
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.



GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.



GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


MarbitChow wrote:Spoiler: show



Not really, no. I wasn't planning on creating scenarios where taking and holding 3 different sections of a city was necessary. I'll do that for a Capital fight (either Tenebris or Breatheairia, depending on how well or poorly you all do), but I won't bother for smaller cities. All normal fights will be of the "kill almost everyone" variety.Nnelg wrote:Even if we don't immediately take it, making all the troops on the walls our prisoners, (Marbit, is this even a possibility?)
Without the aid of a Luckamancer, nothing 'cool' pops near a city. Units can forage near a city to reduce upkeep costs, but in order to get XP, they pretty much need to mount an expedition into the wilderness. Gain XP in or near a city requires a Trainer, and that obviously won't work for Casters or high-level units.Nnelg wrote:In the meantime, they can go on hunting trips and grind for XP.
Tod and/or Yuri will need to weigh in on this one.WhirdCheese wrote:Let me repeat my plan. We balance the scales. Send 8 unled zed infantry in with orders to get slautered as quickly as posible.

MarbitChow wrote:Not really, no. I wasn't planning on creating scenarios where taking and holding 3 different sections of a city was necessary. I'll do that for a Capital fight (either Tenebris or Breatheairia, depending on how well or poorly you all do), but I won't bother for smaller cities. All normal fights will be of the "kill almost everyone" variety.Nnelg wrote:Even if we don't immediately take it, making all the troops on the walls our prisoners, (Marbit, is this even a possibility?)
MarbitChow wrote:Note that prisoners can be executed in order to give a specific unit the full XP from that kill.
MarbitChow wrote:Without the aid of a Luckamancer, nothing 'cool' pops near a city. Units can forage near a city to reduce upkeep costs, but in order to get XP, they pretty much need to mount an expedition into the wilderness. Gain XP in or near a city requires a Trainer, and that obviously won't work for Casters or high-level units.
WhirdCheese wrote:Let me repeat my plan. We balance the scales. Send 8 unled zed infantry in with orders to get slautered as quickly as posible.

Zed-Too has Guard & Interpose, which are no longer purchased. All of the Combat Modifiers are now simply actions that can be chosen by an Military unit. Zed will need to be updated, as will any other units that had selected combat modifiers previously.BLANDCorporatio wrote:But the chars' stats are up to date.


Exate wrote:Yuri tried not to let on. "Is not tipping worse. Group meeting you is small bit of kingdom with many worries; you is not having to be one of them. Is instead making Tenebris worries less with doll magics, and then marbit caster not need worry about Tenebris sending men for more thiefings and croakings. Is even maybe doing things for making Lolly's worries less, if is showing self as good friend, yes? And all are pleased with resulting turns."
Sure, no problem. I'll make the update.WhirdCheese wrote:Would you mind if I changed my spell load-out? If not Fortune drops Luck Thief and picks up multi-target and Lucky streak.

WhirdCheese wrote:Over the course of the turns before he is ordered to move out Fortune will bless all PC's.
He also walks up to Tod and says "The ammount of blessings that I have placed on our units is great. I beleve that I will need to place curses on some of our soldiers to even the scales. Do you have a preference on which one's?"
17 Juice expended on Pc's + 2 more on Wanderus & Juneta
5 Juice left on turn of arival. 24 next 24 last.
53 Juice left For Post-Blessings/Curses

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