



BLANDCorporatio wrote:The plan outlined by Exate works for me.
Exate wrote:Unfortunately, I can't support this. There's just no point in spending ten turns of Bill's time (not to mention others') and the massive risk inherent in walking right up to a high-level enemy city on anything less than taking it for our own... and we don't have the forces to do that at the moment. Scarlet Hills I can back because the potential reward justifies the increase in risk; the potential reward from this does not. It just ties up a massive blob of our best units in a situation where they can't attack without being slaughtered and where the enemy has vastly superior intelligence and lines of supply.
ETheBoyce wrote:I agree with the plan for the most part, except I don't think we should risk both of our Elves


The plan I proposed does concentrate on two missions. Specifically, it concentrates on attacking Logan's Run and attacking Scarlet Hills. Ten units (1 Warlord, 3 Warriors, 2 Spearmen, 3 Archers, 1 Altruistic Elf) which might have been used on those missions are diverted to secondary objectives. No other useful units which might have participated in either mission are used on anything but those missions. Are you arguing that those ten units are significant enough to make the difference between victory and defeat here? In which battle? What critical necessary niche will those units fill?Nnelg wrote:It stretches our forces far too thin. Remember, the elves have their own scouts, and have a chance to react. They could easily send reinforcements to Logan's Run to wipe out our attackers. We need to concentrate on just two missions, whichever two we choose.
I know there's a point. What I said was:Nnelg wrote:But there is a point. We need to know what's at Rainbow Springs, and raiding it will tell us that. I've already listed several other secondary objectives, too.
The points of "we need recon", "maybe we'll kill someone", "we'll get in their way", "we'll confuse them", and "we can curse our disposable units before they die" are well made. They are simply not good enough, in my opinion, to justify moving against Rainbow Springs without the required forces for and explicit intent of conquering it entirely.Exate wrote:There's just no point in spending [stuff] on anything less than taking [Rainbow Springs] for our own


ETheBoyce wrote:I was never agreeing to sacrificing our military resources to scout, I was agreeing with Exate's plan since his is the sensible one.
Further your stacks are nonsensical, why aren't we trying to optimize the effectiveness of our units? Bodyguards don't need to be in the same stack as the unit they are guarding, at least not from the rules under Bodyguard so they don't need to be in Tod or Wanderus's stacks. Tod's stack should be: Tod, Will, Cupid, Coil, Coil's Bad Ass, and then either another caster and his mount or archers; Coil won't benefit from the Combat bonus if he's Sieging, but his mount will benefit from Tod's Def bonus, giving it an effective Defense of around 33.


bob the 6th wrote:Just curious why are you sending Rudy with the zerg rush group? He is an archer warlord, so I would be suspect of a plan were he has no other ranged attack units...
As oposed to the other group with 12 archers and no archer leadership. Admittedly the +2 isn't much, but I would think it would be good to at least use it.



Werebiscuit wrote:1./ We only have 3 brickbat swarms available as Creperum has requested one, I believe.
2./ Why are we taking wandreus ( our regent) out of Dis ? shouldn't we be garrisoning him there ? ( to provide leadership to garrison units and 10% production boost that's 1920 schmuckers in the time it takes to get to Logans Run and back - EVEN MORE IF WE DO NOT HAVE A MANAGER TO REPLACE HIM we lose an additional 4800 schmuckers ...thats 6720 in total !)


Nnelg wrote: Because Reginald, the garrison commander, is going to take Regent.
He's banking 1 AP currently. He only needs to hit Level 4 to take both, at which point (I assume) he'll be 'retired' to manage Tenebris.Werebiscuit wrote:I'm not sure how much XP Wandrerus expects to earn from attacking logans run...but I doubt it's enough to earn him level 5. Do we want him stuck in a level 1 city ?

MarbitChow wrote:He's banking 1 AP currently. He only needs to hit Level 4 to take both, at which point (I assume) he'll be 'retired' to manage Tenebris.Werebiscuit wrote:I'm not sure how much XP Wandrerus expects to earn from attacking logans run...but I doubt it's enough to earn him level 5. Do we want him stuck in a level 1 city ?
Also (PLUG): if we could finalize the Charlie mission and get that started while the Logan Run, etc. tactics are finalized, we can start play-testing the new squad rules before we expose the main characters to them...

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