Turn 6
Actions: . . .
M1 gathers wood and roasts the mushroom before eating it - M1 manages to roast 4 mushflesh with one wood - turning the 4 flesh into 'ersatz' meat
M3 "Rod" will Eat, Tame vicious food beast with leaves (the beast smells the leaves suspiciously, eats them, and then walks over to a bush and starts eating. The beast seems upset as the bushes are chopped down. The beast is not tamed), Mount Vicious food beast (attempts to mount the beast are unsuccessful), and chop wood (how were you hoping to do this while mounted?)
M2 "Choppy" will chop wood, try to feed M8 a piece of meat (the attempt fails - M8 is quite cwoaked - and yet has no wounds, and has not died of starvation. What the? A Mystery!) and eat a piece himself and tend to any wounds on M8 (There are no wounds - M8 has simply died - but of what? dun dun Dun!)
M6 "Monk" will finish making the backpack, eat some meat until he isn't hungry anymore (one is enough), then gather more leaves (all the bushes in this hex have been cut down - no leaves to harvest!), offer the piles of leaves to the Food Beast. (The Food beast eats all the leaves with relish)
M10 moves Northwest moves northwest eats then cuts down a bush (there are no bushes left)
M11 eats the ersatz meat, then sings rude lyrics to "My Bare Lady" - but didn't rest, so cwoaks.
M13 eats the ersatz meat, then sings rude lyrics to "22nd Streak"
Unit Status
Name
M1 (The Colonel) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M2 "Choppy" (Werebiscuit) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M3 "Rod" (Swodaems) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M6 "Monk" (CroverusRaven) Combat 2, Defence 3, Hits 4 /4, Move 4, Level 1
M10 (WhirdCheese) Combat 2, Defence 1, Hits 4 /5, Move 4, Level 1
M11 (HerbieRai) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M13 (Exate) Combat 2, Defence 2, Hits 0 /4, Move 4, Level 1
M14 (KF25) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
Equipment List [spoiler]
Sword Weapon, +3 Combat Costs 2 Ore and 1 Wood
Axe Tool, +2 Combat Costs 1 Ore and 1 Wood
Rock Tool Found Item
Rock Axe Tool, +1 Combat Costs 1 Wood and 1 Rock
Spear Weapon, +2 Combat Costs 2 Wood and 1 Rock
Hide Armour Armour, +1 Defence Costs Hide
Back Pack Carries up to 6 small things Costs Hide
Pop Queue
Lamech - but post some orders for M13 - if Exate doesn't post orders, you can take over this Marbit.
Turn 7 Starts Now. 24 hours to post orders (or sooner if all players respond sooner).
Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. ALSO IF ALL ORDERS COULD BE WRITTEN IN ONE LINE, this would be helpful in cutting and pasting. Thanks.
Things to Note:
Green Creatures are Combat 2, Defence 4, Hits 6, Move 8.
The Vicious Food Beat is Combat 2, Defence 6, Hits 8, Move 2.
Rules (such as they are)
Marbit Island is a play-by-post game run by me. Each player will be a Marbit, looking to survive here.
Move is the most important stat. It determines the number of actions you can take in a turn - move into other hexes, gather food, cut trees, build, etc.
Post your orders on the forum. For this game, orders will be resolved in the order in which they were posted - no editing of your posts, please!
This gives an advantage to early posters to grab equipment and resources, but allows later posters to know what has happened before they give their orders.
Marbits like to eat. At least once per turn. Marbits do not eat automatically, but must be given an order to eat.
If a Marbit is unable to eat, he will become hungry. A hungry Marbit that does not eat in their turn will become ill, or cwoak.
Marbits may hold up to two items in their hands. It takes an action to equip one or more items. Excess items are dropped in the hex.
If the weather turns bad, Marbits will need to take shelter in a hut. A hut can shelter up to six Marbits.
Combat is a dangerous game, and no one is really sure just how it works. High Combat and Defence values are good. Working as a team, or 'stack' is also good.
Marbits who do not submit orders within the allotted time will default to eating once, and then singing lewd lyrics drafted into popular musicals.
NPC Marbits may be given orders by Player Marbits. It takes one action to give a set of orders to one NPC. The first player to issue orders to an NPC controls it for that turn (no befriending).
All the necessary information should be displayed on the map, above. Any questions? Just ask.