Ditto wrote:In re: Spinning off your own side. A simple complication might be 'must be an Heir unit'. Heir units are set up to rule sides - just assumed that it'll be your own side someday. It makes sense they would be the people to pounce on Capital sites and grow their own sides. We do not know whether Doothis was an heir or not, but it might make sense to spin off if he was 'across the sea', far removed from his parent side. The only person to threaten this in the comic was Ossomer (in re Haggar), and Ossomer was the heir at the time.
It may or may not require schmuckers to do this, but you certainly require schmuckers to sustain your new side.
I've wondered about that, but since Heir status is the payment used to safeguard and continue an existing side, it might not be that complicated to start an entirely new side. After all, I doubt the barbarian units that randomly pop have heir status, and Erfworld needs to have some mechanism to create entirely new sides.
As to the schmuckers needed to sustain the side, just owning a city will do that.