Bush Quest

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Re: Bush Quest

Postby MarbitChow » Tue Nov 06, 2012 12:29 pm

When the protagonists have only X turns to live, the direct route is the best choice until an obstacle appears.
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Re: Bush Quest

Postby WaterMonkey314 » Tue Nov 06, 2012 12:29 pm

Narrative conventions? What need do we have for those?!
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Re: Bush Quest

Postby Kaed » Tue Nov 06, 2012 3:05 pm

Map:Image

Mac:
Spoiler: show
After everyone heads to the plains hex, you start scouting around the surroundings. The first thing you discover is a large body of water! This is very exciting, but it may well be salt water, you can't tell yet - you were not build with a nose or tastebuds, sadly, so water is just all the same to you. The plains simply extend more to the southeast, but one hex to the southwest the grassy monotony is broken by a single large tree, sparsly leaved. It seems to be ancient and gnarled. Doubtless the Rosebush would enjoy it's company, and the Orly would have some thing 'humorous' to say about it.


Senor:
Spoiler: show
The sad thing is, some times there is nothing interesting in a hex. It is just a boring mass of grasses and the interesting things are in the hexes around it. This is one of those times.
UNLESS someone like you cares a whole awful lot, nothing is going to get better. It's not.
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Re: Bush Quest

Postby MarbitChow » Tue Nov 06, 2012 3:26 pm

Since most of us are now out of move and there's nothing interesting to do here, I suggest we rest.
Senor is read to end the turn.
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Re: Bush Quest

Postby BLANDCorporatio » Tue Nov 06, 2012 5:41 pm

All right folks, after my glorious gallop, here's what I can ascertain of our surroundings. There's more plains to the SE, however one hex to the SW there's one rather sickly looking tree. It is fairly old and appears about ready to kick the bucket. I recommend we not bring the ORLY there or we'd be up to our ears in tree puns.

Oh, there's also a water hex, as the map shows, but whether it's good for plants I can't tell. I've been made to be above such concerns as sustenance.
The whole point of this is lost if you keep it a secret.
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Re: Bush Quest

Postby tigerusthegreat » Tue Nov 06, 2012 10:14 pm

I think i made the brony mad
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Re: Bush Quest

Postby WaterMonkey314 » Tue Nov 06, 2012 11:00 pm

I move for resting.

After some existential staring off into the sunset. I am feeling like an Existential Scarecrow.
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Re: Bush Quest

Postby CroverusRaven » Tue Nov 06, 2012 11:22 pm

Might as well end turn. How thirsty am I feeling?
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Re: Bush Quest

Postby tigerusthegreat » Tue Nov 06, 2012 11:44 pm

ORLY will end turn
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Re: Bush Quest

Postby Kaed » Wed Nov 07, 2012 2:34 pm

CroverusRaven wrote:Might as well end turn. How thirsty am I feeling?


You're fine, you were watered at the beginning of the turn.

The party rests for the night, in the morning, they get ready and set off t-

WAPTOR ATTACK! THEY HIDE IN THE TALL GRASS!

Image

(pretend there is not that out of place frame in the beginning, no matter what I did I was unable to make my gif generator stop placing it there. Enjoy your shoddy battle transition!)

COMBAT!
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Re: Bush Quest

Postby WaterMonkey314 » Wed Nov 07, 2012 2:43 pm

I accede to Senor Whatsit's superior combat knowledge (if I only had a brain...) while preparing to dodge and weave. (To take advantage of my nimbleness).
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Re: Bush Quest

Postby tigerusthegreat » Wed Nov 07, 2012 2:49 pm

Oh no, its a pair of..

Image

I'll fly above them, and get into position to attack.

Then I refuse to believe that there are waptors in the hex, because clearly the DM is this guy:

Image
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Re: Bush Quest

Postby BLANDCorporatio » Wed Nov 07, 2012 4:51 pm

I am ready to carry brave Senor Expiracion in chivalrous combat against these foul beasts.
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Re: Bush Quest

Postby MarbitChow » Wed Nov 07, 2012 5:00 pm

All units in a single stack. I'll mount Mac and charge the raptors, attempting to make them attack me and Mac. The Orly will attack from behind whenever their attention is on us.

Strawman will take the plant and retreat as far away from the combat as possible while staying within the plant's range. I assume the plant will be able to inform him as such.

Mac and I will fight to stay between the raptors and the plants.

Since neither Mac nor I are alive, do toxins affect us? If so, I'd ask the bush to only take shots if he wouldn't risk hitting us. If not, fire at will, and I'll remind him that the Orly is an emergency watering can, so try not to hit it.
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Re: Bush Quest

Postby BLANDCorporatio » Wed Nov 07, 2012 5:22 pm

MarbitChow wrote:I'll remind {the Bush} that the Orly is an emergency watering can, so try not to hit it.


Aww shucks, why not? We already have a crass incompetent in our ranks- I'm talking about Strawman there. The ORLY meanwhile is pure evil. There's only so much that my glorious magnificence can compensate for.
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Re: Bush Quest

Postby MarbitChow » Wed Nov 07, 2012 5:59 pm

Once mounted, Senor whispers, "Charge."
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Re: Bush Quest

Postby BLANDCorporatio » Wed Nov 07, 2012 6:17 pm

For Glory!
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Re: Bush Quest

Postby tigerusthegreat » Wed Nov 07, 2012 6:52 pm

Image
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Re: Bush Quest

Postby WaterMonkey314 » Wed Nov 07, 2012 8:02 pm

tigerusthegreat wrote:Image


:P That actually made me laugh. The ORLY is growing on me... :o
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Re: Bush Quest

Postby CroverusRaven » Wed Nov 07, 2012 11:24 pm

The ORLY's humor is the only thing keeping the Rosebush from "accidentally" shooting the winged abomination from the sky. But these Waptors, they sickened the Rosebush even more. Their mere existence angered him. Howe dare these fleshy abominations stand in his presence! Their lives need to be snuffed out immediately!

Rosebush takes two shots on the Waptors, one shot for each to make sure both get poisoned.
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