by Gen_Zealot » Tue Sep 04, 2012 5:11 pm
Rogue Church
Theme: Post-Theocratic corruption; thieve, brigands, and killers
Logo: TBA
Play Style
The side isn't defensively minded and when forced into war it will be offensive whenever possible. However, in most matters Rogue Church will not be the initial aggressors. It would be bad for business, and mercenary is the new way to be around here. Upkeep is paid through mercenary work and raiding, primarily hiring out operatives for sensitive work. The side relies on decent relations and expert specialists to ensure its continued survival.
Philosophy
Both questions (that is to say, feelings on the titans and feelings on the royals) are complicated matters for Rogue Church. Their relationship with the titans has waned over many turns and now there's little resemblance between what the side does and what others think the titans wish, but Rogue Church has seldom abandoned their claim of following the will of the titans. This has changed recently along with the question of royalty due to the rise of Overlord DaPope. The new leader cares neither for titans or kings, only the purse, his freedom, and the happiness of his units.
History
When King DaPope I founded his capital, he gave his first underlings very simple instructions:
1) We are of the titans' making and we must follow their will at all times, at any cost
2) The king is the ultimate authority on what the titans wish from us
And for a time all was good. King DaPope and his successors ran the side like a church, preaching the titanic message near and far. Prosperity and peace prospered in this place of profound piety. King DaPope VII was the first to envision a titanic will that included killing. Under his rule the first Zealots were popped and given targets for their murderous mandate. The spirit of the side has never been recovered. After that, corruption and greed began to grow in the hearts of the Church's leaders. The holy aspect of the governing body became aggressive, concerned with destroying anything that existed in conflict with the church or its teachings. Then murder-for-hire became commonplace, and soon other mercenary tricks followed. The religous message was lost and money became the measure of all things. The side transformed from a church to a thieves' guild. And now it's first overlord, his position gained by treachery, holds power.
Units, Cities, Characters, and Relations
*Content under construction*