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Meanwhile, [[Jillian Zamussels|Jillian]] has determined that [[Stanley the Tool|Stanley]] is headed for her old [[kingdom of Faq]], a place that was nearly inaccessible. [[Prince Ansom|Ansom]] creates a plan that will cut [[Stanley the Tool|Stanley]] off and hopefully [[croak]] him. He has [[Vinny Doombats|Vinny]] and Jillian take all of their [[flying unit|air forces]] to a choke point in the mountains, where they will be met by more forces from [[Transylvito]]. [[Marbit]]s from the [[Royal Crown Coalition]] reach [[Gobwin Knob]] and enter the [[Tunnels]], beginning the invasion of the [[city]].
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In the morning, Parson orders [[Sizemore Rockwell|Sizemore]] to crush the leading [[scout]]ing stack of [[Marbits]] in the [[Tunnels]], in order to suggest that they reached a garrison stack and the tunnels are undefended. Parson next tries to break up the Coalition by convincing [[Charlie]] to abandon his contract with the Royal Crown Coalition. Charlie declines, but his interest in Parson is piqued. From now on, Charlie will try to find ways to get Parson to join his side, willingly or not. Parson then decides to use his [[Thinkamancer]]'s limited [[juice]] to throw [[Ansom]] into a tizzy, by poking at the conviction of his superiority. [[Prince Ansom|Ansom]] becomes enraged, ranting, but before Parson can deliver his masterstroke, [[Stanley the Tool|Stanley]] interrupts. The insanity of his [[Foolamancer]] is making him useless, and Stanley was hoping [[Maggie]] knew a way to heal him, but she does not. She does theorize that calling him by his true name will help; however neither she nor Stanley know it. Stanley is expecting trouble getting to Faq, and without the Foolamancer, he suspects he won't make it.
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[[Jillian Zamussels|Jillian]] and [[Vinny Doombats|Vinny]] proceed with the plan, but make a stop at [[Gobwin Knob]] in order to try to capture [[Wanda Firebaugh|Wanda]]; instead, Jillian learns that Wanda is allied with Stanley by choice, not forced by some spell, and watches as the air defenses of the city smashes a significant portion of her contingent. Jillian heads towards Faq defeated.
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Meanwhile [[Sir Webinar]] and [[Dora]] take [[Jetstone]] [[troops]] into the [[Tunnels]].
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In the evening, Parson realizes that [[Wanda Firebaugh|Wanda]] is intending to abandon the city and rescue [[Stanley the Tool|Stanley]] from the trap. He stops her by revealing that he has made a deal with [[Charlie]], where the mercenary will make his price tag to [[Transylvito]] too expensive, and remain neutral the next [[Turn]], weakening the trap enough to allow [[Stanley the Tool|Stanley]] to survive.
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The next morning, [[Jillian Zamussels|Jillian]] and company hook up with [[Transylvito]]'s [[Chief Warlord]], eight additional [[Warlord]]s, and hundreds of [[doombat]]s. They set the trap for Stanley. [[Charlie]] does as advertised, and invades [[Gobwin Knob]]'s [[Airspace]] with thirty or more [[Archon]]s, theoretically enough to capture the [[city]]. Parson convinces him to sit back and wait, by telling him that his chances of holding the city is significant.
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Charlie, interested in seeing the abilities of someone he wants recruit, holds off to watch the fight.
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[[Stanley the Tool|Stanley]] slams into the trap, and tries to fight his way through. In the midst of the battle, [[Jillian Zamussels|Jillian]] calls the [[Foolamancer]] by name, [[Jack Snipe|Jack]], and breaks his madness. Jack, in turn, uses his [[Foolamancy]] to save Stanley. With only six [[dwagon]]s and a single [[Knights In Stanley's Service|Knight]], they retreat back in the direction of [[Gobwin Knob]].
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[[Sizemore Rockwell|Sizemore]] engages the [[Royal Crown Coalition|RCC]] forces in the [[Tunnels]], croaking their [[Warlord|leadership]] and eventually the entire expedition force. [[Wanda Firebaugh|Wanda]] [[uncroaked|uncroaks]] the entire [[Jetstone]] complement, placing them on the [[Outer Walls]] to defend against a potential attack. The presence of former friends enrages [[Prince Ansom|Ansom]], and he orders the [[Royal Crown Coalition|RCC]] to begin the attack immediately. [[Ansom]] begins the attack personally, turning former [[Jetstone]] [[troops]] to dust, but Wanda takes her [[flying unit|air forces]] and crosses [[Archon]] held territory to dismount Ansom and separate him from the [[Arkenpliers]]. Wanda chased the pliers while she sent her air forces after Ansom, but Ansom allies with [[Charlescomm]]. [[Archon]]s enter the battle, cutting down Wanda and her contingent{{erf|1|121}}. Ansom approaches Wanda with intent to [[croak]], but Wanda appears to want to be touched by the Arkenpliers, so he retreats instead, and Sizemore arrives to take her away.
