waylon531 wrote:You could also add acceleration. Lets say a ship has 4 move and 2 acceleration. The first turn it starts moving, it could move two hexes. Then the next turn, it could move 4 hexes. It could also only decelerate by 2 hexes each time, so if it was moving full speed it would take two turns to stop. This could make weapons that take time to travel through hexes work. Another thing is to add a maneuverability rating from 1 to 12, this over 4 would be how many times the ship could turn each round.
waylon531 wrote:I tried it out. lasers are really overpowered when you combine fire with multiple of them. If you have a small ship with two lasers on it, it can kill a huge ship with 100 armor in two turns. The broadsides should be able two fire at any targets between and in the four lines extending from the sides.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.



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