(The request for 'reporting for duty' is for those units who are going on the Charlie mission. My including you in the list was a malicious attempt by the GM to encourage your character to desert the Logan Run mission and go play with Charlie's squad.)0beron wrote:Vinny, reporting for duty and remaining, for now, disgruntled in the presence of his verbose and bickering companions, awaiting orders to march for Logan's Run
If you don't have an alternate PC yet, you could still create one and go, then I could just kill that one off instead...0beron wrote:I figured, but aired on the side of caution to clarify :p It's sorely tempting....but I know you'd kill me so that'd be unfair to the side for me to act irresponsibly.
Is there only 1 unknown NPC available for this scenario?MarbitChow wrote:Charlie Mission - Request for confirmation
Vinny & his golems (0beron) - Vinny, out of boredom, goes rogue and heads off on adventure...
If your name is listed above, reply "(Character Name) Reporting for Duty" and once everyone's responded, we'll get this under way.
Wandereus was required to run at a profit. They primarily relied upon archers to protect the city from the occasional random pop. He's almost certain most of the units will be garrison - if they're prepping for war, they'll have moved all mobile units to a staging area, if any were there.Swodaems wrote:MarbitChow, you said that the picture was an image of the city made from all the information the imps have gathered. I take it that means that those archers were all they saw. Do I know if they got a glimpse inside the buildings? Does showing Wandereus the information from Logan's Run ring any bells in his head? Does he know of any policies that Breathairia has that might tell us more about those units? (Was he required to run the city at a profit?) Junetta gets asked some of the same questions and also gets asked if she has either recently traveled to Logan's Run or was going to in the near future.[/b])
Sure, I'll allow it. You'll get the stats as soon as The Colonel confirms the order.Swodaems wrote:Would it be possible to retconjure up a uncroaked suicide-faerie, created by Bill on turn 10? If it left as soon as it was created, it would have enough move that it could travel the 36 hexes between Dis City and Logan's run by the end of turn 12. (36 hexes is the max range of this gimmick with a faerie. If the uncroaked faerie survived the entry into Logan's Runon turn 12, I believe that it would still dust when at the start of turn 13, when it get hit for its 3rd helping of normal decay and its first of extended decay.) I'd forgotten that Imps couldn't see stats. An uncroaked Faerie, however, could be used by Bill to extend his senses in the same manner that let him see the stats on Armolad's force.
Yes.Swodaems wrote: Are garrison units worth as much exp as their mobile counterparts?
It's not doorless. Nemo was championing attacking a section of wall that did not include the gate, figuring it would not be as well-defended, so I didn't bother to include the gate in the image.Swodaems wrote:Am I correctly interpreting the picture when I say that Logan's run is a doorless, walled up, compound? Are there no ladders or any other way for the ground troops inside to come outside? Are there ladders on the interior?
More than 100 squares, well out of RLOS. That will be standard for all combats from this point on. I'm eliminating the Hex Barrier as a standard component of combat except for special circumstances.Swodaems wrote:I also asked this in the rules thread, but I really want to know how far the hex barrier is from the wall.
Units that Bill uncroaks can immediately join his horde when they're created - they'll get the 'free stack at the start of combat', since combat starts for them when they are made. Same for any Dolls that Vinny makes on the fly later on.Swodaems wrote:You've said that restacking units will no longer happen freely each round. Does this apply to units that are created in mid battle?
Yes, although see the discussion in the rules thread about changes to support/coordinate for Fire attacks.Swodaems wrote:When Bill is horded with his uncroaked, they gain the miltary special. Can they use it to boost Bill despite his lack of the military special? (This same question will later apply to Vinny as well.)(Bill can fire twice.)
In the 2.0 rules, lesser uncroaked and skeletons no longer get to choose how their AP is spent.Swodaems wrote:Bodyguard says that it prohibits the use of it alongside guard/interpose, but what about support/coordinate? Could a pair of skele archers with bodyguard be used to both protect and boost Bill?
Only one was planned. Most player are creating secondary PCs in order to participate, and the NPC is guaranteed to be a one-shot. It will likely not be seen again, but if it is, it won't be controlled by a player at that time. Once the scenario begins, I'll probably open up some of the other NPCs to being player-controlled if people want to join in.Swodaems wrote:Is there only 1 unknown NPC available for this scenario?
Sprites are Breathearian units. They're a variation on the Fliers that Tenebris can pop.ETheBoyce wrote:Do we know if the Sprites are natural allies or Breatharian units? Because they may not be able to pop fliers in a level 1 City
In order to address this horrible inequality, I've given Objay Darts to all Elven Archers as well.ETheBoyce wrote:But...but Sprites are objectively better than Dark Fliers as they have equal stats and Objay Dart qqqqqqqqqqq
Done. I've also boosted Objay Dart to deal 10 Hits/ level of the target. Bwahahahaha! (Man... working late sucks...)ETheBoyce wrote:But not to Elven Spearman or Warriors, oh the injustice!
Objey Darts are a special ability of Elven Faeries. Their fire attack, if it hits at all, will always do 1 Hit that ignores defense.bob the 6th wrote:what are the obje darts?
ETheBoyce wrote:Even if we assume they only have units they've popped since Turn 1, you are still wrong because they have Natural Allies which means they could have popped between 360 and 432 UP worth of units.
ETheBoyce wrote:I'm not opposed to ending turn within striking distance of a city, I'm opposed to your "attack Rainbow Springs except not really" plan of suicide.
Swodaems wrote:A common idea so far in the options I seen presented on how to take Logan's Run is that the attack is going to be planned around Bill and Vinny's abilites. Vinny brings his dolls and Bill is to bring a large number of lesser uncroaked or skeletons to the fight and lead them into battle. For this to work, we need to have a very accurate assessment of how useful this tactic will be. That means more questions for MarbitChow.
Users browsing this forum: No registered users and 3 guests