
0beron wrote:Yeah Vinny will definitely pass. As a caster it is inappropriate for me to risk myself in that fashion. I guess I'll just go help capture the better-than-me-replacement instead -_-
MarbitChow wrote:and one PC suddenly gains 144 XP while no one else gains any.
WhirdCheese wrote:I'll have two. Fortune's Chance and a Spearman. I'll just pick up a first level spearman make him leadership and take 4 other zed or first level warriors 2 archers and 1 spearman on merc missions.


I appreciate what your intent is. It doesn't change the fact that I will not introduce a scenario that can be abused like that.Nnelg wrote:Somehow I'd think the other players would revolt at the notion as well... (My intent was to Turn them all if possible.)MarbitChow wrote:and one PC suddenly gains 144 XP while no one else gains any.
Most cities are pretty simple. A single gate, maybe some defensive towers. You'll probably see any defensive structures like Heavy Ballista and the like. (There's a lot of work to be done in this campaign, so I won't be doing things like building out full city maps for the scenarios. You'll get 2 choices: attack the gate, or attack a wall section that's not the gate.)Nnelg wrote:Regardless, sneaking in through the back is still not a bad idea. (Marbit, if someone got inside undetected, could they open a rear gate?) We'll need to get some maps of the enemy city, though... (Exactly what turns will the imps arrive on, and can they at least get us a report on how the outer walls are arranged?)
Um, you can't. Well-protected can only be purchased once.WhirdCheese wrote:I acctually dicided on a warrior exclusivly for mercing. Unless I can't put two of my AP in Well-protected.

MarbitChow wrote:Most cities are pretty simple. A single gate, maybe some defensive towers. You'll probably see any defensive structures like Heavy Ballista and the like. (There's a lot of work to be done in this campaign, so I won't be doing things like building out full city maps for the scenarios. You'll get 2 choices: attack the gate, or attack a wall section that's not the gate.)

GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


0beron wrote:Unless we have several veiled fliers

GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.



Nnelg wrote:0beron wrote:Yeah Vinny will definitely pass. As a caster it is inappropriate for me to risk myself in that fashion. I guess I'll just go help capture the better-than-me-replacement instead -_-
Oh, don't worry about that one... If Lolly isn't bluffing, we're not capturing him anytime soon.
I think that we should get back to the war with the Elves for now. We know that Lolly's at least willing to remain neutral for now... And we have more pressing matters to deal with.


BLANDCorporatio wrote:Sigh. Since we discuss the intel given to Yuri ...
BLANDCorporatio wrote:Wrong. That's exactly why we strike and kill or capture the caster. Even assuming Lolly is truthful- which I doubt- the fact is that the claimed territory is a drop compared to the ocean that is Breatharia. It's roughly the same size as us. It's pretty easy I think to see which direction is more fruitful for a quick expansion.


Creperum has delegated all diplomacy to Yuri. Yuri has not yet attempted to contact the Ixians.ETheBoyce wrote:(OOC: I'm glad others enjoyed my foray into magic theory, I used the various conversations they had about it as a guide of sorts, but in other news the RP timeline is getting messy, but did Creperum ever try the diplomatic reasoning Coil provided on Ix?)

Nnelg wrote:And I don't expect cities to be huge, but I don't expect them to be tiny, either. The gate team should have a few rounds after the alarm is raised (which could take a while in and of itself).

Nope. As I've mentioned before, I'm keeping this relatively simple. If you're able to get an entire force up to the walls invisibly, and drop the walls in a few rounds before any serious reinforcements can arrive, then the main fight will occur in the city. But I'm not turning this game into an accurate military simulator. Rules complexity aside, I'm going to try to keep things as simple as possible, which means I'm not going to try to create accurate city interior/exterior measurements, etc. I've got to create the layout for anywhere the fight occurs, and creating the images consumes a significant amount of time. I plan to reuse as much as possible.Nnelg wrote:Marbit, could we get an approximate size for a level 1? (Not that I expect to have all the battle on one map, but we'd at least need to know how many Rounds it would take to get from one side to the other.)
Ladders are fine, especially since they can be tipped over with an action, triggering automatic falling damage for everyone on it. I believe they're supported in the comic as well.Nnelg wrote:Marbit, how do you feel about ladders? Or purchasing a Power Keg from a Dirtamancer/Clothamancer/Shockamancer in the Magic Kingdom? Not for this battle, of course, but sometime in the future?


MarbitChow wrote:Nope. As I've mentioned before, I'm keeping this relatively simple. If you're able to get an entire force up to the walls invisibly, and drop the walls in a few rounds before any serious reinforcements can arrive, then the main fight will occur in the city. But I'm not turning this game into an accurate military simulator.
MarbitChow wrote:Besides, the spirit of Erfworld is a game simulator. Most games, when capturing a city, don't allow for feints and such. You just pit all your units against all their units, and one side wins.
MarbitChow wrote:You've got a Shockamancer who can blast down walls. You've got a dollamancer who can (eventually) create golems that can shatter structures. You've got siege structures (catapults, ballista) which can destroy at range. I don't see the need to introduce a Power (Powder?) Keg - we're not introducing gunpowder & explosives into the world. Shockamancy scrolls will be required if you want someone besides Coil to start blasting the walls away, at least for now.

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