Sir Shadow wrote:Rax claims a wulf of his own and orders the uncroaked knight onto another. He then organizes the freshest uncroaked with the highway level into a stack with room for the prince and Omgah to join. He also orders defensive stacks of uncroaked around the stacks of diggers.
0beron wrote:I grab a Wulf for myself as well if one was available, as that seemed to be the trend. My Move was higher than the Infantry anyway, but having a Mount afforded me more protection.
There are only four Dire Wulfs in Lore at the moment - Metter took most of them in his farm capture move. The Knight can take the Dire Wulf, but that'll leave Ogmah walking. Dire Wulfs can only hold one passenger. She could take a Peeker, I suppose, but it would be safer on the ground. Defer the Knight's mount to Ogmah?
GWvsJohn wrote:With his fellow Commanders ready, Prince Macho orders the army forward, headed toward the eastern farm.
With so few living units in the army, his travelling song would have little effect. Still, Prince Macho was proud of his side and began it anyway.
We're Men!, waiting for his troops to give the reply, Manly Men!, before continuing.
We're Men in tights! We travel through the woods looking for fights! Oh Yeah!
The living soldiers, for their part, do their best to join in the song. They don't appear particularly enthusiastic, even a touch nervous. The Uncroaked, of course, just follow in line. The Archons float in a gaggle, gossiping. It is not the most military of columns; every unit save a handful of the vanguard living units have more experience than their commanders, and their uncertainty shows. Regardless, they march on.
Crossing the hex borders for the first time is an intriguing sensation, but you keep yourselves composed for your army's sake. The sun quickly crosses the sky, and soon you see a farm hex in the distance. A small hovering formation pops into appearance, and upon crossing the border you recognise it as Metter and a stack of Peekers. The Dire Wulfs he took with him bound up to the column, happy to rejoin with their kin. You combine your columns.
The farm hex is not particularly remarkable. It's level 1, producing 100 schmuckers a turn; enough to pay for two of your upkeep costs. Metter reports the other farm hex was similar. So far, you've earned most of your upkeep. As the column has depleted its collective move, you decide to adopt the farmhouse as a commander centre, and entrench the force. The farmhouse is fairly spartan. It has three rooms, a kitchen and two bedrooms. Like all buildings in the field, it instantly adopted the livery of Knowitall upon its capture, and was decorated much in the way Lore had been.((Entrenching is a tactic: you can use it to provide a defensive and upkeep reduction bonus so long as you are on a utility or defensive hex. Applicable hexes are: Farms, Fortresses, Towers, Dungeons, Mines, Mills and Unclaimed City Sites.))
The turn has yet to end, Manly must be doing something in the capital. Most likely managing production values and commanding the Archons near Diagetic.
Perpetually locked in a Mathamancy/Turnamancy link.