Namrufus wrote:Good Questions.
Allow me to answer these as best as possible. But first: Dang, I was watching my email like a hawk and when you posted this I thought Kaed had sent me updates.
Anyway. Limited Thinkamancy means that you can see what they see, to an extent. They automagically give you reports on what they see. Yeah, we do all have them.
Heavy units, even if it wasn't bought(the 5/3/3/0 deal) are still subject to the problems, yes. I don't think you can re-buy Heavy. But an argument could be made for it anyway. We're not Nazis. So yeah, you have to buy the special for it to take effect(5/3/3/0), under current rules. But the only unit it automatically takes effect(the heavy status, not the stat bonus) for is beef enough it's not a problem, usually. If you have it automatically, you probably don't need it. If you don't, you can get it. I actually proposed a (4/2/2/0) version, that would give the Heavy the ability to use tunnels back. Cheaper than buying burrowing as well, I think. You can't hide, not even in your bunkers.
I think only standard infantry can be knighted. But I'm not sure. However, specials have two versions: Beast and Knight class. While you do bring up a good point on the Knighted Skanks, we may have to get Kaed's input. Still, I think any Knight class Specials could be knighted. But infantry for sure. As for natural allies? Yeah, I think they technically count as infantry, Knight class. So they can probably be knighted. And yes, there is a difference between Knight class(humanoid special) and a knight(the unit). A Skank could be a knight Knight class.
The additional units over 8 provide only 0/1/1/0 for each one over 8, I think. So if you have a 9 Wretch stack, the 9th Wretch will only provide 0/1/1/0 to his stack, instead of his (laughable) 0/4/1/0. Note they still have their own personal HP and Move. But I listed them as 0 due to being.. unimportant in this example.
If I minced words, and you need something explained, just say so.
All systems nominal.