After the Marbit's turn has ended, the Big Head and his companions move to the Home Hex, where they encounter M22 "More Science" (Lamech) and M23 (NPC).
The Big Head looks around the hex, spies the small tree, laughs triumphantly, and then ATTACKS the MARBITS!
The Big Head has Combat 6, Defence 5, Hits 12/12, Move 4.
The Big Dog has Combat +4, Defence +3, Hits +12, Move +4.
The Very Big Bird has Combat 8, Defence 4, Hits 16/16, Move 8.
Big Head (riding the Big Dog) attacks M22 - 10+2-3= 9 hits inflicted.
M22 strikes back at Big Head - 2+6-8 = 0 hits inflicted.
M22 cwoaks.
Very Big Bird - 8+2-2 = 8 hits inflicted.
M23 is terrified at being attacked by a giant yellow bird, says "O bird!", and strikes back - 2+5-4 = 3 hits inflicted.
M23 Cwoaks.
Turn 16 Starts in 24 hours, or sooner if everyone posts.
Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. ALSO IF ALL ORDERS COULD BE WRITTEN IN ONE LINE, this would be helpful in cutting and pasting. Thanks.
Things to Note:
The voices from the piles of stones are still singing… "He's not cwoaked! But he sure is annoyed! Better leave, while you can!"
Green Creatures are Combat 2, Defence 4, Hits 6, Move 8.
The Vicious Food Beat (Testudo Aubreii) is Combat 2, Defence 6, Hits 8, Move 2.
Rules (such as they are)
Marbit Island is a play-by-post game run by me. Each player will be a Marbit, looking to survive here.
Move is the most important stat. It determines the number of actions you can take in a turn - move into other hexes, gather food, cut trees, build, etc.
Post your orders on the forum. For this game, orders will be resolved in the order in which they were posted - no editing of your posts, please!
This gives an advantage to early posters to grab equipment and resources, but allows later posters to know what has happened before they give their orders.
Marbits like to eat. At least once per turn. Marbits do not eat automatically, but must be given an order to eat.
If a Marbit is unable to eat, he will become hungry. A hungry Marbit that does not eat in their turn will become ill, or cwoak.
Marbits may hold up to two items in their hands. It takes an action to equip one or more items. Excess items are dropped in the hex.
If the weather turns bad, Marbits will need to take shelter in a hut. A hut can shelter up to six Marbits.
Combat is a dangerous game, and no one is really sure just how it works. High Combat and Defence values are good. Working as a team, or 'stack' is also good.
Marbits who do not submit orders within the allotted time will default to eating once, and then singing lewd lyrics drafted into popular musicals.
NPC Marbits may be given orders by Player Marbits. It takes one action to give a set of orders to one NPC. The first player to issue orders to an NPC controls it for that turn (no befriending).
All the necessary information should be displayed on the map, above. Any questions? Just ask.