Lord of Monies wrote:That was never proof though, as he could have got off one mount and onto the other in the same hex, thus not needing any of his own move at all. This is definitive proof.
That was proof.
If it cost him innate movement to be dragged along by a mount, then he wouldn't have been able to pull that off. He would've been stuck at a hex border five hexes away from wherever he left, on a mount with a further 5-45 move left.
What I don't get is why people thought it ate both unit's move.
On the topic of mounts, I got an interesting idea as to what saddles could do for us(remember the non-magical item talk?), in this game: You know how Jillian hopped right up on crapsack, and could ride him just fine, with no mention of a penalty(or any penalty worth mentioning)? And how the KISS were riding dwagons bareback? Yet, you see saddles on mounts anyway? Also, there are multiple archers mounted on unipegataurs over Spacerock(?), all with saddles.
Well, I thought the current penalty could be amended with some policies relating to what we've seen: Units with riding suffer no penalty from un-saddled mounts, and gain a small bonus from saddles, regular melee units like stabbers and pikers suffer a small penalty(-1, -2), which is negated by saddles, and ranged units, like archers are unable to use their archery special(and take the penalty) without being saddled, and casters take a hit to juice costs riding unsaddled.
Also, what does the broomstick use? Dollamancy? How would a Turnamancy-animated object differ from a Dollamancy creation?
All systems nominal.