cheeseaholic wrote:And perhaps this is the right option. Because he knows that Faq under Jillian will be just another side. The odds of Haffaton carrying out Faq's legacy must seem to him to be greater even at this moment than Jillian carrying out Faq's legacy.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
I'm rather disappointed as well that Banhammer is so stupid. I kept holding out for some deception and a moment of immense guile but... nothing.
Frankly now all I can think of is that he is he dumbest person which ever lived, to have existed for so many turns, practiced philosophy for much of it and still be so utterly devoid of wisdom is almost incomprehensible to me.
warriortribble wrote:bug wrote:This isn't necessarily true. In the movie Return to Oz, the ruby slippers fell off her feet and ended up in the possession of the gnome king. The shoes could be anywhere.
Not impossible, but I'm putting my money on Judy having the shoes. Unlike in the book where Dorothy flew back to Kansas, it sounds like Judy was directly teleported back to where she wanted to go ("as if the air where Judy was standing had slammed together and made her implode").
Jabberwocky wrote:Obviously, the Hammer lets its user turn into a super Dwagon. Changemancy for the shapeshifting, flight, lightning breath and the rocking out is for the transformation sequence.
Hopefully, Stanley's transformation sequence is one of the 'fully clothed' ones.
Saladman wrote:Parson attuning to the 'shoes is a strong option now, if only because he needs them so much, being a Heavy who can't use mounts, and because a Stupidworlder has attuned once before. Props to those who predicted Jack saving Parson from a defeat this turn by sending him away, and Parson getting back with the 'shoes. Bad news for Jack's life expectancy though.
:-) wrote:I see it differently, I think parson will tell Jack to cast the scroll on himself (Jack) and he will find the arkenshoes as we now know Jack is the only one in Spacerock atm who knows where they are as he heard Judy call for Kansas.
Since we're having the hammer discussion again, Hammer can:
Turn small objects into edible things
Silverhorn wrote:We now know how Haffaton could conquer cities so easily in the first part of Book 0. Remember how Haffaton could seemingly drop huge armies on cities very quickly? They would just drop with no warning. No one could figure out how they did it. The answer is the Archenshoes. [...]
If my hypothesis is correct, then I am willing to say the Archenshoes are the most powerful of the Archentools. Why? The Archenshoes allow a side to concentrate and disperse its forces instaneously. It allows them to move incapacitated units to remote caretakers.[...]
In Erfworld this would be even more effective. Especially if you had a little Lookamancy. Assassination becomes a LOT more viable. And the threat of assassination becomes a powerful tool. Basically Judy could march up with her elite kill squad (an it sounds like she had one) and take out your ruler and heir I one turn. But if the ruler keeps his army close to stop assassination attempts, then Judy marches her army up to weak cities and takes you piece meal.
The problem with this theory is that text updates are supposed to be non-essential. They'll give background on the main characters, but ultimately they have to be self-contained. The twist you're describing would fundamentally change the main story, which a text update can't really do.Jamus wrote:And then there's Olive. Olive, who wages war with peace, and discovers that peace magic isn't actually enough to bring peace to Erfworld. Olive, who is both Overlady AND Caster. Whose side just fell apart along with everything she worked for. Who is in a city that is about to fall (probably with her head) but also, incidentally, in the garrison. So she darts into the MK. Lets her side fall to FAQ behind her. She becomes a barbarian. She can't ever leave the MK until Jillian is dead, because Jillian will kill her. So she doesn't.
It does at least allow infinite free scouting. And free transportation of other artifacts. And if it allows you to move out-of-turn (or at night!), it could be used for all sorts of other outrageous exploits, I'm sure.Castamir wrote:There's no hint whatsoever that the shoes affect more than one unit. No other arkentool or magic item does that (empowering an area spell, or veiling an unit from the sight of many doesn't count). I'm not saying that's not possible, just that the update said "you" rather than "your stack".
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