Sir Shadow wrote:You have to take the courtyard as soon as possible so any Units on the outer walls are forced into the bottleneck of the Inner Walls and keep them from pouring into the Tunnels. The Flying force should instantly take the Tower while the Tunnel force will take more time getting to the dungeon due to any traps or troops that might be in the tunnels.
If the Flying force does not take the courtyard, all the forces can just pile into the Dungeon like in the King's story. The Flying force has to take the courtyard--or at least contest it--as soon as possible if we're going to go with this plan, which I believe is the best one. That's why I said most of the leadership should go through the air.
I think the confusion you're having arises from how combat works when forces are unled. Units with no commander in their hex cannot move between zones
. Even if there were a thousand soldiers on the outer walls, you could take the garrison by air and not have to worry about them (Unless they were ranged, of course, which most wall units are). So long as the city you pick does not have a commander unit in it, warlord, caster or special unit with leadership, you do not have to worry about units moving between zones.
In Manly's story, there were command units in the hex; there was a warlord in Fourshadow when he attacked it, and Lore's ruler and casters in Lore, thus the units were capable of moving from zones and make it more difficult for Manly.
Perpetually locked in a Mathamancy/Turnamancy link.