Equilateratoria

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Re: Equilateratoria

Postby ETheBoyce » Mon May 27, 2013 11:18 am

Oh right, I was thinking Forage/free eat were both canceled by the NPCs instead of just Forage
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Re: Equilateratoria

Postby MarbitChow » Tue May 28, 2013 2:13 pm

Please review your player stats and experience. I found a number of errors in the last few turns. As I'm only human, I expect you all to double-check my work.

Some quick notes: Now that a player has reached Level 3, Advanced Skills become accessible. You must still gain enough experience to complete Level 3, however, before you can use the advanced skill. Think of the Advanced level as Level 4.

You'll need to select what that path is when you reach Level 3, and actions that gain you experience in your basic skill do count towards leveling your advanced skill, although they're not as effective as actually using advanced skills. For example, you can reach Sorcerer Level 3, which is essentially 6th level, just by meditating, although doing it that way will take a LONG time.

Also, it probably wasn't obvious before, but if you don't know that something is in a node, you can't harvest it. For example, someone without Ore Sense cannot mine an Ore node for Ore; they'll only get stone from it.

Map:
Image

Turn Actions:
Spoiler: show
Initiative

Players vs. Orbs : Initiative!
Arthemy: 5 <- Wins
Orb: 2

WhirdCheese (George) : Move E (3 actions), Gather food (1 action), Bank 1 action (left over from last turn), (free) eat
0beron (Arthemy) : (free) forage / eat, Calms Hostiles (4 actions)
LTDave (Eric) : (free) eat, (free) Equip spear and shield, Move S (3 actions), Build road (1 action)
ETheBoyce (Texas) : (free) forage / eat, Hand mushroom to Arthemy (1 action), Attack non-calmed Orb Thingie (3 actions)
Werebiscuit (Hyde) : (free) forage / eat, Gather stone (1 action), (free) Equip cart w/ 4 Stone, Move S (3 actions), (free) add 2 wood to cart
Swodaems (Dod) : (free) eat, Gather stone (1 action), (free) Equip cart w/ 6 Stone, Move S (3 actions), (free) Build road
Cnor (Katara) : (free) eat, (Default) Meditate (shrine) (4 actions)
turbler (Jordan) : DEFAULT (free) eat, Gather wood (4 actions), (free-structure) Craft Spear (1 action), (free-structure) Craft Shield (1 action)
John Mandrake (Raithar) : (free) eat, Train (4 actions)


Results:
Spoiler: show
Combat

Arthemy Calms Four. (1 action)
Four is Calmed. Arthemy feels like he's getting better at being a Mystic (5 hostile calm action)

Texas hands Mushroom to Arthemy (1 action)
Arthemy eats (free)
Arthemy gains 2 hits. (6 of 10)

One: Attempts to Break Calm
One breaks free!
One: Off 5 vs. Arthemy: Def 5
One hits! Arthemy loses 1 hit. (5 of 10 Hits)

Two: Attempts to Break Calm
Two remains Calmed.

Three: Attempts to Break Calm
Five remains Calmed.

Four: (loses action)

Five: Attempts to Break Calm
Five remains Calmed.

Six: Off 5 vs. Texas: Def 7
Six misses!

-----

Arthemy Calms One. (1 action)
One is Calmed. Arthemy feels like he's getting better at being a Mystic (6 hostile calm actions) DING! He has!
Arthemy gains Mystic Level 2.
Arthemy gains Paralyze : Spend 1 action and paralyze a target. Target cannot attack until paralysis is broken, even if attacked. Casting Cost: 2 Hits.

(Friendly reminder: skills and bonuses gained during the turn are only available next turn.)

Texas: Off 10 vs. Six: Def 5
Texas hits! Six loses 3 hits. (7 of 10 Hits) Texas feels like he's getting better at being a Warrior (5 attack hostile actions)

One: (loses action)

Two: Attempts to Break Calm
Two remains Calmed.

Three: Attempts to Break Calm
Five remains Calmed.

Four: Attempts to Break Calm
Four remains Calmed.

Five: Attempts to Break Calm
Five remains Calmed.

Six: Off 5 vs. Texas: Def 7
Six misses!

-----

Arthemy delays.

Texas: Off 10 vs. Six: Def 5
Texas hits! Six loses 1 hit. (6 of 10 Hits) Texas feels like he's getting better at being a Warrior (6 attack hostile actions) DING! He has!
Texas gains Warrior Level 2.
Texas gains +1 Offense
Texas gains +1 Defense
Texas gains +1 Hit
Texas gains Basic Armor Skills : Ignore up to 2 action penalties from wearing armor


One: Attempts to Break Calm
One breaks Calm!
One: Off 5 vs. Arthemy: Def 5
One misses!

Two: Attempts to Break Calm
Two remains Calmed.

