"It is time, my minions," Creperum orated. "The elven lands are ripe for plucking, Our capital, Tenebris, rests in the mountain range that the elves falsely believe protects their flank. They allowed a faded and irrelevant side to hold this capital site, rather than claiming it for themselves, and that shall be their undoing. Already, forces are moving towards one of their cities, Sunshine Dale. You will rendezvous with those troops, and lead them to take the city."
"But first, I have a gift for you. I have been sending beasts, alone and in pairs, to one of their rural farm hexes. In order to protect the farm, they’ve stationed a small force there. Go there, and destroy the elven fodder. Learn to work together, and hone your skills. Expand our terrain. And, once you have triumphed at the farm, make your way to the Dale, rejoin my army, and bring a permanent sunset to their abhorrent Sunshine."
"I have purchased a number of scrolls to assist you in your endeavours. They have already been distributed to the casters. Use them at your discretion, but note that our coffers remain low. We cannot afford to replace them if they are squandered."
"Now go, and bring glory to our side. Hail, the night! Hail, the darkness! Hail, champions of Tenebris!"
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Each player has 2 remaining Move left for this turn. The players begin on the other side of the hex border. The elves are unable to leave the hex, but each player is able to cross the hex border once to engage combat, and once to escape. Escaping will use up your final move, so you cannot re-enter combat this turn if you flee.
Each character (except Fliers) can move 8 squares in any direction (including diagonally) each phase. Fliers can move 12. Specify the coordinates of the square you wish to occupy. Only one unit can occupy a square at a time on a given level (ground / air). Since Cupid is the only flier in this scenario, Cupid can hover over an otherwise occupied square. Specify "Move to C-7" to move to the square directly in front of the elf warrior in the upper left, for example.
Attacks can target any square immediately surrounding the unit. Strikes can target out 2 squares in any direction, including diagonally, so the elf spearman at C-9 can hit someone standing at E-7. Fire can hit any target that you have line-of-sight on. However, note that non-magical Fire attacks against targets immediately behind other targets (say, the archer at D-9) gain a +4 cover bonus if you attempt to shoot them from the same level. Firing at them from above negates the cover bonus.
Remember that combat is resolved in the order of highest combat first. If you wish, you can make your orders conditional (for example, 'heal the most wounded if any are at less than half hits, otherwise target the most wounded enemy').
Since there are exactly 8 of you, you are assumed to be in a single stack with Tod and are all benefiting from his leadership bonus of +1 Combat / +1 Defense.

Player and Enemy Stats:
Please submit your moves no later than 7pm Central Time.




