


Nnelg wrote:Have you considered adding a rule to say that you can't dump all your combat stats into one stat each level?




MarbitChow wrote:According to Erfworld canon, heavy units cannot enter the tunnels unless they're specialized for that (such as spidews).

You can't pop Zed Fliers (since Zeds are units with unspent AP, and fliers don't get any AP), but you can pop Garrison Fliers.ETheBoyce wrote:Question, can we pop Zed Fliers or Garrison Fliers?
Yeah, I already planned on making tunnels narrow, but Sizemore's Metal Golems were heavy, and had no issues in the tunnels. It was pretty much a given that it was going to be 2x2 and larger units that wouldn't fit in there.Nnelg wrote:Just one thing of note here: the canon definition of "heavy" varies significantly from our in-game definition. A closer analogue to in-comic "heavies" would be large units (as in, ones which take up multiple squares).
Hmm, perhaps Greater Golems should be sized 2x2, then (if they aren't already).

MarbitChow wrote:Yeah, I already planned on making tunnels narrow, but Sizemore's Metal Golems were heavy, and had no issues in the tunnels. It was pretty much a given that it was going to be 2x2 and larger units that wouldn't fit in there.

Nnelg wrote:MarbitChow wrote:Yeah, I already planned on making tunnels narrow, but Sizemore's Metal Golems were heavy, and had no issues in the tunnels. It was pretty much a given that it was going to be 2x2 and larger units that wouldn't fit in there.
I wouldn't make them any narrower than 2 squares, though; otherwise we won't be able to have Sourmanders and Spidews. (Also, combat loses a lot of variety when only only 1 unit can directly attack the enemy.)
It'd be better just to say that units 2x2 or larger aren't allowed to enter the tunnel unless they have a special for it.
WaterMonkey314 wrote:Or just have periodic points where there exist no 2x2 paths, but then open them up into "caverns" with more space, perhaps interspersed with columns.


The Paragon/Berserker/Guardian bonuses do apply to the one who takes the skills. (He's in the stack and he's of the right unit type, after all.) All unnamed and Inspiration bonuses are cumulative, so total bonus is effectively +9 Combat / +1 Defense.Wild Card wrote:Question: Are the Parangon, Berseker and Guardian bonuses applied to the one who take the skills ? Or just to the same unit type in the stack ? (It feels to me it could go both ways).
Also, does Berseker replace the Well Armed bonus or they cumulative ?
So when I have Parangon, Well armed and Berseker, is my own bonus 4, 6, 7 or 9 ?

Users browsing this forum: MarbitChow and 2 guests