Exate wrote:functional Combat of 96.
Hmmmm I think we're going to have to fix the battlecrap special to not deal double damage but just a flat bonus. It's too powerful with enough stacked bonuses.
Multiplicative modifiers in general are stupidly powerful, particularly that in the mechanics as so far represented they stack with additive modifiers (that is, for a unit with base combat 6, a leadership bonus of 2, and a terrain bonus of *1.5, effective combat score is 12 under the current rules). That 96 included both a terrain *1.5 and an attack-ground *2, which obviously upgrades already-impressive stats to "oh god why" stats that leave it eating platoons in a single bite.
If we're trying to balance this I would recommend eliminating multiplicative modifiers entirely if at all possible, with the only exception being direct applications of Dittomancy for doubling and quadrupling. Native terrain bonuses can be scaled back to something like +3 to both combat and defense, and no other common multipliers come to mind.
Alternately, multipliers could be drastically weakened by making them apply before all other bonuses, but I have to admit I'm not really a fan of that. Better to just ditch them.
Lord of Monies wrote:Or just a clarification. Battlecrap will double base combat, then modifiers are added on top so rather than (6+3)x2 you would instead have (6x2)+3.
This is not my experience with how multiplicative modifiers function in this game.