Marbit Island - The Far Side of the World - COMPLETED

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Re: Marbit Island - The Far Side of the World

Postby Swodaems » Wed Nov 21, 2012 10:22 am

Werebiscuit wrote:OOC I'm interested to see what the bushes grow from and what M1 is actually planting. The mushrooms are poisonous and it looks like we need wood to ~"possibly"~ make them non-poisonous ( that has STILL to be established). Wood is scarce and so far has yet to be proved renewable. I think we may be forced to MOVE or DIE so I want to transport the 4 wood in the NW hex to the next hex west and build a shelter. That way as we explore we'll only be 1 move away from a shelter when the bad weather comes. 2 moves away and you don't have enough orders to take shelter... thus you die.

Croverus "Monk" can transport wood as can the other marbits with empty hands. Who's is willing to stack up and go west ? There's probably leaves there too./OOC


Rod is willing to go West.
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Re: Marbit Island - The Far Side of the World

Postby Lamech » Wed Nov 21, 2012 1:58 pm

M13 Orders
Eat Shroom
Attempt to rest off shroom poison.

Search rock pile for something useful, preferably a tool.
Attempts to craft an axe with rock tool or if no rock tool aerobic exercise

Alright time for another Lamech experiment. DO NOT ATTEMPT UNTIL PROVEN SAFE FOR MARBITS
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Re: Marbit Island - The Far Side of the World

Postby Lamech » Wed Nov 21, 2012 2:03 pm

Actually I'm going to finish completeing the shoe experiment first
M13 'SCIENCE' Orders
Eat Meat
Go Northwest
Go NorthWest
Equip Shoes
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Re: Marbit Island - The Far Side of the World

Postby KF25 » Wed Nov 21, 2012 5:17 pm

Random "M14" V moves NW and W.
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Re: Marbit Island - The Far Side of the World

Postby Swodaems » Wed Nov 21, 2012 5:24 pm

M3 "Rod" will Eat, grab wood (dropping gem), go west, and prepare to defend himself.
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Re: Marbit Island - The Far Side of the World

Postby WhirdCheese » Wed Nov 21, 2012 8:20 pm

M10 eat move West move West Shout across hex border what he sees.
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Re: Marbit Island - The Far Side of the World

Postby Werebiscuit » Thu Nov 22, 2012 5:04 am

M2 "Choppy" will eat throw wood across the border to the waiting marbits and finally head west
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Re: Marbit Island - The Far Side of the World

Postby LTDave » Thu Nov 22, 2012 7:24 am

Processing.
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Re: Marbit Island - The Far Side of the World

Postby LTDave » Thu Nov 22, 2012 7:55 am

Turn 7
Actions: . . .
M1 plants another tree (as hard as he tries, M1 cannot plant another tree. The ground is very hard, the trees have no obvious seeds, and the roots of the old bushes cannot be pulled from the ground), gathers one more mushroom, roast's more mushroom, and get's more meat (but run's out of apostrophe's)
M6 "Monk" will move South East(x2), gather leaves, rest for a moment
M13 'SCIENCE' Orders Eat Meat Go NorthWest Equip Shoes (M13 feels taller)
Random "M14" V moves NW and W.
M3 "Rod" will Eat, grab wood (dropping gem), go west, and prepare to defend himself
M10 eat move West move West Shout across hex border what he sees. ("I see - a hex with bushes, a vicious land beast, a green creature (really? Is that really the best name we can come up with?), a MarPony, a Corpse, and a Mushroom. And those weird piles of stones. Perfectly normal, really...")
M2 "Choppy" will eat throw wood across the border (2 Wood Thrown) to the waiting marbits and finally head west




Unit Status
Spoiler: show
Name
M1 (The Colonel) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M2 "Choppy" (Werebiscuit) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M3 "Rod" (Swodaems) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M6 "Monk" (CroverusRaven) Combat 2, Defence 3, Hits 4 /4, Move 4, Level 1
M10 (WhirdCheese) Combat 2, Defence 1, Hits 4 /5, Move 4, Level 1
M11 (HerbieRai) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M13 "Science" (Lamech) Combat 2, Defence 2, Hits 0 /4, Move 4, Level 1
M14 "Random" (KF25) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M15 (Lamech) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1

Equipment List [spoiler]
Sword Weapon, +3 Combat Costs 2 Ore and 1 Wood
Axe Tool, +2 Combat Costs 1 Ore and 1 Wood
Rock Tool Found Item
Rock Axe Tool, +1 Combat Costs 1 Wood and 1 Rock
Spear Weapon, +2 Combat Costs 2 Wood and 1 Rock
Hide Armour Armour, +1 Defence Costs Hide
Back Pack Carries up to 6 small things Costs Hide



Pop Queue
Spoiler: show
None.


Turn 8 Starts Now. 24 hours to post orders (or sooner if all players respond sooner).

Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. ALSO IF ALL ORDERS COULD BE WRITTEN IN ONE LINE, this would be helpful in cutting and pasting. Thanks.

Image


Things to Note:


Green Creatures are Combat 2, Defence 4, Hits 6, Move 8.
The Vicious Food Beat is Combat 2, Defence 6, Hits 8, Move 2.


Rules (such as they are)
Spoiler: show
Marbit Island is a play-by-post game run by me. Each player will be a Marbit, looking to survive here.
Move is the most important stat. It determines the number of actions you can take in a turn - move into other hexes, gather food, cut trees, build, etc.
Post your orders on the forum. For this game, orders will be resolved in the order in which they were posted - no editing of your posts, please!
This gives an advantage to early posters to grab equipment and resources, but allows later posters to know what has happened before they give their orders.
Marbits like to eat. At least once per turn. Marbits do not eat automatically, but must be given an order to eat.
If a Marbit is unable to eat, he will become hungry. A hungry Marbit that does not eat in their turn will become ill, or cwoak.
Marbits may hold up to two items in their hands. It takes an action to equip one or more items. Excess items are dropped in the hex.
If the weather turns bad, Marbits will need to take shelter in a hut. A hut can shelter up to six Marbits.
Combat is a dangerous game, and no one is really sure just how it works. High Combat and Defence values are good. Working as a team, or 'stack' is also good.
Marbits who do not submit orders within the allotted time will default to eating once, and then singing lewd lyrics drafted into popular musicals.
NPC Marbits may be given orders by Player Marbits. It takes one action to give a set of orders to one NPC. The first player to issue orders to an NPC controls it for that turn (no befriending).
All the necessary information should be displayed on the map, above. Any questions? Just ask.
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Re: Marbit Island - The Far Side of the World

Postby Werebiscuit » Thu Nov 22, 2012 8:31 am

M2 Choppy Says "Blast ! Run out of land...ok stack with me and we'll eat. We'll have to eat before going back..and we know green..er ..skins are good eating !"
Waits to stack then attack greenskin, eats greenskin meat chops bush
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Re: Marbit Island - The Far Side of the World

Postby Swodaems » Thu Nov 22, 2012 8:41 am

M3 "Rod" will stack for combat with green creature, eat, loot/examine corpse (dropping wood if need be) and tame marpony.
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Re: Marbit Island - The Far Side of the World

Postby Werebiscuit » Thu Nov 22, 2012 8:46 am

OOC BTW LTDave, not sure why M2 has a "starvation dot" next to him as his first order last turn was eat (unless we ran out of food) and with only 4 marbits in the last hex and 4 food available I don't see that being an issue.

If he isn't actually starving I'll forgoe the eat order. Our food WILL last longer if we only eat when starving

So as I suspected there's no way (yet) to replenish wood and we need wood to detox the mushrooms (the only other renewable source of food). So at the moment it's find greenskins and kill them to eat, or die ourselves. Looks like we need to explore...... ;)
/OOC
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Re: Marbit Island - The Far Side of the World

Postby CroverusRaven » Thu Nov 22, 2012 12:08 pm

M6 "Monk" Will start exercising by running laps in his current hex, then move NorthWest(x2), then offer all the leaves he's carrying to the Vicious Foodbeast
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Re: Marbit Island - The Far Side of the World

Postby Lamech » Thu Nov 22, 2012 1:38 pm

Hmm... not sure what ganked me, alright then.
M15 'Try more' Orders

Harvest Mushroom, eat Mushroom, Rest, Look for Rock tool.
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Re: Marbit Island - The Far Side of the World

Postby Lamech » Thu Nov 22, 2012 2:15 pm

Hmm... not sure what ganked me, alright then.
M15 'Try more' Orders

Harvest Mushroom, eat Mushroom, Rest, Look for Rock tool.
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Re: Marbit Island - The Far Side of the World

Postby KF25 » Thu Nov 22, 2012 5:00 pm

Random V will gather food, eat, and try to befriend MarPony.
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Re: Marbit Island - The Far Side of the World

Postby WhirdCheese » Thu Nov 22, 2012 9:15 pm

M10 makes a shield then finishes. Then he will try to scoop up the armor off the dead marbit.
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Re: Marbit Island - The Far Side of the World

Postby LTDave » Fri Nov 23, 2012 7:01 am

The orders have been processed - but I am waiting for a response from a particular Marbit (you know who you are) before I post the results for the turn.
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Re: Marbit Island - The Far Side of the World

Postby The Colonel » Fri Nov 23, 2012 12:50 pm

M1 eat cooked mushroom, move NW stack up with M13 for safety.
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Re: Marbit Island - The Far Side of the World

Postby Werebiscuit » Fri Nov 23, 2012 12:58 pm

Looks like M2 lost his armor again.... that cut & paste is killing me !
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