0beron wrote:But yes everything else you're pointing out is completely valid and exactly what I was getting at in my complaints, which were as usual met with stubbornness and actually making me MORE frustrated about the rules than I even was in the first place.
Please note that I try not to be stubborn just for the sake of stubbornness. However, I won't change rules until I'm convinced that the change is for the better, or that there is a significant
imbalance that needs to be addressed. The fact that scouts can't spend 4 actions leveling every round isn't a significant imbalance unless *every* other skill tree can, and that's clearly not the case. Leatherworkers and metallugists are more difficult to level than scouts, so unless I plan on making it far easier for those skill trees to level, I'm going to require much more convincing that scouts are broken.
If this game frustrates you more than you enjoy it, I certainly wouldn't blame you for walking away. It's supposed to be fun for everyone involved. But please don't read my stubbornness as malicious - I'm not trying to piss people off. In retrospect, if I'd required 4 actions instead of 3 to enter a new zone, we might not even be having this conversation. Based on this, I think we should make using the Lookout Tower require 4 actions instead of 3; this will make it equivalent to the other training structures (except that it also has some utility).
Scouts currently have combat, exploration, and lookout as methods of gaining XP - that's 3x more than most non-military skill trees get. If you still think that I'm treating scouts unfairly, please continue to plead your case.
BrimStone wrote:Marbit, until I hit level 3 Warrior all combat EXP will go to Warrior. I will advise you when to change, is that ok?