Nnelg wrote:Have you considered adding a rule to say that you can't dump all your combat stats into one stat each level?
What's wrong with having Combat-obsessive archers?
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On the topic of Melee vs Range (vs Magic- because if you want to talk overpowered, Magic needs to be mentioned). Correct me if I'm wrong, but the reason ancient and medieval armies used melee units at all was because ranged weapons were difficult to learn to use properly. Any dweeb can swing a stick, whereas the force that propels an arrow forward needs to come from the bowman's arms. Which means, contrary to fantasy depictions, it was the archers that were burlier on the field.
Come the age of gunpowder, when any dweeb can learn to fire a musket, tactics fairly rapidly changed to emphasize battles between ranged formations. Hold your cavalry charge, I'm not saying melee disappeared overnight- there's still bayonettes on rifles today, and any soldier worth their salt can handle themselves in a fist/knife-fight- but it's clear that range's where it's at.
I suppose one could make Archers more expensive to pop, but that doesn't help with players choosing (or not) to have a melee character. Another option is to include loads of missions that explicitly favor melee/reduce the ranged advantage. Dungeon crawlers are popular. Melee commandos, anyone?
The whole point of this is lost if you keep it a secret.