User:Miment/Main
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Most Recent Empire Was:Tribble
Pretend it's the game map
Empires
Empire: TribbleColour: Yellow
SchmuckersSchmuckers: 204
Unit Upkeep: 66
Ending: 68 Cities
UnitsPop Infantry in e1, f1, e2, g1, f3 Before Movement Location :
Movement
Location After Movement:
Develop-A-MancyCompleted
Developing
Proposal
Effect: Points put into an a-mancy are doubled. this must mean the difference of being able to purchase it that turn and not being able to. This must be researched once per a-mancy. To use this a-mancy, a cost equal to 1/2 the value of the targeted a-mancy must be paid in shmuckers. Fluff: With the determination to become true tribbles, the tribble empire began throwing money at their researchers in hopes that they might be able to increase production. Rating Other Players:
CombatNO COMBAT - END OF TURN == Headline text == |
Empire: WoDColor: White
SchmuckersStarting: 144
Ending: 273 Cities
UnitsPop 1 Calvalry in every city (I1, I2, H2, H3) Before Movement
Movement:
After Movement
Develop-A-MancyCompleted
Developing
|
Empire: TribbleColour: Yellow
SchmuckersSchmuckers: 204
Unit Upkeep: 66
Ending: 68 Cities
UnitsPop Infantry in e1, f1, e2, g1, f3 Before Movement Location :
Movement
Location After Movement:
Develop-A-MancyCompleted
Developing
Proposal
Effect: Points put into an a-mancy are doubled. this must mean the difference of being able to purchase it that turn and not being able to. This must be researched once per a-mancy. To use this a-mancy, a cost equal to 1/2 the value of the targeted a-mancy must be paid in shmuckers. Fluff: With the determination to become true tribbles, the tribble empire began throwing money at their researchers in hopes that they might be able to increase production. Rating Other Players:
CombatNO COMBAT - END OF TURN == Headline text == |
Empire: WoDColor: White
SchmuckersStarting: 144
Ending: 273 Cities
UnitsPop 1 Calvalry in every city (I1, I2, H2, H3) Before Movement
Movement:
After Movement
Develop-A-MancyCompleted
Developing
|
Empire: TribbleColour: Yellow
SchmuckersSchmuckers: 204
Unit Upkeep: 66
Ending: 68 Cities
UnitsPop Infantry in e1, f1, e2, g1, f3 Before Movement Location :
Movement
Location After Movement:
Develop-A-MancyCompleted
Developing
Proposal
Effect: Points put into an a-mancy are doubled. this must mean the difference of being able to purchase it that turn and not being able to. This must be researched once per a-mancy. To use this a-mancy, a cost equal to 1/2 the value of the targeted a-mancy must be paid in shmuckers. Fluff: With the determination to become true tribbles, the tribble empire began throwing money at their researchers in hopes that they might be able to increase production. Rating Other Players:
CombatNO COMBAT - END OF TURN == Headline text == |
Empire: WoDColor: White
SchmuckersStarting: 144
Ending: 273 Cities
UnitsPop 1 Calvalry in every city (I1, I2, H2, H3) Before Movement
Movement:
After Movement
Develop-A-MancyCompleted
Developing
|
Empire: TribbleColour: Yellow
SchmuckersSchmuckers: 204
Unit Upkeep: 66
Ending: 68 Cities
UnitsPop Infantry in e1, f1, e2, g1, f3 Before Movement Location :
Movement
Location After Movement:
Develop-A-MancyCompleted
Developing
Proposal
Effect: Points put into an a-mancy are doubled. this must mean the difference of being able to purchase it that turn and not being able to. This must be researched once per a-mancy. To use this a-mancy, a cost equal to 1/2 the value of the targeted a-mancy must be paid in shmuckers. Fluff: With the determination to become true tribbles, the tribble empire began throwing money at their researchers in hopes that they might be able to increase production. Rating Other Players:
CombatNO COMBAT - END OF TURN == Headline text == |
Developed-A-Mancies
- Cover-A-Mancy - X points
- All Cities Lv 3 and higher count as forest, so fliers add no bonus to combat for either side.
- Provisions - X points
- Units that don't move cost only 90% of their upkeep