User:Miment/Secondary
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[edit] Empire: Tribble
Colour: Yellow
Player: Gorf
Turn: 5
[edit] Schmuckers
Schmuckers: 204
Income: 130
Avaliable: 334
Upgrade: -200
- Build new city in G1[Shwarm], Level 4.
- Build new city in F3[Rush], Level 4)
Unit Upkeep: 66
- 22 Infantry
Ending: 68
[edit] Cities
- E1 [Tribble level 5]
- E2 [Mercenary level 4]
- F1 [shlock Level 4]
- G1 [Shwarm level 4]
- F3 [Rush level 4]
[edit] Units
Pop Infantry in e1, f1, e2, g1, f3
Before Movement Location :
- E1: 1 Infantry
- E2: 2 Infantry
- F1: 4 Infantry
- F2: 3 Infantry
- F3: 7 Infantry
- G1: 5 Infantry
Movement
- e1->f1 (1 infantry)
- e2->f1 (2 infantry)
- f1->g1 (4 infantry)
- g1->g2 (5 infantry)
- f1->g2 (3 infantry)
- f3->g2 (7 infantry)
Location After Movement:
- e1: 0 units
- e2: 0 units
- f1: (3 infantry)
- f3: 0 units
- g1: (4 infantry)
- g2: (15 infantry)
[edit] Develop-A-Mancy
Completed
- Alliance (targeting LTDave)
Developing
- 3 points into Rush a-mancy: total to completion: 18/42
- turns to completion: 5
Proposal
- Budget-a-mancy
Effect: Points put into an a-mancy are doubled. this must mean the difference of being able to purchase it that turn and not being able to. This must be researched once per a-mancy. To use this a-mancy, a cost equal to 1/2 the value of the targeted a-mancy must be paid in shmuckers.
Fluff: With the determination to become true tribbles, the tribble empire began throwing money at their researchers in hopes that they might be able to increase production.
Rating Other Players:
- Daemonwelsh: Budget-a-mancy
- telva: NA
- turbler: NA
- GeeFresh: NA
- Crovius: NA
- LTDave: Warlord 3
[edit] Combat
NO COMBAT - END OF TURN