
Nnelg wrote:Swodaems, I don't think your ploy to micromanage Exp gain is going to end well. Not only does it invoke the ire of the other players, but sending an undersized attack force risks an enemy counterattack wiping it out completely. (Even if the elves can't get to Logan Run before we do, they can certainly get there a Turn or two afterwards. If we lose most of our archers in the attack, and have to retreat, we'd be easy prey for any flight of Fairies inbound.)
If you're so intent on leveling up Wandereus after this battle, we can easily capture a few elves using Junetta and/or Coil.
WaterMonkey314 wrote:Alternatively, bring more units but move them in after the battle is won. They won't get XP but will be able to back up the lead group if something goes awry.

I must disagree with this in the strongest possible terms. As the vastly smaller side in a decisive conflict, we cannot stop, we cannot pause, we cannot slow down. The only possible path to victory for us is to strike, strike, and strike again, faster than the elves can react. Every victory brings us more resources- income, UP, defensible positions that we can actually afford to lose, XP, respect in the eyes of the Ixians, fear in the hearts of the Breatheairians, status as someone who might be a viable long-term client in Charlie's mind, corpses from the fallen.Swodaems wrote:What I'm saying is that we need to take a break from claiming cities after Logan's Run and do some needed building up. We should find ways of making money that don't involve taking cities.
By my understanding, since Bone Carts are pulled by mounts they move at mount speed and will be able to make up the distance after leaving late.Nnelg wrote:2.) We won't have Bone Carts in time to preserve the corpses from Dis City, since the Gobwin Artisans have to build them.

Exate wrote:I must disagree with this in the strongest possible terms. As the vastly smaller side in a decisive conflict, we cannot stop, we cannot pause, we cannot slow down. The only possible path to victory for us is to strike, strike, and strike again, faster than the elves can react. Every victory brings us more resources- income, UP, defensible positions that we can actually afford to lose, XP, respect in the eyes of the Ixians, fear in the hearts of the Breatheairians, status as someone who might be a viable long-term client in Charlie's mind, corpses from the fallen.Swodaems wrote:What I'm saying is that we need to take a break from claiming cities after Logan's Run and do some needed building up. We should find ways of making money that don't involve taking cities.
Exate wrote:By my understanding, since Bone Carts are pulled by mounts they move at mount speed and will be able to make up the distance after leaving late.Nnelg wrote:2.) We won't have Bone Carts in time to preserve the corpses from Dis City, since the Gobwin Artisans have to build them.
Exate wrote:I don't relish the prospect of going to battle in Rainbow Springs when we eventually do, though.





Exate wrote:Titans curse it, we have jack for air power and our ranged units are stretched thin already. A hostile air incursion group is exactly what we don't need. We might be able to talk them down and away, depending, but I wouldn't want to bet on it and throwing back that force composition will require at least one fairly powerful stack that we can scarce afford to deploy. Sending only imps is basically out of the question with Jetstone hunting around, though.
I know I should be glad of the extra intel, but ugh. I'll try to write up a full force deployment that accounts for this... soon. Tomorrow, probably.

Nnelg wrote:Overall, however, I would advise not sending anyone. Maybe not even imps. Because if Jetstone attacks an unguarded convoy, they're the ones committing an international incident. We could use that to drive a wedge between them and the elves, and extend the treaty the elves have with the Ixians. But if Jetstone catches those Ixians with us, war will break out again between the elves and our only ally.
WaterMonkey314 wrote:I'm confused about the logic here - do you think that 1) Jetstone is likely to ally with us or something? Or that 2) Ix will still be cordial with us, even after losing an envoy group when we failed to provide an escort? I would have thought war between Breathearia and Ix would be a good thing for us, as it'd force the elves to split their forces.






Exate wrote:This approximates Swodaems' requested forces.
Exate wrote:As far as international incidents go- what the heck are you talking about?
Exate wrote:Dis City Garrison
-1 Gobwin Artisan
Poor guy is still all alone.

BLANDCorporatio wrote:Uhm I'm a bit leery of the prospect of leaving the Gobwin alone. -However-, given that we can apparently communicate freely with each other, I could assume that we may afford to temporarily lose Dis City, assuming we quickly muster the forces to retake it from 3 sides.
Just how many of the units in Tenebris can we access?

Nnelg wrote:BLANDCorporatio wrote:Uhm I'm a bit leery of the prospect of leaving the Gobwin alone. -However-, given that we can apparently communicate freely with each other, I could assume that we may afford to temporarily lose Dis City, assuming we quickly muster the forces to retake it from 3 sides.
Just how many of the units in Tenebris can we access?
We must not lose Dis City. Remember though, there is also a stack of garrison archers and two Heavy Ballistae there. In the event of an inbound invasion, we spam garrison troops (including gobwins) and ferry back what we can ASAP.
And I'm pretty sure we won't be getting any units from the Tenebris garrison.



BLANDCorporatio wrote:Since we aim for sensible play, aka not leaving our cities unguarded, there should be more guards, maybe. So that we don't lose them to a successful siege from the enemy.

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