nargbop wrote:+1 fish Charlie.
More seriously,the idea of a doppelganger Jack is an interesting one. Not one from outside Gobwin Knob, but instead it's Wanda.
Question to validate that idea : Does a Croakamancer's bonus extend only to units in her own stack, or does it extend out like the Chief Warlord's? If the latter, all Decrypted in Spacerock would immediately notice. If the former, then Jack and Wanda have been performing a superb shell game since Ossomer's defection.
Wanda has juice! And non-Foolamancy spells!
Edit : Nope. http://www.erfworld.com/wiki/index.php/ ... al_Bonuses
teratorn wrote:Dancing Cthulhu wrote:General 1: I've got a cunning plan! We pack all our tanks with explosives, drive them into the enemy capital and detonate them!
Strawman.
The dwagons had no problem reaching the hex,
Parson didn't ask permission to do siege attack
and dwagons were only vulnerable to archery,
those needed could be shielded long enough to get the deed done, not all dwagons needed to be sacrifficed.
Once the hex was cleaned wanda could be sent there and mass decroak it, and start sweeping unlead hexes with dance-fighting uncroaked.
Having said that, looking again at the this late strip, the exploit wouldn't work. The scale of this explosion was only possible because these are decrypted, when they die as a result of their buddies going off they turn into ash and their gas adds to the explosion. A regular dwagon would get parched not releasing its gas to the explosion.
With three warlords in the siege attack in book one, there could be at most three explosions much smaller than this one, probably not enough to wipe an entire hex.
bladestorm wrote:Looks more like a pressurized system with a series of eruptions than a single green exploding with the force of a small tactical nuke. Gut the first green to make him rupture, and he blows up in a small explosion that probably only took out the LFN and whatever happened to be within the AoE. In game terms, they probably have mini-hexes the size of the unit, and the eruption caught everything in an adjacent mini-hex. The way Sylvia had them packed in there, bearing down on the dollamancer, it probably took out at least one more cloth golem, two more greens, and a red. Those two green erupted with the same force, setting off a chain reaction. The Friendly Pyre effect looks like a central explosion, surrounded by newer explosions that are in the process of expanding rapidly.
Individually, such an explosion may not be that bad. Cram a bunch into a small area, and you get chunk salsa real quick. It also accounts for the multiple sound effects and explosions all around the garrison and up into the throne room.
As for the burning dwagon parts, not all of the dwagons were decrypted. At least one green on page 96 is depicted as not decrypted. Panels 3, 5 and the one closest to Ace in Panel 9.
So really, not much of a huge change in the rules all of a sudden.
Too bad I let my Tool membership lapse. The panels that got redone may be very interesting.


Parchthe_tick_rules wrote:What's it say as it's fading out on her? Pardon or something?



effataigus wrote: The first thing out of Jack's, if that is his real name, mouth after coming out of the portal was about missing his and Parson's wargames. I can see how an imposter might know about Jack having been on Jillian's side for awhile, but I'm guessing a doppleganger would need either mind-reading or some next-level foolamancy to know about the time Jack and Parson spent together.

arin wrote:I'm surprised no one's commented on the one thing that's starting to seem really obvious to me, and that's...
ryanroyce wrote:So when Jack casts the Scroll on Parson to get him out of the Inferno, Parson must then find Judy (or her decendent) in Kansas and ask her for the Arkenshoes so he can come back to Erfworld and save the day somehow.
This would also let Parson's old gaming group reappear, which was foretold long, long ago.



Jreengus wrote:2. Jack turns to Jestone, this is the iffy bit.

Glowface wrote:I've just realised: Sylvia Plath dies 50 years ago, today. February 11, 1963.
Talk about going and coming around.

multilis wrote:'As much as I would prefer a new, GK-allied Side to be founded to bring in Sizemore, I have to say, "Goodbye, Jack. You will be missed."'
IMO too early for RIP Jack. Maggie may be at more risk, the suggestion spell is dangerous in several ways.
Many different ways to move plot forward, Parson to survive fire, etc.
bladestorm wrote:Jack could very well die. Or there could be something to Parson considering if he has any ability in a melee fight.


EthericSentinel wrote:bladestorm wrote:Jack could very well die. Or there could be something to Parson considering if he has any ability in a melee fight.
One of the three powers of the melted Sword of Ruthlessness was to give Parson a Combat stat. Now with no Combat stat, perhaps he can do things that would otherwise be impossible under the rules? Although a more likely explanation is that he won't be able to make any difference in direct combat...

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