
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


LTDave wrote:Ok, new issue for me.
IF this happens after Parson enters the portal, then Parson is in the old city, and can't get back via the portal - o noes, he is twapped.
Except that GK has their turn next. Unless Charlie is standing by with an Armada of Archons and has the turn, Parson can just get on a dwagon and fly out of dodge before Jetstone takes their next turn. And GK can set up a relay, and fly him all the way home if they want.


effataigus wrote:LTDave wrote:Ok, new issue for me.
IF this happens after Parson enters the portal, then Parson is in the old city, and can't get back via the portal - o noes, he is twapped.
Except that GK has their turn next. Unless Charlie is standing by with an Armada of Archons and has the turn, Parson can just get on a dwagon and fly out of dodge before Jetstone takes their next turn. And GK can set up a relay, and fly him all the way home if they want.
Even weirder... if you assume that Parson intends to stick around until the city falls then he would be stuck there anyway. This means Charlie's plan has to bank on JS never losing the city in the first place, which, to me, suggests that his plan can't just be to archon-swarm on his next turn, as all city engagements should be resolved by then.
bladestorm wrote:effataigus wrote:LTDave wrote:Ok, new issue for me.
IF this happens after Parson enters the portal, then Parson is in the old city, and can't get back via the portal - o noes, he is twapped.
Except that GK has their turn next. Unless Charlie is standing by with an Armada of Archons and has the turn, Parson can just get on a dwagon and fly out of dodge before Jetstone takes their next turn. And GK can set up a relay, and fly him all the way home if they want.
Even weirder... if you assume that Parson intends to stick around until the city falls then he would be stuck there anyway. This means Charlie's plan has to bank on JS never losing the city in the first place, which, to me, suggests that his plan can't just be to archon-swarm on his next turn, as all city engagements should be resolved by then.
But Charlescomm could contract out a swarm of Archons for a steeply discounted price for this one engagement, which would put their turn order with Jetstone's.


A very astute point. Unless Charlie has significant forces in the battlespace, its rather pointless for them to trap Parson. Luckily for Charlie, he has significant forces in the battlespace.LTDave wrote: Unless Charlie is standing by with an Armada of Archons and has the turn, Parson can just get on a dwagon and fly out of dodge before Jetstone takes their next turn. And GK can set up a relay, and fly him all the way home if they want.
{I really don't understand why Parson wants to go through the Portal. They've taken the City off-turn, killed the King, and are on the verge of capturing the garrison and all the enemy units in the city. What more does he hope to achieve? Why does he still want to go through? Why did he want to go through in the first place? It does not make sense.}
effataigus wrote:I think you might be mistaken about the implications of them doing this... recall the last time Charlescomm allied with the RCCI mid-way through their turn it put the archons on the RCCI's turn, but they didn't get their movement - which had been set to 0 at the end of Charlie's turn - refreshed. Hence I'm thinking any archons that allied now would be stuck out wherever they are currently.
Now, it might be possible to juggle some turn orders in a fashion discussed by others here in such a way as to allow Charlescomm to move units into the garrison before the turn ends, but there would be a lot of yet-to-be-revealed rules and turn orders that would need to be just so for that to work. The most sensible reading of this update:
http://www.erfworld.com/book-1-archive/?px=%2F093.jpg
To my mind is that either you share a turn with the last side to go that you're allied with, or that alliances are hierarchical, and that you go on the turn of whichever side is primary. If the former, then I don't see how Charlescomm could get a new turn before dawn, as they go first and the RCCII would already be on the last turn of that group. If the latter, then, as long as there is a side in the coalition with a later turn than the turn that they are currently on, then that side could break alliance with the RCCII and Charlescomm could ally with them. For this to work, it would also have to be true that units' movements be refreshed at the start of a turn rather than at dawn. For game balance, I'm guessing this isn't the case, as this would be highly exploitable in a large alliance... but perhaps.

bladestorm wrote:Once they were hired, they could no longer cross zones. Until then, they weren't considered 'technically' adversarial to GK and could drift between zones.

Nay... turn order is decided by what WILL happen, not by what people have decided to do at any given moment. If Charlie were to do decide to do anything of the manner you are suggesting, fate would know about it in advance and have waited for him to end turn before presenting Charlie with the information that leads to him deciding to do something. Circular? Definitely... but that's how we know it works!bladestorm wrote:So far, Charlescomm has not officially allied himself with a side in this conflict, so his Turn is completely independent to how time is progressing in this battle.


effataigus wrote:
Which is to say that if Charlie's turn hasn't ended, then he won't get involved. If his turn has ended, then he can't get involved without doing something truly bizarre.
Lamech wrote:effataigus wrote:
Which is to say that if Charlie's turn hasn't ended, then he won't get involved. If his turn has ended, then he can't get involved without doing something truly bizarre.
If his turn hasn't ended he won't engage/fight. He can still get involved in a variety of ways. DDR2: Electric Bologna anyone?


Lamech wrote:A very astute point. Unless Charlie has significant forces in the battlespace, its rather pointless for them to trap Parson. Luckily for Charlie, he has significant forces in the battlespace.LTDave wrote: Unless Charlie is standing by with an Armada of Archons and has the turn, Parson can just get on a dwagon and fly out of dodge before Jetstone takes their next turn. And GK can set up a relay, and fly him all the way home if they want.
noname_hero wrote:More importantly, Parson is a Heavy. He can climb aboard a drogon but the dragon will not be able to move. He *will* be trapped unless he retreats through the portal before the city falls.

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