WhirdCheese wrote:Let's just take this one turn at a time.

Swodaems wrote:I'm in agreement with Bland that it is too soon to talk about squads for Logan's run. We don't know how the enemy is going to array themselves or what their composition is. What we need to be talking about is what to pop in Dis City for turns 10-13 and in Tenebris for turns 12 and 13. These are units that could possibly join us during the attack on Logan's Run, so we should keep that in mind.



ETheBoyce wrote:Permanent Squads are unneeded and an all around Bad Idea, Squads should be built based on what we need for the current mission
Werebiscuit wrote:ETheBoyce wrote:Permanent Squads are unneeded and an all around Bad Idea, Squads should be built based on what we need for the current mission
Yeah otherwise the elves will start bringing all the rocks for our scissors.... or are we rock and them paper ? I forget.

Once this information is determined, I can process turn 13+. You'll be able to decide what to pop on 14+ based on the results of the scouting report, but you won't be able to retcon what was already popped.Swodaems wrote:What we need to be talking about is what to pop in Dis City for turns 10-13 and in Tenebris for turns 12 and 13.


Swodaems wrote:I think popping troops is the practical thing to do.





Is there something in particular that makes it important to bring Anex and Zed-Too to the battle? They're only level 1; it doesn't seem important to have them there. We can assign them to one of the other missions easily enough.Nnelg wrote:2.) If we pop Naughty Kitties in Tenebris on Turns 12-13, Regus, Anex, and Zed2 (plus two gobwins) would be able to make it to Logan's Run in time for the battle. If we do not pop at least one Kitty on those turns, then Anex and Zed2 won't both be able to make it unless we used the Balrug.

Exate wrote:Is there something in particular that makes it important to bring Anex and Zed-Too to the battle? They're only level 1; it doesn't seem important to have them there. We can assign them to one of the other missions easily enough.

The point of the battle is to take a new city. The less units you take it with, the more XP each unit potentially gets. For example, if it's guarded by Zed Garrison units (2xp each), and you outnumber them 2-to-1, each participant will earn 1 XP from the encounter.Nnelg wrote:Well, Swodaems said the point of this battle would be gaining Exp, and if anyone needs it it's them. Really though, I think it'll be up to their players what they want to do.
Mounts do not require riders in order to move. Melissa is still a regular unit in addition to being a mount, and can be sent to any location you wish.Nnelg wrote:(Also, at least one of the three New Batch members still in Tenebris needs to bring Mellisa to the battle.)
Reference section has been updated.Nnelg wrote:Marbit, I think I've decided that Melissa will be taking Imprinted(Nemo), putting 2 stats into Defense, and 1 into Hits.

MarbitChow wrote:Reference section has been updated.Nnelg wrote:Marbit, I think I've decided that Melissa will be taking Imprinted(Nemo), putting 2 stats into Defense, and 1 into Hits.



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