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Using [[scroll]]s from Wanda's secret stash, she is healed. The Outer Walls are breached, so Parson pull his forces back to the [[garrison]] walls. There he sets up Wanda with her uncroaked to form a defensive line with as high a bonus as possible, including his own presence and [[Dance-Fighting]].
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This does not last long, as he discovers that the [[Archon]]s above can instruct normal troops in dance-fighting through an effect similar to the game Dance Dance Revolution. Parson falls back into the dungeon, collapsing the garrison on top of the invaders. Unfortunately, not enough were croaked. The [[Royal Crown Coalition|RCC]] is swarming the remaining defenders, and Parson pulls back again to the Portal room, so that at least the [[caster]]s can retreat to the [[Magic Kingdom]] and become [[barbarian]]s instead of being forced to join RCC [[Side]]s. When all looks lost, Parson tells the [[caster]]s they can retreat through the portal, but they do not go, realizing it was not an order. Parson is forced to reveal his final plan -- link the [[Dirtamancer]] and [[Croakamancer]] and awaken the volcano. This is done, and Parson orders them out of the [[city]]. As the city collapses around him, Parson runs into the Portal himself, hoping it would return him to Earth.
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The RCC is engulfed in a massive volcanic eruption.
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Parson finds himself in the [[Magic Kingdom]]. He is not accepted, however, and is knocked unconscious while the [[caster]]s find [[Thinkamancer]]s to undo the link joining [[Maggie]], [[Wanda Firebaugh|Wanda]], and [[Sizemore Rockwell|Sizemore]]. Later, he awakens and is taken back through the portal to [[Gobwin Knob]]. There he finds that Sizemore has already crossed through, and found that a bit of his handiwork had succeeded. Deep in the mountain were unmined [[gem]]s, which Sizemore tried to uncover with the volcanic eruption. Wanda begins searching and finds the [[Arkenpliers]], attuning immediately. She discovers [[Prince Ansom|Ansom]]'s corpse and [[uncroaked|uncroaks]] it, discovering that the pliers have enhanced her [[Croakamancy]]. She calls the new Ansom [[decrypt]]ed: he is intelligent, retains much of his former memory, all of his abilities, and appears like a living creature, but his mind is now aligned with the goals of [[Gobwin Knob]]. Wanda continues and begins creating an army to replace the one previously lost.
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Parson reveals to [[Maggie]] that he almost ordered the link broken and for her to take the full backlash of the broken spell. She does not disagree that maybe she deserved it. He has become worried about the effect of [[Natural Thinkamancy]] on his decision making, and Maggie informs him that some part of him wanted to cause all the damage that he did. Parson wanders off and finds a lava flow.
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There he talks to whatever force brought him to [[Erfworld]]. He asks whether he did this deed, or if it was [[Erfworld]] itself. He gets no answers. He takes out his sword, which confers upon him ruthlessness, and flings it into the lava, where it melts. Parson insists that he is not a game piece, but a player, and proves this by finally screaming a true swear word that doesn't get censored into a "boop."
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The [[Battle for Gobwin Knob]] is over.
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==[[Inventory]]==
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*[[Eyebook]]
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*[[3D_Glasses|3D Glasses]]
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*[[Mathamancy_Bracer|Mathamancy Bracer]]
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*[[Calculator Watch|Calculator Watch]]
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*[[Sword_of_Ruthlessness|Sword of Ruthlessness]] (destroyed)
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=Speculation=
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==Relationships==
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===[[Sizemore Rockwell]]===
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{{:Parson-Sizemore Relationship}}
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===[[Wanda Firebaugh]]===
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{{:Parson-Wanda Relationship}}
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===[[Stanley the Tool]]===
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{{:Parson-Stanley Relationship}}
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===[[Maggie]]===
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{{:Parson-Maggie Relationship}}
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===[[Jack Snipe]]===
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{{:Parson-Jack Relationship}}
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===[[Bogroll]]===
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{{:ParsonBogroll}}
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===[[Charlie]]===
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{{:Parson-Charlie Relationship}}
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==Notes==
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Apparently Parson is a [[Heavy Unit]] and cannot ride a [[Mount]].{{blog|2009|09|summer-updates-032}} Being formerly both a Heavy and a Garrison Unit, he was incapable of leaving Gobwin Knob on foot or mounted.
