Upkeep

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[edit] Proposed Canon

Upkeep is the amount of money paid by a side every Turn to retain the services of a Unit and cause its rations to pop.Erf-b1-p039Same-site.PNG and Erf-b1-p138Same-site.PNG Upkeep is paid every turn, but does not need to be paid in full. By consuming provisions, only a portion of a Unit's upkeep needs to be paid. If the necessary portion of a Unit's upkeep is not paid, then the Unit will disband.

Unusually enough, despite the fact that a unit's upkeep is somehow linked to their eating, not eating will not cause said unit to disband as long as their upkeep is paid.IPTSF Text 78 Nevertheless, said unit would still presumably croak after a few turns of starvation.

Field units have higher upkeep than Garrison units.

[edit] Upkeep Examples

[edit] Speculation

The figures above seem to be the two extremes: Stanley is disgusted that even a Chief Warlord could cost over 1000 per turn (suggesting it is one of the highest he has encountered), and Parson seems shocked that Decrypted Ansom would have no upkeep at all. It is quite possible that the upkeep for uncroaked and other low-level units might cost 0 or near 0 schmuckers.
It is not known if any upkeep goes to the Unit itself (as a wage), or if it all simply disappears.
When Queen Jillian razed Progrock, she notes the 40,000 schmuckers it generates was enough to pay the upkeep for her entire side for 8-10 turns. This makes Parson's 1000+ upkeep/turn seem truly enormous. Judging by the upkeep examples above, Upkeep does not depend on how much rations a unit gets at the start of turn, but rather on how valuable that unit is. It's therefore possible that providing provisions for higher-upkeep units, like warlords, would be more cost-effective than giving the same provisions to a low-upkeep unit like a stabber and letting the warlords rations pop.

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