I’ve been thinking about strategy for both Caesar and Trem for a while now. Below are my own thoughts, but I’d be interested in hearing what you guys think too.
Known Replaceable Assets: Infantry (various types), Orlies, Unipegataurs, Magic Hats (various types), Hat Golems (various types), and Gumps.
Known Irreplaceable Assets: Hat Magician, Healamancer, Dittomancer, Dolls (various types), 1 Blaster, and 1 Jetpack.
Special Notes: (Most of these are what’s called “known unknowns.”) Dittoed units don’t leave corpses behind, but it’s unknown if dittoed items also vaporize like troops. It’s unknown if the Jetpack has limited move of its own in addition to the move of the unit it’s equipped to. It's unknown what number of shots the blaster has. It’s also unknown if living units can be transported by hat as has been speculated by members of the forum. It’s further unknown how hats transmit to each other, thus risking enemy troops teleporting through their own hats, or mailing you letter bombs like a rabid wombat. Lastly, it’s unknown if any of Aces other accessories (like the hand grenades, rockets, and light sabers) survived the fall of the city.
The strategies I can see given the above are as follows:
Weapon Spam: Ditto the blaster and jetpack (as well as any other items) as much as possible and deploy them through the hats to your field forces. Repeat every turn if needed to keep army well equipped despite having finite weapons in your armory. If items decay and any grenades survived, they have priority, as they are disposable assets anyway, so you get the most bang for your juice when they are dittoed.
Clone Troopers: Dittoed troops don’t leave corpses behind. Only use dittoed troops when fighting against the enemy. Since your own troops are going to croak anyway, they can be spent without real loss, but can’t be recovered by the enemy. Since the enemy can only decrypt their own soldiers once, you can deplete their assets by attrition. If the enemy is brought to a halt, they can be negotiated with. And even if they can’t, this opens them to being flanked by allied empires like Sofa King, Fox Mud, TV, Faq, and Hobbittm.
Stargate SG-1: If troops can be transported by hat, a hole (pun intended) new strategy becomes possible. By deploying multiple gates across your terrain, and using Gumps, scouts veils, and the forest terrain outside of places like Dhrystone, you can create a complex and hidden gate network that would allow for rapid relocation of guerilla forces within your territory, while being able to then disperse them across the empire again to avoid TPK style spells being deployed against your massed forces.
Mobile Infantry: If the Jetpack can grant extra move, then dittoed packs can be spent, discarded, and then replaced by magic hat teleported spares. Doing this would allow elite forces of warlords and scouts to be “launched” by the Dittomancer all the way into undefended enemy territory. This would allow for rapid strikes behind enemy lines, and also would allow you to slice Dwagon relays apart stopping the transport of hardware and personnel by Gobwin Knob.
Teleportation Blitzkrieg: If Stargate SG-1 and Mobile Infantry are both valid, combine them. Spam Booster rockets to launch a single unit carrying a teleporter to the hex outside an enemy city, and then teleport your whole army through the stargates and then roll over the weak city. After you’re done, just teleport back to your capital nice and safe.
Caesar Vs Jillian
For Caesar attacking Faq, I can see two ways. Either take the cities while she’s in the field, or croak her when she gets back. The first seems inadvisable, since she has shown already that she is a skilled survivalist, and thus would be able to live in the wild until she got support from other members of the coalition, like Don. The more logical course of action is to catch her off guard in person. This could be done one of two ways. Move multiple units equipped with blasters, as well as the Skanks, into the capitol and wait for her return. Then, before the Heir pops next turn, flatten her with blaster fire in her bedroom at night, or at dinner Saint Valentine’s Day massacre style. Or alternatively, tell her you're sending a caster through the magic kingdom, and convince her to “do the queen thing” and greet the arriving caster in the portal room. Then just give her a hard shove towards the portal to disband her like queen Bea. Either way, field troops disband, enemies freeze in city, and you can now capture survivors at will and turn them. Go for the Turnamancer first, as casters are both valuable, and she can turn other prisoners for you after she turns. Then promise to return Gobwin Knob’s chief warlord in exchange for alliance. Maximum gain for minimum investment and risk.
Any criticisms? What are your own “grand strategies” you’ve come up with?