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Parson was able to pass through the portal to the [[Magic Kingdom]], something that as a Warlord should have resulted in his immediate disbanding. Once there he is identified as a [[Hippiemancer]] by a Grand Abbie{{Erf|1|140|8}}.  Whether this suggests he has additional abilities he is unaware of, reflects his unique and anomalous properties in Erfworld, was a lie by the Grand Abbie used to defuse a tense situation, or something else entirely remains to be seen. However, Parson has had street signs put up in Gobwin Knob. {{blog|2009|10|summer-updates-044}} Since [[Signamancy]] is a form of [[Hippiemancy]], this may be significant.
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Theoretically he could use the Magic Kingdom to move between cities much as a Garrison Caster would, but the casters in the Kingdom are leery of having a Warlord in their land.
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At the end of Book 1{{Erf|1|150}}, Parson destroyed his sword and successfully cursed.
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Since then, he has also considered croaking [[Stanley]], though perhaps only as a thought experiment. This could indicate many possibilities including:<br>
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:1. He is no longer subject to the effects of the [[Summon Perfect Warlord Spell|Summon Spell]] (or at least the [[Thinkamancy|Thinkamantic]] portions of it).<br>
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:2. [[Erfworld]] has rewarded him for services rendered.<br>
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:3. He can use willpower to fight [[Natural Thinkamancy]].<br>
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:4. He can now curse at will. (( This has been confirmed in [[LIAB 33]], where he specifically said "Bullshit". ))
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Having presided over the destruction of the entire alliance army, Parson may have leveled; however, he has only croaked one thing directly himself (a [[Wiener-Rammer]]), and has directly presided only over battles from which he retreated, which would prevent him from leveling. This includes the [[Volcano Uncroaking]] event, in which all of the actual dying by [[Royal Crown Coalition]] occurred while Parson was in the [[Magic Kingdom]].  It is further made unclear because aside from the stats listed in his stupid meal his stats can't be viewed as other unit's stats can be.
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Parson was previously a Garrison Warlord and it was thought that he would have to be promoted to a Field Warlord by Stanley (who was not inclined to do so) in order to gain the ability to move between hexes.{{blog|2009|06|summer-updates-009}} However, this requirement has been proven false since Parson was able to use his authority as Chief Warlord to promote ''himself'' to a Field Unit rather than waiting for Stanley to do so. This may be considered yet another example of Parson's lateral thinking, as detailed below. Being a Field Unit, Parson's Upkeep is now 140 Schmuckers higher than before.
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===Parson's Game and Lateral Thinking (spoiler alert for this subsection as it alludes to spoiler comments made by the author)===
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Before Parson was brought to Erfworld, he had spent six months designing a turn based strategy game. This game was intended by Parson to force the players to employ lateral thinking. There was no way they could win the game, and defeat Parson, except by coming up with some radical new strategy which Parson (the Gamemaster) hadn't thought of while he was designing the game.  
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Because Parson is the "[[Summon Perfect Warlord Spell|Perfect Warlord]]", many readers expect him to ultimately "win" the game which is Erforld, by conquering the world. {{Spoiler|But it may be that Parson's real [[Fate]] is to force the people of Erfworld to develop their capacity for lateral thinking, to the point where they can defeat him, in the same way he originally planned to force his friends to develop theirs.}}
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===Parson the Signamancer===
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It has been speculated that Parson may be a [[Signamancer]], based on a variety of factors: Signamancy being Fate-aligned Hippiemancy, [[Janis]]'s claim that he is a Hippiemancer, and perhaps the nature of Signamancy itself{{blog|2009|9|summer-updates-037}} which meshes very well with Parson's ''ability'' to coming up with new powerful (described as 'disturbing') game-changing strategies in Erfworld's reality.  It is possible that [[Janis]]'s claim is based on Parson's true nature, that is he is a gamer as opposed to and in addition to a playing piece in a world bound by game like rules.  Paradoxically as both an outsider and an expert, the ''significance'' of many aspects of Erfworld are quite clear to Parson in that he ''naturally'' looks to what everything in Erfworld ''signifies'' not what they "are". 
