




jioan wrote:One of my favorite (and most simple) puzzles is putting an invincible pull-open door as the only exit in the room. You'd be surprised how long it takes the party to figure out they have to pull it. I've had people try to break down or transmutate the walls, waste spells attempting to find an elemental weakness in the door, and even had people scream for guards to open it and attack them. Finally somebody gets the bright idea to pull it and swings wide open.

Blacktail wrote:Diversionary tactics are nice. Our DM put us in a small room that closed on both sides. Two demons dropped from ropes and a small metal chicken on a mechanic device started coming slowly across the room at us. We beat the demons, but we were terrified of that chicken. At numerous times a couple of us were screaming "THE CHICKEN! DON'T LET IT GET TO THE OTHER SIDE OF THE ROOM!" We destroyed everything about that chicken out of raw FEAR. We dumped acid inside of its track, jammed it, blew it up, all just to make sure it didn't reach the other side of the room. We would have panicked less if a small dragon had been thrown in with us, and all over one little thing we weren't even sure would do anything. It was just creepy, and seemed like it would do things.

Blacktail wrote:In our most recent dungeon, our DM decided to go old school and give us lots of Ocarina of Time-style traps. Soloing, one of our players had a hard time with some torches.
Diversionary tactics are nice. Our DM put us in a small room that closed on both sides. Two demons dropped from ropes and a small metal chicken on a mechanic device started coming slowly across the room at us. We beat the demons, but we were terrified of that chicken. At numerous times a couple of us were screaming "THE CHICKEN! DON'T LET IT GET TO THE OTHER SIDE OF THE ROOM!" We destroyed everything about that chicken out of raw FEAR. We dumped acid inside of its track, jammed it, blew it up, all just to make sure it didn't reach the other side of the room. We would have panicked less if a small dragon had been thrown in with us, and all over one little thing we weren't even sure would do anything. It was just creepy, and seemed like it would do things.





kin wrote:A great fun like trick is to set up a lot of foreshadowing in runes and descriptions of the scenery (Paintings, Statues) of something ridiculously evil, difficult, and well-known (e.g. a Beholder) all around a trap, so as to make the party think that if they screw it up, they have to meet said monster. Freaks the crap right out of them.






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