Three: Attempts to Break Calm
Five remains Calmed.

Four: Attempts to Break Calm
Four remains Calmed.

Five: Attempts to Break Calm
Five remains Calmed.

Six: Off 5 vs. Texas: Def 7
Six misses!

Arthemy Calms One. (1 action)
One is Calmed. Arthemy feels like he's getting better at being a Mystic (1 hostile calm actions in Level 2)

-----

Arthemy delays.

Texas: Off 10 vs. Six: Def 5
Texas hits! Six loses 4 hits. (2 of 10 Hits) Texas feels like he's getting better at being a Warrior (1 attack hostile action in Level 2)

One: (loses action)

Two: Attempts to Break Calm
Two remains Calmed.

Three: Attempts to Break Calm
Five remains Calmed.

Four: Attempts to Break Calm
Four remains Calmed.

Five: Attempts to Break Calm
Five breaks Calm!
Five: Off 5 vs. Arthemy: Def 5
Five hits! Arthemy loses 1 hit. (4 of 10 Hits)

Six: Off 5 vs. Texas: Def 7
Six misses!

Arthemy Calms Five. (1 action)
Five is Calmed. Arthemy feels like he's getting better at being a Mystic (2 hostile calm actions in Level 2)

-----

Five loses 1st action of next turn.
End of turn: Two and Three are no longer calm.

Non-Combat
WhirdCheese (George) : George gains 3 food, Banks 1 action. George feels like he's getting better at being a Farmer (8 food-gathering actions in Level 2) (Food Supply -2)
0beron (Arthemy) : (see combat results)
LTDave (Eric) : Eric eats, equips wooden spear and wooden shield, Builds road (A1 Granary -1, B1 wood store -1)
ETheBoyce (Texas) : Forage Succeeds... er, I mean FAILS! Texas loses 3 hits from hunger. (8 of 11), (see combat results)
Werebiscuit (Hyde) : Forage Succeeds!** Hyde gains 1 stone. Hyde equips cart w/ 4 stone, 2 wood.Hyde feels like he's getting better at being a Miner (20 stone-gathering actions in Level 2) DING! He has! (A1 Stone supply -0.67)
Hyde gains Miner Level 3.
Hyde gains Sense Gems : Stone formations that contain gems are now visible to the character.
Hyde gains 1 Free Gather Stone action each turn
Hyde gains 2 Hits

--== Hyde must chose a path: Stonecaller or Gemweaver ==--
Stonecaller: allows the character to create new resource nodes
Gemweaver: allows the character to detect and mine precious metals and create unique items

Swodaems (Dod) : Dod gains 1 stone. Hyde equips cart w/ 6 stone. Dod adds 2 stone to Road. Cart has 4 stone remaining. Dod feels like he's getting better at being a Miner (5 stone-gathering actions in Level 2) (A1 Stone supply -0.67, A1 Granary -1)
Cnor (Katara) : Katara meditaes (4 actions) Katara feels like she's getting better at being a Mystic (5 meditation actions in Level 2) (A1 Granary -1)
turbler (Jordan) : DEFAULT ACTIONS (free) eat, Gather wood (4 actions), (free) Craft Spear (1 action), (free) Craft Shield (1 action) Jordan feels like he's getting better at being a Forester (5 wood craft actions in Level 2; 15 wood gathering actions in Level 2) DING! He has! (A1 Granary -1, Wood supply -4)
Jordan gains Forester Level 3.
Jordan gains Plant Trees : Spend 4 wood and 4 actions to create a sapling in any GREEN or WHITE square, that will grow into a tree resource after 3 turns.
Jordan gains 1 Free Gather Wood action each turn
Jordan gains 2 Hits

--== Jordan must chose a path: Herbalist or Shepherd ==--
Herbalist: allows the character to create gardens, groves, potions
Shepherd: allows the character to breed animals, mass-calm animals, and train animals

John Mandrake (Raithar) : John trains (4 actions) John feels like she's getting better at being a Warrior (4 training actions) (A1 Granary -1)

** - Quick note: when forage succeeds, if you already have food (which might expire), you'll eat the older food first. Forage always supplies a mushroom, even if there are no mushrooms in the zone.

