LordShadow wrote:GW, Nehekhara-based side there, I believe? I'd have expected desert-capability if that was your theme.
More old Undead army book (before they split to vampire counts and tomb kings) themed. Nagash ruling from Cripple Peak situation
Taikei no Yuurei wrote:It essentially doubles production in exchange for taking 50-100% as long to actually get access to the units. It sounds very powerful, but since army size seems to be much more limited by schmucker production than unit production, I don't think it'll actually change much. Still, as I said, I'm more than willing to modify it or change it out if Shadow doesn't like it.
Heh, and Shadow doesn't like it either. I had thought the egg stats might be a bit too high. Ah well, think I'll change it to +2 points then. Will have to toy with the possibilities a bit.
That's what it seems like TnY, but in turth, it's not really a delay. Let's say you want to pop Stabbers. You take a 1 turn delay to lay the first egg. Then you pop 12 stabbers per turn. Forever. For the cost of a 1 turn delay. It's a huge bonus, especially for the x/turn units.