Whispri wrote:They are meant to be of use Nnelg. To a Ruler, they must be more than a conversation piece.
They are meant to be of use to a Titan
. They need not stoop to making themselves
useful to mere erfworlders of any caliber.
Whispri wrote:No other Side is forced to risk their Ruler in such a fashion.
So? No other side has such an excellent reason to.
Whispri wrote:This carries the risks inherent in having the Ruler leave the Capital and brings with it the morale problems I mentioned earlier.
The risks are mitigated as long as there's an heir that's safe. As for morale, I never noticed anything about that in the comic.
Whispri wrote:What of it? Foolamancy doesn't supply warmachines, it supplies camouflage, camouflage that has to be pierced automatically for the relay/search tactics to be safe. And if doing so is easy...
You misunderstand. The point I was trying to make is that even if anti-foolamancy items were ubiquitous, they would not make foolamancy useless. They would only force it to be used in more sophisticated ways. Sort of how tanks can't just be thrown directly at infantry the way you see in movies.
Moreover, relay/search tactics don't have to be safe. This is war
, after all. Scouts are usually by definition expendable. If yours aren't, you should consider getting cheaper scouts, saving the best ones for more important missions.
Whispri wrote:I simply cannot believe that an entire discipline could be rendered useless by the creation of a single magic item, there must a limitation.
Oh, there is; there always is. Even if anti-foolamancy items were as bad as you fear, foolamancy still isn't useless.
If enemy scouts are immune to strategic-level foolamancy, then use it on tactical level. Or, find a clever way through their web of recon. If camouflage is worthless, use misdirection. If the traditional usage is useless, find
a new use for it.
Set up a counter-scout network, croaking enemy scouts and capturing their magic items. Bring your foolamancer in on an angle your enemy doesn't expect, (and therefore has fewer scouts on) and shuffle him around to different parts of the front whenever he's discovered. Have him scribe scrolls non-stop, selling them for cash or building up enough for an entire army to cloak itself. Redeploy him against an enemy who simply doesn't have such effective counter-measures, nor the casters to create them. Heck, even use fireworks to send signals to your army during battle.
Rarely is anything ever useless: all it takes is some "lateral thinking".