Communal Resources (home zone A1):
Wood : 2 (existing) + 4 (new) - 2 (craft/build) = 4 remaining (Wood supply -4)
Stone : 8.67 (existing) + 2 (new) - 10 (claimed) = 0.67 remaining (Stone supply -1.33)
Food (mushroom) : 11 (existing) - 5 (eaten) = 6 remaining
1 Spear, 1 Shield

Communal Resources (pig zone):
Wood : 13 (existing) - 3 (build) -2 (claimed) = 10 remaining
Animal Skin : 1 remaining
Bone : 2 remaining

Eric moves South
George moves East
Hyde moves South
Dod moves South


Players
Spoiler: show
WhirdCheese : "George" the Leatherworker / Farmer 2 [Craft Leather, Gather Food, Enhanced Farming, +1 Gather Food Action] Offense 5 / Defense 5 / Hits 10 of 10
    8 food-gathering actions in Level 2

0beron : "Arthemy" the Mystic 2 / Scout [Calm, Forage, NEW Paralyze] Offense 5 / Defense 5 / Hits 4 of 10
    1 creature-calming action, 2 hostile calm actions in Level 2; 2 zones revealed

LTDave : "Eric" the Hunter / Forester 2 [+1 Off/+1 Def, Gather Wood, Craft Wood Items/Weapons] Offense 9 / Defense 9 / Hits 10 of 10
    Equipped: Wooden Spear (+3 Offense), Wooden Shield (+3 Defense)
    4 combat actions, 3 wood-gathering actions in Level 2

ETheBoyce : "Texas" the Warrior 2 / Scout / Psychopath 2 [NEW +3 Off/+3 Def, NEW +1 Hits, Forage, NEW Basic Armor Skills] Offense 11 / Defense 8 / Hits 8 of 11
    Equipped: Wooden Spear (+3 Offense)
    2 zones revealed; 1 attack hostile action in Level 2, 1 Training Action

Werebiscuit : "Hyde Goseek" the Scout / Miner 3 [Forage, Gather Stone Block, Enhanced Mining, Sense Ore, NEW Sense Gems, NEW +1 Gather Stone Action, NEW +2 Hits] Offense 5 / Defense 5 / Hits 12 of 12
    Equipped: Wooden Cart (4 Stone, 2 wood)
    (no unused experience)

Swodaems : "Dod" the Miner 2 / Stonemason 2 [Gather Stone Block, Fast Construction, +1 Build Action, Knowledge - Intermediate Structures, Enhanced Mining, Sense Ore] Offense 5 / Defense 5 / Hits 10 of 10
    Equipped: Wooden Cart (4 Stone)
    5 stone-gathering actions in Level 2, 3 build action in Level 2

Cnor: "Katara" the Mystic 2 / Hunter [Calm, +1 Off/+1 Def, Paralyze] Offense 6 / Defense 6 / Hits 10 of 10
    Equipped: Wooden Staff
    5 meditation action in Level 2

turbler: "Jordan" the Leatherworker / Forester 3 [Craft Leather, Gather Wood, Craft Wood Items/Weapons, NEW Plant Trees, NEW +1 Gather Wood Action, NEW +2 Hits] Offense 5 / Defense 5 / Hits 12 of 12
    5 wood craft actions in Level 2; 15 wood gathering actions in Level 2

John Mandrake: "Raithar" the Warrior / Metallurgist [+2 Off/+2 Def, Craft Iron Bar] Offense 7 / Defense 7 / Hits 10 of 10
    4 training actions


Zones:
Spoiler: show
Image
(Note: carts and stone should not be in the above image; they were taken south.)
Image
Image
Image

As always, let me know if any corrections are required.

(Edit: Updated Jordan's XP; fixed Arthemy's Hits in Player section; Leveled Jordan)
Last edited by MarbitChow on Wed May 29, 2013 10:37 am, edited 5 times in total.
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Re: Equilateratoria

Postby turbler » Tue May 28, 2013 4:46 pm

Assuming I've been allowed to repeat my turn in my absence and that wasn't just a copy pasting error, I don't believe I was credited for the wood harvested. In any case, unless my services are needed elsewhere I'll gather wood x4, and skip rations for the turn.
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Re: Equilateratoria

Postby MarbitChow » Tue May 28, 2013 5:03 pm

turbler wrote:Assuming I've been allowed to repeat my turn in my absence and that wasn't just a copy pasting error, I don't believe I was credited for the wood harvested. In any case, unless my services are needed elsewhere I'll gather wood x4, and skip rations for the turn.
Yes, if you don't provide explicit orders, you repeat your actions if you're able to. I've updated the wood-harvesting experience.

... I've just realized that it will cause you to level. I'll update that tonight.
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Re: Equilateratoria

Postby 0beron » Tue May 28, 2013 5:19 pm

Alrighty Texas, this has been fun but given how badly they outnumber us, and the fact that we have no food left, I think we need to withdraw now. I can't see you dealing 60 points in damage before I die, and I definitely don't think you can solo them if I leave.

Marbit, my hit points in the Players section is wrong again, it shows me at full.
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Re: Equilateratoria

Postby MarbitChow » Tue May 28, 2013 5:43 pm

0beron wrote:Marbit, my hit points in the Players section is wrong again, it shows me at full.
Fixed.
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Re: Equilateratoria

Postby MarbitChow » Tue May 28, 2013 6:09 pm

And Jordan has been updated. turbler, you may want to review your new abilities before you default to gathering wood again.

