effataigus wrote:Ok, so counter question (don't let me derail this if Magenta still has follow up questions despite the sinking sensation that he/she isn't going to get any satisfactory answers from any of us)...
There is some Titan checking his logbook of what will happen each day according to titanic dictation and setting the turn order accordingly (or an equivalent mechanism)...
Parson can break Titanic law... a la FU.
Could a more ruthless version of Parson find some way to violate the logbook's decrees, enter an enemy's battlespace in an unanticipated fashion, and massacre an enemy force essentially "between moments?"
Personally, I don't agree with your assumptions. However, I'll answer your inquiry.
When you say "ruthless", I assume you're referring to the Sword of Ruthlessness. I'll come back to that. First, let's address the second part of your inquiry, violating the logbook's decree. By your assumptions, Parson can already violate Titanic mandate. Thus, logically the answer to your question is yes. I'll continue anyway. The third part of your inquiry, entering an enemy's battlespace in an unanticipated fashion... I would argue that Parson is attempting to do that right now. If the plan had actually worked, no-one would have expected Parson to cross through the MK and enter through the Portal. With Wanda, Jack and Parson at SR, things would be much different right now, with or without the SoR. I'm sure that's not what you meant, though.
What I believe is the heart of your inquiry is "between moments". Given what we know about Erfworld at this point, I submit that the best thing that qualifies as "between moments" that would also qualify as unexpected would be an attack at night. Move goes down to 0 at night. We know this from Misty. Assuming Parson can find a way to get projectiles to pass between hex barriers, an ideal way would be to move a strike force of archers and specially designed siege next to an army by stealth, under a veil, etc and wait til they ended turn. Then, at night, use smoke and fire as well as arrows to attack, confuse and demoralize the enemy. Harass them from multiple angles, keep them up all night wondering what the hell is going on. Attack them through the impenetrable (to them) hex walls, then at the break of dawn, have troops ready to either charge in and mop up the defenders, or there to completely destroy the disorganized attackers. If Parson can overcome the Move problem, then he wouldn't even have to wait til morning to send in the attackers. At that point, Parson has an entire range
of asymmetrical warfare tactics and dirty tricks available. That would be a complete game changer for him.
Addressing the Sword of Ruthlessness.
I don't know why everyone makes such a big deal out of this. Yeah, okay maybe it gives him some kind of bonus in battle, but from what we were told, Ruthless isn't some big thing. It's like being drunk. It doesn't make you do things you would never think to do. All those ugly things people do while drunk, like raping and beating, and the stupid things that are a bit less ugly but no less regrettable, those things are inside them sober too. They just have the judgement and control to not do them. It's still them, it's just them with the brakes off and the filters down. That's how I see Ruthlessness. It's not like Parson becomes Superman or something. It's just Parson with the edges a bit sharper. Parson had the Volcano thing in his head long before he ever got to Erfworld. Ruthlessness made it a little easier for him to use it. It didn't soothe his conscience afterwards. It just made it a bit easier to handle in the moment. I would argue that little nudge toward psychopathy is exactly why Parson tossed it into the lava. He could have taken the easy road. Used Ruthlessness to help him make decisions in battle, the same way one man uses alcohol as "liquid courage". Parson threw it away for the same reason another man doesn't. Because he wants to make his own decisions, and not let the inner urges make it without the part of him that controls them. Drinking is a choice to give up control. Embracing Ruthlessness is the same choice. Parson was telling Erfworld to boop off in actions as well as words.