Yes.WhirdCheese wrote:It is 3 Juice for everyone if I Lucky Streak them for 2 blesses, right MarbitChow?
Yes.WhirdCheese wrote:It is 3 Juice for everyone if I Lucky Streak them for 2 blesses, right MarbitChow?

bob the 6th wrote:Well, sounds like lolly is a non issue for the moment. Probably should just throw forces at Logan's run and move from there.

MarbitChow wrote:Zed-Too has Guard & Interpose, which are no longer purchased. All of the Combat Modifiers are now simply actions that can be chosen by an Military unit. Zed will need to be updated, as will any other units that had selected combat modifiers previously.BLANDCorporatio wrote:But the chars' stats are up to date.


GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.








Yuri's ResponseMarbitChow wrote:Lolly grins. "I need not worry at all about you at all. If you enter my realm again, I will croak you to the last unit. My realm is vast. Don't come near it again, and you have nothing to fear. Do come near it, and I shall have nothing to fear. "
Marbits won't ally with a Dark side; based on that I think we can assume a certain amount of instinctive dislike. Sending troops to their death isn't going to smooth this over, and it's not a practical use of our assets anyway unless he's got some serious assets on offer in exchange. Assuming that falls through, if we get our troops together and crush him at least we'll get some valuable XP out of it.Lord of Monies wrote:If we have been popping gobwins, then maybe we could give one back to Lolly to make some amends. Maybe it's worth talking to the gobwin to try and find out why he was being held prisoner in the first place.



I'm in favor of this for several reasons. One, we have so many PCs at the moment that we basically need multiple missions, and this gives us a chance to enjoy some unusual scenarios outside of our main campaign strategic slog. Two, we could desperately use immediate infusions of cash to upgrade our cities and accordingly boost production, and it's reasonable to trade some lives for it. Three, it will help us playtest all kinds of things that might not otherwise come up.MarbitChow wrote:I'm thinking about offering Mercenary Scenarios.
...
Thoughts?
Yuri's Reply (to Archon here; not to Lolly here, who was replied to here)MarbitChow wrote:Yuri, we were wondering if your side would be interested in doing any mercenary work for us. Do you have some units you can spare? We offer a generous compensation package.

MarbitChow wrote:GM Notes: For those of you aching for faster XP, I'm thinking about offering Mercenary Scenarios.

MarbitChow wrote:Well, the main thing I'm waiting for is for everyone to update or confirm their characters under the new rules. There may be some non-XP encounters near the city, which would be used as rations to offset upkeep, but the "good" encounters will be a few turns away from the city. Because of that, I'm assuming whoever is needed to take the next elven city won't be available for wilderness encounters. In other words - I'm trying to keep it so that everyone's involved in something at about the same time. There won't be a scenario where a few players are able to gain XP significantly faster than others. Based on the assault plans, not all PCs may be needed for the attack, so any PCs not involved in conquest get "random encounters" instead.
In order to get this show underway again, I'm setting a deadline of this Wednesday, Nov. 28th as the last day to update or confirm your character(s). Anyone who doesn't by then will be converted to an NPC.
Nope. Mercenary scenarios are more dangerous, because you have no control over what units are available. The rewards of potentially greatly increased XP over what's available in the campaign, plus potentially substantial shmuckers for the side, means that there's a substantial risk that any units who leave on one of these won't come back.Nnelg wrote:However, I think you may have the difficulties backwards. The Campaign is really the main attraction (or so I would presume). So if players are going to leave it for a while, they should be able to expect that they're coming back.
I have previously rejected the idea of making "easy money" by having casters pimp themselves out in the Magic Kingdom. My reasons for that still stand. Charlie won't hire MK Casters for high-risk missions, because he won't risk tarnishing his good name. Using casters from a side is a different story - those are more expendable. So, short answer is "no, players don't get to choose the scenarios."Nnelg wrote:Perhaps if players who go out on Mercenary Scenarios are afforded a choice of Missions with differing difficulties and objectives? Or at least the choice between an "Easy Set" and a "Hard Set"?
I'm loathe to allow any such item into the game, but if I do, you can guarantee that it will be extremely expensive. 5,000 Shmuckers would not be unreasonable. Such an item would also be available to your opponents, which will make it EXCEEDINGLY unlikely that you'll ever capture a really high-value unit again. Regardless, mounts would DEFINITELY not be included. If you're getting recalled, then a failure has occurred, and failures must have penalties.Nnelg wrote:The other option I can think of is that you add in an "escape item". Based off my idea for the Findamancy spell Recall, you could add in a "Potion of Recall" which, when quaffed, would teleport a unit (possibly including its mount) back to it's Side's capitol?
That's final. The only multi-section fights will be capital fights, and while tricks and subterfuges will be allowed to make the fights easier, they'll never allow for capturing a side without conflict. I don't care that prisoners might have other value besides execution. I will not allow a situation where 3 stacks of level 2 units get captured, and one PC suddenly gains 144 XP while no one else gains any.Nnelg wrote:Is that ruling for Logan's Run final, or is there any way to convince you otherwise?
Dance Fighting remains unchanged for this rule set update. The Squad rules will be updated so that you can't Fire into a squad or unit that is adjacent to an allied unit, and you can't target specific units within a Squad unless a squad member has no other adjacent squad members - ie you can catch them alone.Nnelg wrote:Also, what are the official rulings for ranged fire/LOS and Dance-Fighting?
Much like your own cities, the elves don't post their units on the walls unless they see a force arriving. The Imps won't even be able to reach those cities for a few turns yet.Nnelg wrote:And what are our scouts' reports of the three elven cities adjacent to us? And of that mine north of Scarlet Hills?
Foraging is random. The absolute upper limit would be to negate the entire upkeep for the city you're foraging near, but that's extremely unlikely. I won't be revealing the foraging mechanics; I'll simply be posting the upkeep reduction that occurs each turn.Nnelg wrote:Marbit, roughly what is the maximum amount of upkeep we can reduce by foraging, and approximately how many gobwins would we need to ensure that we get it?

Rona responds, "Yuri, don't be absurd. We'd never short-change you in such a manner. We have standard rates for basic military units, and rates for unique units, such as casters, are completely negotiable."Exate wrote:Yuri's Reply "Is always interested in generousness, but is needing to know more of workings for making sure tiny flying women is generous enough for what is asking. Tenebris is not sending units to croak for three shmuckers and cheap rations."
Exate wrote:Yuri's Response
"Powerful little marbit, with magics so strong as that! Where is edges vast realm guarded by threats of croaking? Not wanting growing side to wander in as mistake, yes?" The big warlord forced friendly joviality into his tone, dreaming behind his smile of Lolly's bloody corpse in his hands.

MarbitChow wrote:Lolly responds,



Can you give a couple examples with stock units and concrete numbers here so there is no confusion? This sentence can be read several different ways.Charlie pays the unit's upkeep each turn, plus pays 2x the upkeep in shmuckers for each unit, multiplied by the level of the unit.

Users browsing this forum: No registered users and 1 guest