Fkrts wrote:You have full move.
Yes you did I just missed the eraser mark
You have the only scouts...
My commander is a scout, i can move my stack to the bridge, but that leaves our city undefended, save newly popped.
I propose popping a twigger, adding it to my stack, and moving to the hex below A. I have a scout range of 3, but my command of 5 would make my unit fairly strong, especially if the poo makes tunnels.
The stack would be: 16 defense (+ trenches) 19 combat with a commander 5, and we'd have scouting to the bridge next turn and the entire side of our river, save a hex or two