Manic Oppressive wrote:I would like to mention that there must be SOME other power the Arkenhammer has that hasn't been revealed yet. Shoes let you become essentially unkillable, able to nope out of any unfavorable engagement and generally being insanely powerful, pliers give you a steadily growing army of freakishly loyal soldiers. Hammer... tames dwagons.
I don't know - if the unlimited move also works off turn it is a bit more like that, but even then - they don't give super speed or invulnerability. I imagine there are a lot of things that could catch Judy speed wise (not counting ranged) in a hex, or over multiple hexes if it was their turn (flyers for example), it is only in endurance terms they might win. Teleportation back to home base is useful, but it isn't instant either.
It is possible that Stanley hasn't found the hammers true calling yet, but everything seems to act differently. From memory the pliers have shown one power in the hands of their attuned - decrypting (and giving a bonus to the decrypted). And they don't do that unless you can secure yourself raw supplies (Wanda was lucky she had an entire army to decrypt right off the bat, if she didn't it would have been a lot harder). The shoes have at least two powers - unlimited move and returning the wearer to where they truly consider they belong. Charlie's dish has a lot of theorized powers from few actually proven on page - they range from the ulitarian to the potentially very powerful (long range caster link ups).
The hammer has shown bunch of useful moderate powers - flight, a powerful shockmancy attack, Stanley can rock out with it, taming dwagons, turning walnuts into pigeons and Orlys into walnuts...
C9H20 wrote:Disappointed to learn that Banhammer is, in fact, fairly stupid. I assume next update Wanda (now that she is loyal to Faq) will explain to the idiot that the peace Olive offers it the peace of the grave, that she can only maintain a side as massive as hers by mass-disbanding and leaving whole cities perpetually empty.
I'm rather disappointed as well that Banhammer is so stupid. I kept holding out for some deception and a moment of immense guile but... nothing.[/quote]
I'm half expecting when Olive is no longer a threat he'll show he's been taking a leaf from Jack's book the whole time. "Oh don't give me that look Jillian, I'm sure you'll agree I did an excellent job of lulling her into a false sense of security - playing the fool unable to see the truth because my idealism blinds me to reality. Sorry I didn't tell you, but lets face it - you'd never have been able to pull off the act. But I will compliment you this time - I didn't know what would happen once we were there, but you took control quickly and saved us"
ManaCaster wrote:Speaking of poor Orwell, I wonder how he is going to croak? Faq had no early warning of Stanley's attack, so it is clear that he won't survive this. But croaking Olive would just leave him "neutral" since he's in a city, so something else is probably going to happen to him.
Maybe he could turn back before Olive dies. Or be "captured".
Faq has a couple of other casters unaccounted for at the moment as well, it seems possible they all make it back to Faq and aren't captured by Stanley like Jack is. We know Marie somehow ends up in the MK instead of being captured/killed in the attack, no real reason the other casters couldn't have been cut loose as well - if Banhammer knew Faq was to be properly destroyed next time, as opposed to just going into exile he could have sent his casters to the MK - he's shown he cares about preserving the wisdom of his court.
And so my time with the Tardy Elves draws to a close, and I am let to ponder how the experience will... eh, I'll finish later. No need to rush.