On the same subject but using a different person:
It does appear, as has been stated, that fate does have specific "save zones". Think about your storyline first person (or other) game where once you hit that marker you can rest assured that if you die then all of your accomplishments up to that point are forever preserved for better or for worse.
The Erf Save Zones are kind of opposite those but work in a similar fashion. Call them Fate Zones. Specific things will happen. Fate doesn't care when, what, or how but is really interested in who. This is what makes predictomancy work and fail at the same time. If a predictomancer states that you will die from a tree falling on you, that fate can be delayed by you moving your entire kingdom to the desert and only using stone as building materials, but ultimately that tree will arrive because fate cannot move on until you land on that Fate Zone. Once used, all previous material (the hard way or the easy way) is saved as the natural events leading up to this moment and the game continues. A similar analogy would be akin to unlocking new content. Erf is stuck in a specific holding pattern until the individual players figure out what needs to be done to move to the next scene.
The example I use of Fate points being very Deus ex Machina is that of Sylvia. We keep talking about how a Carny is responsible for her dice rolls, but I'm not sure that this is the case. Sylvia own one of the Fate Points and died before she jumped on the marker (I am guessing a predictomancer would have said that she was fated to lead in the killing a king who wasn't a king while destroying a capital city that wasn't a capital, very bait and switch to tie her to the carny games of chance). In order to keep Erfworld from being stuck permanently in this current stage, an absolutely crazy situation involving a love affair and permanent dice roll theft was introduced by fate in order to 1. preserve the story and 2. allow Sylvia to rise in rank and gain enough arrogance to 3. ignore standing orders and order the destruction of herself and others in order to 4. force the not-king to put himself in a position where he can die and the story can progress.
I don't see a future for Sylvia after this siege. She's already ignored orders, has a death wish, continues to make poor decisions, and has taken too much screen time that I don't think someone of her skill-set should have in the next book. She has been fantastic and has done a fantastic job getting everything to where it should be, but I personally believe that after a life filled with so many stolen 6's, she will finally have to stare into a sad set of snake eyes and accept her fate.



