Salem wrote:zilfallon wrote:Salem wrote:Infinite growth of population is possible as far as upkeep is concerned and it's a point I've thougt of for a while. GK would have won if Parson still had the sword of ruthlesness. According to my favorite hero:
Part 1 of the recipe for success
Raw overwhelming power.
Part 2
How willing you are to debase yourself before feeling bad.
The Plan to conquer all of Erf.
As many turns of peace as possible.
Pop units nonstop in all your cities.
Hunt Dwagons, hunt all barbarian type units in your entire domain.
Now, you're looking at overkilling your upkeep. That's where debasing yourself comes in.
Almost as evil as a suit of armor entirely composed of babies.
Executions daily!
Everyday execute and decrypt all units with an upkeep that it is possible to decrypt. Snowball the size of your forces until no army on erf can win a battle against you. (Granted every side on erf working together could suicide and build faster than you.)
But that's when you start conquering cities. You have a max schmuckers per turn due to the fact you have minimum upkeep so every city you own can pop, using dragon rely wanda can be present at all executions. I believe we've even seen a decrypted level by killing a prince. So you could choose who to give the experience to. Your force would just get bigger and bigger only capped by a maybe yet to be seen unit cap.
if you start world conquest, decryption won't be enough to defend yourself. see 0beron's explanation above, as well as mine
I've read the entire thread. I do before I post in general. I don't think they apply.
Diminishing returns only applies if you have upkeep. I'm talking an army without upkeep. Executing all your own units and making them decrypted.
Aye... and Wanda need not move around... just send all new units on a "pilgrimage to redemption" at the well-fortified (de?)capital site before returning them to active guard duty wherever they spawned. Then upkeep would only be a factor for the length of that journey.
However, there is another possible mechanic by which diminishing returns may operate. I've played at least one game where the amount of graft increased with distance from a capital such that, with far flung cities, the cities themselves either had no net production or (if the game distinguishes between money production and unit production) actually cost money to keep on a side.
Nevertheless, whether expansion is a good idea or not, time is definitely on the side of the plier-holder if he/she is willing to execute allied units (which Wanda demonstrably is).







