GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


MarbitChow wrote:OOC: Nemo evaluated the area in front of the door as a classic kill zone - literally suicide, I think he called it.BLANDCorporatio wrote: it appears *cough*meta*cough* that we may need a larger force to handle that caster.![]()



MarbitChow wrote:The side's treasury will be on hold until I know whether you've built out any of the NPCs as Regents.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.



0beron wrote:So, with 6 turns using the Rod, I will produce the following:I also believe I have 2? Fire Cloaks that were made an never claimed.
- 3 Steadycrows
- 6 Scarycrows
- 3 Jack-o-Lanterns
- 12/16 Juice into a Bomb-o-Lantern
Vinny spends the coming days devising a host of different golem types, inviting Bill to observe his creative process if he is still interested. Once he has mastered the art of crafting his straw-based minions, he obtains a handful of pumpkins and begins whitling away at them to make nimble little ankle-biters. On the final day with some Juice left over, he decides to begin experimenting with ways to cause the enzymes in the pumpkin's flesh to explode violently when triggered....
Wandereus could take Leadership and Regent, and bank the remaining AP until he reaches 4th level.Swodaems wrote:I'm thinking that the garrison warlord will have the regent special, and at least one other should be assigned it as well. I was thinking that either Wandereus should take it, or one of the current dancing warlords would be a good choice.
You'll arrive at the city with 0 move left. You'll most likely spend the night; even if Nemo and Sto are rushed to Dis City on Turn 12, they'll still meet with King Creperum first before heading on, and there will be a feast welcoming the new units.bob the 6th wrote:do we make a pit stop by the capital to talk to the king, or just a straight shot to dis city?
0beron wrote:Vinny spends the coming days devising a host of different golem types, inviting Bill to observe his creative process if he is still interested. Once he has mastered the art of crafting his straw-based minions, he obtains a handful of pumpkins and begins whitling away at them to make nimble little ankle-biters. On the final day with some Juice left over, he decides to begin experimenting with ways to cause the enzymes in the pumpkin's flesh to explode violently when triggered....

GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


That's true- since we can rebuild our units, we can use this opportunity to reinvent him as a city management build, and he's most of the way to making it work already. Is there any reason not to?MarbitChow wrote:Wandereus could take Leadership and Regent, and bank the remaining AP until he reaches 4th level.Swodaems wrote:I'm thinking that the garrison warlord will have the regent special, and at least one other should be assigned it as well. I was thinking that either Wandereus should take it, or one of the current dancing warlords would be a good choice.

Ack. I think I'm going to have to nerf the Natural Ally summoning cost. Breatheairia has more cash than you, and if they can pop 200 Marbit archers in a city the turn before you attack, you'll be in a world of hurt...Exate wrote:That means that if we're willing to dump the treasury into it, we could pop literally hundreds of natural allies at the start of turn 13 and launch an all-out assault immediately afterward

There are other considerations here. If we can take a city before then, we get more income. If we take casualties, our upkeep goes down. If we pop units that take more than one turn to pop, our upkeep is slightly less while they're popping. If we negotiate with other sides we might gain or lose money. If we devote units to foraging... you get the idea.MarbitChow wrote:I just ran a quick spreadsheet, and here's the estimated Tenebris Treasury for the next 20+ turns. (This assumes that you've got Regents managing both cities.) Note that at no point do you cross the 16,000 shmucker threshold that will allow you to promote Dis City to Level 4.At the point the highest point, you'll have 13,300 on Turn 19. If you popped 200 sappers on Turn 13, that would cost you 5000 shmuckers, and an extra 1000 shmuckers/turn in upkeep. Your treasure would be exhausted by Turn 20.Spoiler: show


WhirdCheese wrote:As Fortune wanders around Dis City he finds T. Coil spelling up the tower. As Fortune watches the more experienced mage work he feels envious and decides to engage in a conversation "Hi. My name is Fortunes Chance. I'm kind of new around here and am looking for someone to show me the ropes.

Users browsing this forum: No registered users and 3 guests