Oberon wrote:Bogroll was put to the torch by RCC units. This deliberate burning could be mechanically different than a unit simply being burned to death. As born out by the other burned RCC units plus Charlie's archons being able to be decrypted even though they were killed by the heat and fires of the volcano erupting.Hatu wrote:Interesting stuff. But I thought incinerated units couldn't be decrypted. That was the explanation for Bogroll, no?
Might not even need a difference in intent more than "when" the damage occurs. The durability of units (and objects and other things) might follow this "ladder" of states:
(In which damage makes you go down in the ladder)
Living unit
V
Incapacitated unit
V
Corpse
V
Complete Destruction/Depopping (corpses that aren't interacted with will automatically unpop after a while)
So the same source of damage (here, fire) might be used on living units to transition them from "living" state to "corpse" (croaking). Then, another instance of fire can be used afterwards on a corpse to completely destroy it. Hence the inferno cause by blowing up Gobwin Knob's volcano caused the RCC troops to transition from living to corpses but not destroy them completely so they could be decrypted, whereas torching Bogroll's corpse caused it's permanent destruction.
We also saw that another source, fall damage, may cause incapacitation or death (skipping past the incapacitation state) but not straight-out corpse obliteration/depopping. We can posit fire behaves similarly (and maybe throwing corpses down tower could also destroy them from additional fall damage (albeit this method is surely unreliable)).
Uncroaked and Decrypted units are units that were brought down to the "corpse" state and then magically regained various elements from the "living" state, but stay at the same step of the"durability ladder" as corpses. Therefore, once their entire pool of hp/durability for that state is exhausted, the next step is complete destruction (decay and dusting).
Now, maybe there is a certain chance that, say, fire damage can bring a living unit all the way down to complete destruction in the same turn/instance, but so far Parson didn't mention such losses in decryptable units numbers.