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Parson appears to conduct many signamancy experiments.  These are countless, but examples are fun: When intoxicated, he decides to take a short flight across Gobwin Knob's quad.  If a powerful signamancer, he is deciding to risk his life in a signamancy experiment to see what happens when a flying unit that is mountable, a dwagon, is ridden by a large, non-flying garrison unit with zero move.[http://www.erfworld.com/summer-update-2009-archive/?px=%2FE032_EugeneConniff_Banana.jpg]  He has conducted and continues to conduct what appear to be signamancy experiments, such as what happens when you leave a hex with zero move [http://www.erfworld.com/summer-update-2009-archive/?px=/E027_PatJacobs_ParsonHex.jpg], attempt ranged attacks with no unit special ranged attack (bracer scenario) [http://www.erfworld.com/summer-update-2009-archive/?px=/E006_ParsonPonders_600.jpg], blowing up Gobwin Knob [http://www.erfworld.com/book-1-archive/?px=/134.jpg] , etc.  With each experiment, he has proven his perception of the underlying game rules via Signamancy are real and can be taken advantage of. For example, he set up chains of ranged fliers to cross hundred of hexes 'pony express style' in a single turn, defeated an entire army by uncroaking a volcano, and even disobeyed a direct order from Stanley without disbanding [http://www.erfworld.com/page/22/] (this last one is ''Special'' for reasons we won't go into here, but will below in "Parson the Natural Caster").  And in case you missed the italics (above), it is also important to note that like archons and all such special units, Parson's power appears to be ''natural'' [[http://www.erfworld.com/wiki/index.php/Natural_Thinkamancy]], that is he appears to be a natural signamancer. 
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As a  ''natural'' caster, [[Janis]]'s claim that he is a Hippiemancer seems sound and more to the point, he appears to be an extremely powerful natural signamancer.  This is perhaps often missed by fans of Erfworld for three reasons. First, because Erfworld fans share Parson's powerful ''natural signamancy'' with regard to how they interpret Erfworld.  Because after all, signamancy is all about interpretation of ''signs'' as ''signals'' to seeing the reality that underlies what is taken for granted, aka in''signifi''cant, by others, perhaps much like Enlightenment [http://en.wikipedia.org/wiki/Enlightenment_in_Buddhism] in our reality.  (This also might explain why its called ''Hippiemancy'' for obvious allusions.) Second, as a gamer and a game piece in a world bound by game like rules, Parson, like the reader, can see and understand the difference between social customs as distinctly separate from game rules.[http://www.erfworld.com/2010/07/book-2-%E2%80%93-page-36/] [http://www.erfworld.com/book-1-archive/?px=/131.jpg] (Note: Charlie, who like Parson is also known as 'not normal' with a thinkamancy artifact may be catch on to Parson). Third, because Signamancy mechanics do not appear to change Erfworld the way other magics operate.  For example Croakamancy directly makes croaked units into uncroaked units, rather Signamancy appears to give in''sig''hts (see the signals) into how the existing Erfworld works that later can then be exploited by "non-magical" actions (perhaps not unlike Enlightenment).
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For example, it has been noted by fans that Parson created in Gobwin Knob a set of street signs based on characters from the Simpsons and his favorite foods and if Parson is a Signamancer, then (the thought goes) that these signs may begin to affect the streets on which they are located.  (In a strange turn of pun, this type of mechanic is actually known as magical thinking [http://en.wikipedia.org/wiki/Magical_thinking]).  In terms of Erfworld mechanics, it will be interesting to see if ''signamancy magic'' works to directly change the content of Erworld's reality like other magics (as the assumption above appears to imply), or perhaps like Enlightenment, it simply impacts Parson's view (perspective) of reality which then allows him to take extremely powerful "non-magical" actions that no one else would suspect are possible because of what they've taken for granted as ''insignificant''.  (So far the mechanic appears to be the latter case.)
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Perhaps part of Parson's apparent Signamancy ability is that he can also expertly parse ''signs'' (Perhaps a pun on his name ''Parson''.)  That is to say his ability to determine "the relative importance or prominence of a piece of a ''sign''", semiotics, [http://en.wikipedia.org/wiki/Salience_%28semiotics%29] in the great mix of signs everyone sees everyday.  This is perhaps best demonstrated when as the "Perfect Warlord", or equally plausibly as a natural signamancer/warlord, in Book I page 124 [http://www.erfworld.com/book-1-archive/?px=%2F124.jpg] speaks to how he parses what he sees for war to win back the trust of his fellow(?) casters.
