ETheBoyce wrote:All of which we can do with infantry, in fact outside of speed infantry would do it better.
Of course Infantry is better against massed targets. I wouldn't expect anything different.
But where speed really
helps is maneuvering. The Kitties can run around the flank of the enemy, and either charge the enemy in the rear, or take out his archers. Those
are things infantry can't
Nnelg wrote:Of course it won't. Where are you getting the idea that these guys would charge a superior enemy alone?
The Cossacks will use their higher movement to get into melee as quick as possible, where they can cream the opposition.
That doesn't mean they need to be stupid
Odds are, there will be infantry just one Round behind them. If there isn't, and they can't handle the enemy on their own, they simply won't charge.
Nnelg wrote:Naughty Kitties have higher combat, better defense, and more hits than infantry the same level... I'd say that's more powerful.
Only if the infantry have no AP to spend, Purchasing Heavy or Dance Fighting/Beefy/Well Protected puts a Level 1 Warrior on par with a Kitty, at level 2 a Heavy will surpass a Kitty's Combat Stats.
He'll pass a level 1's combat stats. At level 2, the Kitties can take Imprinted, giving them +4 Combat / +4 Defense, and putting them on par with/superior to the infantry again. Besides, infantry doesn't always
Nnelg wrote:Besides, I wouldn't use these guys like Cavalry. I'd use them like Armor. (Although, Swodaems would be using them, not me.)
What exactly does that mean? Because it sounds nothing like your "They'll charge the enemy" strategy
I would use this Squad the way I would use tanks: spearheading the advance of infantry. Although, you have
made fair points about their durability being less than I thought it was, so perhaps cavalry-style tactics are
in order, after all...
Either way, I wouldn't even think
of using them outside of combined-arms tactics unless faced with a clearly inferior enemy (like archers, or unsupported infantry that didn't take heavy).
ETheBoyce wrote:presenting a wider front would only be useful if there is an Enemy Shockamancer, otherwise there is little reason to split our forces up, unless you want individual units to get shot full of arrows
The Kitties would be able to present a wider front than the infantry, without having to split their forces up. This will be useful as battlefields become more open (Marbit said hexes were going to get bigger) since it becomes harder to go around the flank. And it become easier for us
to envelop the enemy...
Nnelg wrote:All you have proven is that they won't be some sort of unbeatable Übermenschen. (Überkätzen?)
What would you rather have these guys do? Guard the casters? We can pop new Kitties for that. (Not that we really need to...)
Why yes guarding casters/leadership would be a much better use of our limited Kitty resources,
Limited? We could have eight more ride in from Tenebris if we wanted! If they left on Turn 13, they'd make it in time for the Battle of Logan's Run.
In fact, they're the only
thing that could make it from Tenebris to Logan's Run in time for the battle...
ETheBoyce wrote:in a siege enemy archers will be able to target casters, and who they hit is determined by GM so I don't feel like chancing my Glass Cannon to help take a City when he could easily get killed by a stray arrow.
I don't think Marbit's going to be vindictive about it. If there's one caster in a squad with seven warriors, I doubt he'll receive more than one arrow at a time. Bodyguards can take care of that. (Plus, they cost half the UP to pop, and we can pop Gobwin bodyguards, and we've got loads of infantry to do it with... Not to say that we should
rely entirely on Bodyguards, just that we could if we wanted to.)
ETheBoyce wrote:Or you could put Warriors on them and do a formation like I suggested above to create a line of death.
And then you lose the ability to hit units in the back rank. If my formation charged your formation (assuming we had equal forces), the first thing to die would be your unmounted spearmen. And they couldn't come up behind a single line of heavies, and hit the front rank. Or use hit-and-run with the spears hitting 2 Squares away, such that they'd do damage without ever being hit.