Each turn, players declare their actions. All players start with 4 actions, and may gain more from structures and skills. All players automatically get a free Eat action at the end of each turn as well, if any food is available. Note that if the player is fully healed and has spent a regular action to eat this turn, this free eat action is lost (and players with Forage thus cannot try to find food). Note: The basic Food Resource decays at the end of the turn unless held in a container or placed into storage. Other items that count as food (such as meals and brews) may last longer.
Every item and resource that a player crafts or gathers is communal by default. Players can explicitly claim items that they gather, at which point other players may not use it until the player declares it to be communal. Placing an item in a storage-type structure automatically makes it communal as well. Storing items and resources in containers and structures, as well as declaring them to be communal, does not require any actions. Communal status is permanent. If a player wants to reserve a resource of that type, they must gather it themselves. (Note that advanced items can only be made properly with certain skills.) Items can be equipped as a free action, and once an item is equipped, another player cannot take it unless the owner is incapacitated or paralyzed first.
Players may normally carry 2 of any combination of items, food, and resources (sword/shield, mushroom/wood, 2 stone, etc.). Certain items may increase these limits.