Also, note that both Jordan and Hyde must now declare their advanced paths.
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Re: Equilateratoria

Postby ETheBoyce » Wed May 29, 2013 1:29 am

On my last attack, shouldn't my Off have been 11 rather than 10?

Edit: Also I think the combat actions for Texas may be off for the new level <_<
Last edited by ETheBoyce on Wed May 29, 2013 2:51 am, edited 1 time in total.
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Re: Equilateratoria

Postby LTDave » Wed May 29, 2013 1:54 am

Eric (now equipped with appropriate weapons and armour) will attack a pig until it cwoaks. He will then eat for free, and spend any remaining actions building the road.

(If Katara or another mystic is done meditating, he could come down here and help to calm the creatures for butchering)
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Re: Equilateratoria

Postby Werebiscuit » Wed May 29, 2013 6:59 am

Ok Folks...Gemweaver or Stonecaller ?

I think we need Stonecaller...but like the idea of crafting unique items that Gemweaver gives....and Dod isn't too far off getting Stonecaller.


Suggestions please.
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Re: Equilateratoria

Postby MarbitChow » Wed May 29, 2013 7:29 am

ETheBoyce wrote:On my last attack, shouldn't my Off have been 11 rather than 10?
Edit: Also I think the combat actions for Texas may be off for the new level <_<

No, I've mentioned on a couple of occasions that you don't gain the benefits from leveling until the next turn. Miners don't get to use their free actions or bonus harvesting on the same turn they get it, and the same is true for combat abilities.
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Re: Equilateratoria

Postby ETheBoyce » Wed May 29, 2013 8:19 am

Gotcha, though Texas is still listed as having 4 combat actions and 1 training action, though he only has had 1 combat action since leveling <_<

In any event Texas will continue his Rampage of stabbing!
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Re: Equilateratoria

Postby 0beron » Wed May 29, 2013 9:05 am

ETheBoyce wrote:In any event Texas will continue his Rampage of stabbing!

ummmmmm, did you miss my comment entirely...? I REALLY don't think either of us can afford to stay here without food, especially not me, and I don't think you can kill them all without my Calming....
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Re: Equilateratoria

Postby Werebiscuit » Wed May 29, 2013 9:37 am

0beron wrote:
ETheBoyce wrote:In any event Texas will continue his Rampage of stabbing!

ummmmmm, did you miss my comment entirely...? I REALLY don't think either of us can afford to stay here without food, especially not me, and I don't think you can kill them all without my Calming....



Perhaps YOU missed his comment... on page 4

ETheBoyce wrote:Texas may or may not be a psychopath


I know which one my money's on . ;)
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Re: Equilateratoria

Postby MarbitChow » Wed May 29, 2013 9:41 am

ETheBoyce wrote:Gotcha, though Texas is still listed as having 4 combat actions and 1 training action, though he only has had 1 combat action since leveling <_<
Character has been updated. Also character's experience has been updated.
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Re: Equilateratoria

Postby 0beron » Wed May 29, 2013 9:42 am

Oh lol. Okay then, in that case I feel no guilt executing the following orders:
Arthemy Calms one of his attackers, and retreats West. Marbit I'm assuming that delay concept you used in my last turn will be the same? If all of his attackers are Calmed, he'll delay the action and do it once one of them breaks?
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Re: Equilateratoria

Postby MarbitChow » Wed May 29, 2013 10:29 am

0beron wrote:Arthemy Calms one of his attackers, and retreats West. Marbit I'm assuming that delay concept you used in my last turn will be the same? If all of his attackers are Calmed, he'll delay the action and do it once one of them breaks?
Since Two is angry and targeting you (see zone image), you won't need to delay.

Also, I just realized:
Texas could not have foraged during combat.
Texas is thus down 3 Hits from starvation, so he's at 8 of 11.
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Re: Equilateratoria

Postby Werebiscuit » Wed May 29, 2013 10:51 am

MarbitChow wrote:Players
ETheBoyce : "Texas" the Warrior 2 / Scout / Psychopath 2 [NEW +3 Off/+3 Def, NEW +1 Hits, Forage, NEW Basic Armor Skills] Offense 11 / Defense 8 / Hits 8 of 11

Guess that makes it 'official' then :lol:
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Re: Equilateratoria

Postby Werebiscuit » Wed May 29, 2013 10:54 am

MarbitChow wrote:Also, I just realized:
Texas could not have foraged during combat.
.


You've obviously never watched Luis Suarez play football or Mike Tyson box ;)
Last edited by Werebiscuit on Wed May 29, 2013 11:13 am, edited 4 times in total.
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Re: Equilateratoria

Postby ETheBoyce » Wed May 29, 2013 10:59 am

Someone bring me another spear I shall have need of it soon! Also, some food would also be nice <_<
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