Dirtamancy

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[edit] Canon

Class\Axis Erf Fate Numbers
Stuffamancy Dirtamancy Changemancy Dittomancy

[edit] Proposed Canon

[edit] Information

Dirtamancy is one of the three disciplines of the magic class Stuffamancy, and composed solely of the element of Matter. Dirtamancy is aligned with the axis of Erf.Erf-b1-p038aSame-site.PNG

Since "Erf" is the name of the world, much as "Earth" (which is another word for "dirt") is the name of the Real World, then being the magic discipline which is closest to the physical "stuff" of the world, Dirtamancy is the magic discipline that has the most impact on the physical in the land of Erf. It is apparently a rare discipline and highly valued around the Magic Kingdom. Conversely it seems to be under-appreciated outside of the Magic Kingdom.

[edit] Abilities

  • Moving and digging through solid stone.
  • Creating and healing Dirtamancy golems such as
Crap Golems
Acid Rock Golems
Soft Rock Golems
Hard Rock Golems
Metal Golems
  • Creation of booby traps. (Could be solely the application of enhanced digging or tunneling abilities.)
  • Construction and demolition of buildings and Cities and also similar battlefield and civil engineering tasks.
    • Building walls, tilling gardens, digging foundations, making stone paths, etc.
    • Making improvements to existing buildings and structures.
    • Building underground structures like tunnels, drains, and sewers. Dirtamancers can dig out structures underneath the ground they are walking on.
  • Extinguishing fires better than other units.
    • Dirtamancers are the only units that can put out a fire that has reached Inferno status.[1]
  • Alteration of terrain type. (Accomplished once by a Dirtamancer linked by a Thinkamancer to a Croakamancer, turning a mountain into a lava hex.)
  • Can harness terrain features, such as a permanent rain hex.
    • Can create a type of trap that absorbs lightning into the tower to be released later upon enemies.[2]
  • Can cleanse a unit of dirt.[3]
  • Can sense the composition of things; typically the ground under them, but also food or drink[4]

[edit] Known Dirtamancers

[edit] Dirtamancer Bonuses

A Dirtamancer is also known to give a substantial combat bonus to Dirtamancy golems under his or her command.

A Dirtamancer present in the city at the time of an upgrade also substantially reduces the cost. A Dirtamancer that is present when a city upgrades dictates the look of the city and the livery (if any) present within. First Intermission 25

[edit] Speculation

As a form of Stuffamancy, Dirtamancy is aligned with Matter, but not with Life or Motion. However, most of the abilities which a Dirtamancer commands seem to allow him to either grant matter a magical substitute for Life (as in the creation of golems), or to involve the movement of matter, (such as in the construction of tunnels.)

[edit] Natural Dirtamancy

The building and upgrading of a city is a form of natural dirtamancy, as is sacking a city by an enemy. Gobwins and Marbits may practice Natural Dirtamancy as they engineer in the ground, digging tunnels and the like, in addition to having tunnel-fighting skill.

Cleansing is a form of natural dirtamancy, it's the removal of dirt and grime from a unit's clothes and raiment at the start of turn.

[edit] Citations

  1. ^  LIAB 99a
  2. ^  Digdoug - Episode 3
  3. ^  Digdoug - Episode 5
  4. ^  Digdoug - Episode 7: Digdoug's coffee
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