ETheBoyce wrote:Wait we can get warrior exp for attacking pigs now?
Turn 7: Eric hits! Pig loses 1 hit.
(4 of 5 Hits) Eric feels like he's getting better at being a Hunter (1 combat action)
I'm probably going to limit XP from animals to 1st level, though, since they're pretty easy to kill.
0beron wrote:All due respect, that's an unfair claim and oversimplifies things. Arthemy was focusing entirely on scouting for a few turns and still didn't manage to level. You tout "revealing is worth 3 actions" as if that's a bonus...it TAKES 3 actions to reveal, so um yeah, thanks for stating the obvious.
Werebiscuit wrote:Note: Currently scouts have to spend 3 actions (travelling) to gain 1 xp.
Actually, each 'zone revealed' event is worth 3 actions.
Clearly it wasn't obvious, since Werebiscuit was under the impression that each reveal was worth 1 xp.
0beron wrote:Furthermore, I think you kinda missed my point, so ill rephrase. Scouts DEPEND on everyone else in order to do their job. The depend on other players not just camping out in a zone so that we get some fog to clear. We depend on other players not getting to another zone first. We depend on other players killing the enemies that would otherwise overwhelm us in a new zone. Scouts can't do a thing on their own, more so than other character types.
Actually, no one relies on anyone else. Nothing stops you from gathering wood on your own, crafting it into a spear and shield on your own, and venturing out. A forester can do it faster, certainly, but you can still do it.
Skill trees act as bonuses for people who want to behave a particular way. They unlock certain features, certainly, but there are very few things that can't be done by any player currently, by design. You might not get XP for it, obviously, but spending 4 turns to make a spear gives you a +3 offense item, which puts you at the same combat as an unarmed 2nd level warrior, who needed to spend 6 turns in combat or 12 turns training to get there.
Combat is also designed to be dangerous but not (generally) instantly fatal. I assumed that players who picked scout wanted to explore the unknown, and were fine risking life and limb to be the first to see a new zone. Texas grabbed a mushroom and hurled himself into the unknown. Hyde grabbed a pick and decided to focus on Miner first. If you and Texas were to team up and explore together, you'd both be getting full scout XP as each zone was revealed.
Having said all that, the next combat will be the first real brawl. Since many players only have 1 military class, it's clear where combat XP goes. Casting XP must also go to mystic, but I've been considering allowing players to chose where their fight XP gets assigned if they have 2 military skill trees. So, for example, when Texas hurls himself into a zone and starts trying to kill things, I've been assuming that the XP should go to Warrior, but with this change, it could go to scout instead. Similarly, as a Mystic / Scout, if you chose to attack instead of cast, the attack XP could go to either Mystic or Scout. Thoughts?