Bit Quest

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Re: Bit Quest

Postby LTDave » Mon Mar 04, 2013 10:49 pm

And taking the second order as encouragement, Monk Fyv tries a third time.

ROLLING:
3
Miss!

What now?
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Re: Bit Quest

Postby WaterMonkey314 » Mon Mar 04, 2013 11:56 pm

Get more rocks.

Then keep trying until he either runs out of rocks or hits something not the cave.
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Re: Bit Quest

Postby WhirdCheese » Tue Mar 05, 2013 12:00 am

If you do hit something not the cave throw a stone at it before trying to strangle it.
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Re: Bit Quest

Postby Werebiscuit » Tue Mar 05, 2013 5:07 am

Oh-oh all that rockslinging has woken that thing on the ceiling... better prepare another rock but dont fire at it just yet. Lets see what it does first. Let's also hope that it wasn't what killed the corpses. ( note to self : when it's safe better check to see if I can see how they died.)

Looks like someone threw the sword at whatever that thing on the ceiling was...
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Re: Bit Quest

Postby LTDave » Tue Mar 05, 2013 6:24 am

Monk Fyv decides to keep slinging at the object in the roof.

ROLLING
4
Miss!

ROLLING
1
Critical Miss!

The rock flies badly wrong and strikes the creature on the roof.
Image
It seems dazed, shakes its head, and flies off, muttering "How rude..."

What now?
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Re: Bit Quest

Postby Exate » Tue Mar 05, 2013 3:49 pm

Shout an apology after it. We really didn't mean to hit it, and there's no sense being ruder than we have to be.
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Re: Bit Quest

Postby WaterMonkey314 » Tue Mar 05, 2013 5:58 pm

Exate wrote:Shout an apology after it. We really didn't mean to hit it, and there's no sense being ruder than we have to be.


This. And then inspect the corpse. Then climb the stalagXite (don't remember which) to get at the sword.
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Re: Bit Quest

Postby CroverusRaven » Tue Mar 05, 2013 9:36 pm

Loot the goblin corpse.
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Re: Bit Quest

Postby LTDave » Tue Mar 05, 2013 10:05 pm

Image

Monk Fyv shouts an apology after the creature, but it has gone through the archway at the end of the Cavern.

Monk's voice echoes through the caverns, slowing growing softer and softer...


Then silence.



Monk Fyv decides to "loot the corpse".

As he bends over thebody, he suddenly realises that this one is not quite cwoaked. He realises this because the creature grabs him by the throat and tries to throttle him.

Fortunately for Monk Fyv, the creature fumbles its surprise attack with a critical miss. ROLLING: 1.

Monk Fyv is unharmed, but the creature is lurching forward, growling...

Image

What now?
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Re: Bit Quest

Postby CroverusRaven » Tue Mar 05, 2013 11:51 pm

Rock to its face!

(pray we start rolling something in the double digits)
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Re: Bit Quest

Postby Werebiscuit » Wed Mar 06, 2013 4:54 am

We'll run out of rocks before it falls and setting a rock in a sling takes time that the gobwin isn't about to give us...so-o....

When in doubt...kick it in the nadgers :twisted:

Once we've dealt with the 'corpse'. Then we can...
WaterMonkey314 wrote:
Exate wrote:Shout an apology after it. We really didn't mean to hit it, and there's no sense being ruder than we have to be.


This. And then inspect the corpse. Then climb the stalagXite (don't remember which) to get at the sword.


Climb the stalagmite ( tights come down ;) ...even when thery're spelled tites)
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Re: Bit Quest

Postby HerbieRai » Wed Mar 06, 2013 8:20 am

Hit it with a Rock (not with the sling. Just put the rock in hand then smash his face with the rock)
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Re: Bit Quest

Postby WhirdCheese » Wed Mar 06, 2013 9:30 pm

HerbieRai wrote:Hit it with a Rock (not with the sling. Just put the rock in hand then smash his face with the rock)


This
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Re: Bit Quest

Postby WaterMonkey314 » Wed Mar 06, 2013 10:01 pm

WhirdCheese wrote:
HerbieRai wrote:Hit it with a Rock (not with the sling. Just put the rock in hand then smash his face with the rock)


This


Thirded!

And then do it a second time. And a third. Until the thing is truly dead.
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Re: Bit Quest

Postby LTDave » Wed Mar 06, 2013 10:03 pm

Monk Fyv hits the creature in the face with a rock!

Image

ROLLING:

4. Hit!

The Creature takes two damage.

We're in combat here, so the creature attacks back simultaneously (at the same time).

ROLLING:

2. Miss!
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Re: Bit Quest

Postby LTDave » Wed Mar 06, 2013 10:46 pm

Monk Fyv kicks the weakened beast in the nadgers! ("One swift kick in the happy sack, and he'll go down...")

Image

ROLLING:

2 - in the creature's weakened state, a hit!

2 hits - the creature cwoaks!

As it falls, the creature releases a small blue gem, which rolls across the floor...

Image

What now?
Last edited by LTDave on Fri Mar 08, 2013 6:11 am, edited 1 time in total.
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Re: Bit Quest

Postby WhirdCheese » Wed Mar 06, 2013 11:04 pm

Grab gem and see if it combines with the gem in our inventory.
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Re: Bit Quest

Postby LTDave » Wed Mar 06, 2013 11:30 pm

Monk Fyv picks up the gem, and low and behold! It is a solea solea stone. When brought into contact with the other stone, they evaporate and release a form of tingling through Monk Fyv.

Monk is now level 2.

Choose a stat to boost:
Combat
Defence
Hits
Move

(most votes has it)
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Re: Bit Quest

Postby Werebiscuit » Thu Mar 07, 2013 5:08 am

Ha ! That showed him...Now we've learned a new combat technique...A swift kick to the nadgers FTW :lol:...we MUST have increased our combat ( that's my vote at least)
Well now, at least we know how that one died. Time to get that blade, so it's a quick hop, skip and jump up the stalagmite to get it then we need to think about our rumbling tums... all that excercise has made me hungry...thirsty too, come to think of it.
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Re: Bit Quest

Postby Deo » Thu Mar 07, 2013 4:44 pm

We actually got attacked first, and i can see that happening a bit, so being better prepared for surprised attacks might be best (i.e. defense).

Unless we just want to start stabbing anything that moves.
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