I had a friend give me his old vinyl hex map. It's old and has a bunch of nigh-indestructible marker on it, but it serves its purpose. I take a deck of Magic cards (best thing I had; it works fairly well) and lay them out on the board. It's surprisingly effective. I can approximate buildings and terrain features fairly easily; I also have a bag of those little flat-bottomed round stones that you put in fish tanks and stuff, as well as an ever-growing setup of modeling stuff. Enamel paints stick to the smooth glass pretty well, so I can paint symbols on the stones for whatever I need, in case I need to approximate terrain features that are to small to represent with a Magic card. For instance, when my guys were in a horror-themed world (they're dimension travelers), I had a couple with "!" and "?" marks, to point out spots where they heard something. Worked out fairly well. And for larger things, one card makes a decent car, and two or three together can approximate a tank or something bigger.
Note that the cards aren't the BEST solution; they're just the most economical, because I'm a bit gunshy about putting MORE marker on this old warhorse of a hex map.
Anyway. We mostly play HERO, which doesn't do much with facing. It does has some pretty cool stuff to deal with things you need to react to; while it IS turn-based, of course, it has options to where you can react to an incoming threat by performing an action known as an "Abort." Essentially, you give up your next action in order to do something. You can activate powers (like a force field, or something), Dive for Cover (essentially, throw yourself out of the way to attempt to avoid an area-covering attack), or try to block or dodge. Pretty nifty.
Last edited by kefkakrazy
on Sun Nov 22, 2009 7:38 am, edited 1 time in total.