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Finally, this perhaps explains many of Parsons relationships.  He appears most comfortable in relationships with casters, Bogroll a notable exception.  For example, his two closest companions in Erfworld are both casters; Maggie, who repeatedly notes he is a very different sort of warlord, and Sizemore, who stated very early on that he had a deep interest in all kinds of magic. It is possible that Sizemore's interest in Parson could be a subconscious reflection of this. Parson's comfort with them appeared most significant during a drunken Signamantic(?) conversation about the nature of time in Erfworld. [http://www.erfworld.com/summer-update-2009-archive/?px=%2FE029_JoeZuniga_DrunkTime.jpg] Last but not least, Signamancy would explain why he understands much of Jack's, the Foolamancer's, ''cloaked'' speech. As a Signamancer he would ''naturally'' be able to see clearly to a Foolamancer's ''cloaked'' meaning.
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===How was Parson able to get into the Magic Kingdom?===
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If he is a [[Signamancer]], Parson may be a natural caster. The key evidence for this is that we don't know if natural casters disband when passing through the portal to the [[Magic Kingdom]], but we know non-casters do disband.  Why is this fact important?  If it were that clear cut and only casters can get through the Portal to the Magic Kingdom and not be disbanded, as [[Queen Bea]] used it to commit suicide, why did the casters in the Magic Kingdom get so upset about Parson getting 'in' in the first place?  If it were cut and dried that only casters can get through the portal, then just by passing through the portal would be analogous to the right credentials.  The fuss of the other casters in the Magic Kingdom to Parson's presence, gives appearance to a gray area between a regular caster, like Maggie, and a non-caster, like Queen Bea. Something that the reality of the portal admits, but from which regular casters draw a mental (social) distinction. The only thing known that fits that gray area is a natural caster, like an [[Archon]], which if you think about it is both a caster (to the Portal) and not a caster caster (perhaps to regular Casters) at the same time.  The other options are that 2) Parson is simply unique. He is noted as '''Special''' in which case perhaps he is immune to disbanding by the portal just as he was immune to disbanding for failing to follow Stanley's expressed orders (noted in "Parson the Signamancer" above.) or 3) Casters can innately and with absolute certainty (magically) recognize other casters and if Parson made it through the portal, but did not register to their innate and certain senses, then he's an interloper despite the Portal's acquiescence.  The only question on this final option is then for what reason would have the angry casters believed [[Janis]] when she claimed Parson as a member of her tribe of casters?  They agreed to what she said, but since Maggie thought Parson best leave immediately upon regaining consciousness it would appear Parson is either immune to disbanding, a gray area-possibly natural caster...or perhaps both.  4) Perhaps Parson is an undisputed caster and the anger of the other casters is the reason Maggie herself gave Parson when they left: "This is not a place for warlords."  Parson showing up sword-in-hand from battle may have been the cause, however, all casters are warlords capable of leading troops and Parson's opening retort to his appearance through the portal  "...I don't know why I didn't disband.  Maybe I count as a Mathemancer...or something" would tend to discount this last option.
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==Trivia==
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*Parson is named after his grandfather: whether this is his maternal or paternal grandfather is unknown.
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*"Parson A. Gotti" is an anagram of "A protagonist".
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*His upkeep is over 1000 Shmuckers a turn.  By comparison, the strongest [[Archon]] unit has an upkeep around 500 Shmuckers a turn. We don't know what the average upkeep for a high-level warlord is, but one full grand per turn was high enough that Stanley found it irritating (but not completely outrageous).
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*Parson's birthday is the day (25 years to the day) that Erfworld was originally launched on Giant in the Playground.
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*Parson appears to enjoy listening to Beck ("Loser" is the song that plays as his alarm) and Jonathan Coulton ("Re Your Brains" is the song playing in his car on the way to Kinko's).
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*As a side note, it seems that Parson has begun to lose weight as a result of his time in Erfworld as recent comics have shown him sporting a decreased amount of paunch and much less puffiness in his cheeks. Whether this is signamancy or the result of a better diet and a less sedentary lifestyle is unknown.
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*Parson is a comic character who wrote a web comic, and designed a chit-game. He is summoned into a chit-game as a warlord character who attempts to overcome the paradigm of the chit-game, but remains unaware of the web comic paradigm.
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{{Office Holder
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| Office=[[Chief Warlord]] of [[Gobwin Knob]]
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| Previous=[[Manpower the Temporary]]
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| Next=[[Prince Ansom]]
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}}
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{{Office Holder
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| Office=[[Chief Warlord]] of [[Gobwin Knob]]
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| Previous=[[Prince Ansom]]
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| Next=''None, incumbent''
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}}
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[[Category:Characters]]
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[[Category:Warlord]]
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[[Category:Parson's World]]
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[[Category:Canon]]
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[[Category:Speculation]]
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Revision as of 18:15, 6 May 2011

Hey, good to find someone who areges with me. GMTA.

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